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ratingEnv.h
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1/* ratingEnv.h
2 */
3#ifndef _RATINGENV_H
4#define _RATINGENV_H
5
9#include "osl/progress.h"
10
11namespace osl
12{
13 namespace rating
14 {
16 {
17 public:
25
26 void update(const NumEffectState& new_state, Move last_move);
27 void make(const NumEffectState& new_state);
28 void make(const NumEffectState& new_state,
30 };
31 }
33}
34
35#endif /* _RATINGENV_H */
36// ;;; Local Variables:
37// ;;; mode:c++
38// ;;; c-basic-offset:2
39// ;;; End:
圧縮していない moveの表現 .
Definition: basic_type.h:1052
利きを持つ局面
駒番号のビットセット.
Definition: pieceMask.h:21
Move のstack.
Definition: moveStack.h:15
void make(const NumEffectState &new_state)
Definition: ratingEnv.cc:32
Progress16 progress
Definition: ratingEnv.h:22
CArray< signed char, Square::SIZE > counteffect2_cache
Definition: ratingEnv.h:23
void update(const NumEffectState &new_state, Move last_move)
Definition: ratingEnv.cc:9
CArray< int, Square::SIZE > pattern_cache
Definition: ratingEnv.h:24
ProgressN< 16 > Progress16
Definition: progress.h:42