20#include <ignition/utils/ImplPtr.hh>
23#include "sdf/sdf_config.h"
29 inline namespace SDF_VERSION_NAMESPACE {
65 IGN_UTILS_IMPL_PTR(dataPtr)
Errors Load(ElementPtr _sdf)
Load the gui based on a element pointer.
bool operator==(const Gui &_gui) const
Equality operator that returns true if this Gui instance equals the given Gui instance.
Gui()
Default constructor.
void SetFullscreen(const bool _fullscreen)
Set whether the Gui should be full screen.
bool Fullscreen() const
Get whether the Gui should be fullscreen.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:106
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54
namespace for Simulation Description Format parser
Definition: Actor.hh:34
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:41