Use epsilonEquals(GMatrix, double) instead
Use interpolate(GVector, double) instead
Use interpolate(GVector, GVector, double) instead
Use epsilonEquals(Matrix4d,double) instead
Use clamp(double,double) instead
Use clamp(double,double,Tuple3d) instead
Use clampMax(double) instead
Use clampMax(double,Tuple3d) instead
Use clampMin(double) instead
Use clampMin(double,Tuple3d) instead
Use interpolate(Tuple3d,double) instead
Use interpolate(Tuple3d,Tuple3d,double) instead
Use scaleAdd(double,Tuple3d) instead
Use clamp(double,double) instead
Use clamp(double,double,Tuple4d) instead
Use clampMax(double) instead
Use clampMax(double,Tuple4d) instead
Use clampMin(double) instead
Use clampMin(double,Tuple4d) instead
Use interpolate(Tuple4d,double) instead
Use interpolate(Tuple4d,Tuple4d,double) instead
Use scaleAdd(double,Tuple4d) instead