#include <kingTable.h>
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enum | { ONE_DIM = 8192
, DIM = ONE_DIM * EvalStages
} |
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static int | index (int effect1, int effect2, int i) |
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template<Player P> |
static int | indexX (Square king, int effect1, int effect2, int i, int j) |
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static int | indexX (int king_x, int effect1, int effect2, int i) |
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template<Player P> |
static int | indexY (Square king, int effect1, int effect2, int i) |
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static int | indexY (int king_y, int effect1, int effect2, int i) |
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Definition at line 773 of file kingTable.h.
◆ anonymous enum
◆ eval()
◆ evalOne() [1/2]
◆ evalOne() [2/2]
◆ index()
static int osl::eval::ml::King25BothSide::index |
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int |
effect1, |
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int |
effect2, |
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int |
i |
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) |
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inlinestaticprivate |
◆ indexX() [1/2]
static int osl::eval::ml::King25BothSide::indexX |
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int |
king_x, |
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int |
effect1, |
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int |
effect2, |
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int |
i |
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) |
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inlinestaticprivate |
◆ indexX() [2/2]
static int osl::eval::ml::King25BothSide::indexX |
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Square |
king, |
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int |
effect1, |
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int |
effect2, |
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int |
i, |
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int |
j |
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) |
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inlinestaticprivate |
◆ indexY() [1/2]
static int osl::eval::ml::King25BothSide::indexY |
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int |
king_y, |
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int |
effect1, |
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int |
effect2, |
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int |
i |
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) |
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inlinestaticprivate |
◆ indexY() [2/2]
static int osl::eval::ml::King25BothSide::indexY |
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Square |
king, |
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int |
effect1, |
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int |
effect2, |
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int |
i |
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) |
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inlinestaticprivate |
◆ setUp()
void osl::eval::ml::King25BothSide::setUp |
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const Weights & |
weights | ) |
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static |
◆ King25BothSideX
◆ King25BothSideY
◆ table
◆ x_table
◆ y_table
The documentation for this class was generated from the following files: