Crazy Eddie's GUI System 0.8.7
StandardShaderVert.h
1/***********************************************************************
2 created: Wed, 8th Feb 2012
3 author: Lukas E Meindl
4*************************************************************************/
5/***************************************************************************
6 * Copyright (C) 2004 - 2012 Paul D Turner & The CEGUI Development Team
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining
9 * a copy of this software and associated documentation files (the
10 * "Software"), to deal in the Software without restriction, including
11 * without limitation the rights to use, copy, modify, merge, publish,
12 * distribute, sublicense, and/or sell copies of the Software, and to
13 * permit persons to whom the Software is furnished to do so, subject to
14 * the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be
17 * included in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25 * OTHER DEALINGS IN THE SOFTWARE.
26 ***************************************************************************/
27
28#ifndef _CEGUIOpenGL3StandardShaderVert_h_
29#define _CEGUIOpenGL3StandardShaderVert_h_
30
31namespace CEGUI
32{
33
34const char
35 StandardShaderVert_Opengl3[] =
36 "#version 150 core\n"
37
38 "uniform mat4 modelViewPerspMatrix;\n"
39 "in vec3 inPosition;\n"
40 "in vec2 inTexCoord;\n"
41 "in vec4 inColour;\n"
42 "out vec2 exTexCoord;\n"
43 "out vec4 exColour;\n"
44
45 "void main(void)\n"
46 "{\n"
47 "exTexCoord = inTexCoord;\n"
48 "exColour = inColour;\n"
49 "gl_Position = modelViewPerspMatrix * vec4(inPosition, 1.0);\n"
50 "}",
51 StandardShaderVert_OpenglEs2[] =
52 "#version 100\n"
53 "uniform mat4 modelViewPerspMatrix;\n"
54 "attribute vec3 inPosition;\n"
55 "attribute vec2 inTexCoord;\n"
56 "attribute vec4 inColour;\n"
57 "varying vec2 exTexCoord;\n"
58 "varying vec4 exColour;\n"
59
60 "void main(void)\n"
61 "{\n"
62 "exTexCoord = inTexCoord;\n"
63 "exColour = inColour;\n"
64 "gl_Position = modelViewPerspMatrix * vec4(inPosition, 1.0);\n"
65 "}",
66 StandardShaderVert_OpenglEs3[] =
67 "#version 300 es\n"
68
69 "uniform mat4 modelViewPerspMatrix;\n"
70 "in vec3 inPosition;\n"
71 "in vec2 inTexCoord;\n"
72 "in vec4 inColour;\n"
73 "out vec2 exTexCoord;\n"
74 "out vec4 exColour;\n"
75
76 "void main(void)\n"
77 "{\n"
78 "exTexCoord = inTexCoord;\n"
79 "exColour = inColour;\n"
80 "gl_Position = modelViewPerspMatrix * vec4(inPosition, 1.0);\n"
81 "}";
82
83}
84
85#endif
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1