OpenShot Library | OpenShotAudio 0.2.2
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Adds a DC offset (voltage bias) to the audio samples. More...
#include <juce_Bias.h>
Public Member Functions | |
void | setBias (FloatType newBias) noexcept |
Sets the DC bias. More... | |
FloatType | getBias () const noexcept |
Returns the DC bias. More... | |
void | setRampDurationSeconds (double newDurationSeconds) noexcept |
Sets the length of the ramp used for smoothing gain changes. More... | |
double | getRampDurationSeconds () const noexcept |
void | prepare (const ProcessSpec &spec) noexcept |
Called before processing starts. More... | |
void | reset () noexcept |
template<typename SampleType > | |
SampleType | processSample (SampleType inputSample) const noexcept |
Returns the result of processing a single sample. More... | |
template<typename ProcessContext > | |
void | process (const ProcessContext &context) noexcept |
Processes the input and output buffers supplied in the processing context. More... | |
Adds a DC offset (voltage bias) to the audio samples.
This is a useful preprocessor for asymmetric waveshaping when a waveshaper is bookended by a bias on input and a DC-offset removing high pass filter on output.
This is an extremely simple bias implementation that simply adds a value to a signal. More complicated bias behaviours exist in real circuits - for your homework ;).
Definition at line 48 of file juce_Bias.h.
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Sets the DC bias.
newBias | DC offset in range [-1, 1] |
Definition at line 57 of file juce_Bias.h.
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Returns the DC bias.
Definition at line 67 of file juce_Bias.h.
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Sets the length of the ramp used for smoothing gain changes.
Definition at line 70 of file juce_Bias.h.
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Definition at line 79 of file juce_Bias.h.
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Called before processing starts.
Definition at line 83 of file juce_Bias.h.
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Definition at line 89 of file juce_Bias.h.
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Returns the result of processing a single sample.
Definition at line 97 of file juce_Bias.h.
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Processes the input and output buffers supplied in the processing context.
Definition at line 105 of file juce_Bias.h.
References juce::FloatVectorOperations::add().