TextureCube#

class moderngl.TextureCube#

Create#

Context.texture_cube(size: Tuple[int, int], components: int, data: Optional[Any] = None, *, alignment: int = 1, dtype: str = 'f1', internal_format: Optional[int] = None) TextureCube

Methods#

TextureCube.read(face: int, *, alignment: int = 1) bytes#
TextureCube.read_into(buffer: Any, face: int, *, alignment: int = 1, write_offset: int = 0) None#
TextureCube.write(face: int, data: Any, viewport: Optional[Union[Tuple[int, int], Tuple[int, int, int, int]]] = None, *, alignment: int = 1) None#
TextureCube.bind_to_image(unit: int, read: bool = True, write: bool = True, level: int = 0, format: int = 0) None#
TextureCube.use(location: int = 0) None#
TextureCube.release() None#

Attributes#

TextureCube.size#
TextureCube.dtype#
TextureCube.components#
TextureCube.filter#
TextureCube.swizzle#
TextureCube.anisotropy#
TextureCube.glo#
TextureCube.mglo#
TextureCube.extra#
TextureCube.ctx#