Package robocode
Class BattleRules
java.lang.Object
robocode.BattleRules
- All Implemented Interfaces:
Serializable
Contains the battle rules returned by
BattleStartedEvent.getBattleRules()
when a battle is started and
BattleCompletedEvent.getBattleRules()
when a battle is completed.- Since:
- 1.6.2
- Author:
- Pavel Savara (original), Flemming N. Larsen (contributor)
- See Also:
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Method Summary
Modifier and TypeMethodDescriptionint
Returns the battlefield height.int
Returns the battlefield width.double
Returns the rate at which the gun will cool down, i.e.boolean
Returns true if the enemy names are hidden, i.e.long
Returns the allowed inactivity time, where the robot is not taking any action, before will begin to be zapped.int
Returns the number of rounds.int
Returns the sentry border size for aBorderSentry
that defines the how far a BorderSentry is allowed to move from the border edges measured in units.
Hence, the sentry border size defines the width/range of the border area surrounding the battlefield that BorderSentrys cannot leave (sentry robots robots must stay in the border area), but it also define the distance from the border edges where BorderSentrys are allowed/able to make damage to robots entering this border area.
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Method Details
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getBattlefieldWidth
public int getBattlefieldWidth()Returns the battlefield width.- Returns:
- the battlefield width.
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getBattlefieldHeight
public int getBattlefieldHeight()Returns the battlefield height.- Returns:
- the battlefield height.
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getNumRounds
public int getNumRounds()Returns the number of rounds.- Returns:
- the number of rounds.
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getGunCoolingRate
public double getGunCoolingRate()Returns the rate at which the gun will cool down, i.e. the amount of heat the gun heat will drop per turn.The gun cooling rate is default 0.1 per turn, but can be changed by the battle setup. So don't count on the cooling rate being 0.1!
- Returns:
- the gun cooling rate.
- See Also:
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getInactivityTime
public long getInactivityTime()Returns the allowed inactivity time, where the robot is not taking any action, before will begin to be zapped. The inactivity time is measured in turns, and is the allowed time that a robot is allowed to omit taking action before being punished by the game by zapping.When a robot is zapped by the game, it will loose 0.1 energy points per turn. Eventually the robot will be killed by zapping until the robot takes action. When the robot takes action, the inactivity time counter is reset.
The allowed inactivity time is per default 450 turns, but can be changed by the battle setup. So don't count on the inactivity time being 450 turns!
- Returns:
- the allowed inactivity time.
- See Also:
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getHideEnemyNames
public boolean getHideEnemyNames()Returns true if the enemy names are hidden, i.e. anonymous; false otherwise.- Since:
- 1.7.3
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getSentryBorderSize
public int getSentryBorderSize()Returns the sentry border size for aBorderSentry
that defines the how far a BorderSentry is allowed to move from the border edges measured in units.
Hence, the sentry border size defines the width/range of the border area surrounding the battlefield that BorderSentrys cannot leave (sentry robots robots must stay in the border area), but it also define the distance from the border edges where BorderSentrys are allowed/able to make damage to robots entering this border area.- Returns:
- the border size in units/pixels.
- Since:
- 1.9.0.0
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