20#include <ignition/math/Color.hh>
21#include <ignition/utils/ImplPtr.hh>
26#include "sdf/sdf_config.h"
32 inline namespace SDF_VERSION_NAMESPACE {
48 public: ignition::math::Color
Ambient()
const;
52 public:
void SetAmbient(
const ignition::math::Color &_ambient);
68 public:
void SetGrid(
const bool _enabled);
101 IGN_UTILS_IMPL_PTR(dataPtr)
void SetShadows(const bool _shadows)
Set whether shadows should be enabled.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
void SetAmbient(const ignition::math::Color &_ambient)
Set the ambient color of the scene.
Scene()
Default constructor.
bool Shadows() const
Get whether shadows are enabled.
ignition::math::Color Background() const
Get the background color of the scene.
bool Grid() const
Get whether grid is enabled.
void SetOriginVisual(const bool _enabled)
Set whether the origin visual should be enabled.
void SetSky(const Sky &_sky)
Set sky.
Errors Load(ElementPtr _sdf)
Load the scene based on a element pointer.
void SetBackground(const ignition::math::Color &_background)
Set the background color of the scene.
bool OriginVisual() const
Get whether origin visual is enabled.
void SetGrid(const bool _enabled)
Set whether the grid should be enabled.
const sdf::Sky * Sky() const
Get sky.
ignition::math::Color Ambient() const
Get the ambient color of the scene.
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:106
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:54
namespace for Simulation Description Format parser
Definition: Actor.hh:34
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:41