Open3D (C++ API)  0.17.0
ImageShader.h
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1// ----------------------------------------------------------------------------
2// - Open3D: www.open3d.org -
3// ----------------------------------------------------------------------------
4// Copyright (c) 2018-2023 www.open3d.org
5// SPDX-License-Identifier: MIT
6// ----------------------------------------------------------------------------
7
8#pragma once
9
12
13namespace open3d {
14namespace visualization {
15
16namespace glsl {
17
18class ImageShader : public ShaderWrapper {
19public:
20 ~ImageShader() override { Release(); }
21
22protected:
23 ImageShader(const std::string &name) : ShaderWrapper(name) { Compile(); }
24
25protected:
26 bool Compile() final;
27 void Release() final;
28 bool BindGeometry(const geometry::Geometry &geometry,
29 const RenderOption &option,
30 const ViewControl &view) final;
31 bool RenderGeometry(const geometry::Geometry &geometry,
32 const RenderOption &option,
33 const ViewControl &view) final;
34 void UnbindGeometry() final;
35
36protected:
37 virtual bool PrepareRendering(const geometry::Geometry &geometry,
38 const RenderOption &option,
39 const ViewControl &view) = 0;
40 virtual bool PrepareBinding(const geometry::Geometry &geometry,
41 const RenderOption &option,
42 const ViewControl &view,
43 geometry::Image &image) = 0;
44
45protected:
48 GLuint vertex_UV_;
53
55};
56
58public:
59 ImageShaderForImage() : ImageShader("ImageShaderForImage") {}
60
61protected:
62 virtual bool PrepareRendering(const geometry::Geometry &geometry,
63 const RenderOption &option,
64 const ViewControl &view) final;
65 virtual bool PrepareBinding(const geometry::Geometry &geometry,
66 const RenderOption &option,
67 const ViewControl &view,
68 geometry::Image &render_image) final;
69};
70
71} // namespace glsl
72
73} // namespace visualization
74} // namespace open3d
std::shared_ptr< core::Tensor > image
Definition: FilamentRenderer.cpp:183
The base geometry class.
Definition: Geometry.h:18
The Image class stores image with customizable width, height, num of channels and bytes per channel.
Definition: Image.h:34
Defines rendering options for visualizer.
Definition: RenderOption.h:20
View controller for visualizer.
Definition: ViewControl.h:23
ImageShaderForImage()
Definition: ImageShader.h:59
Definition: ImageShader.h:18
void Release() final
Definition: ImageShader.cpp:46
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, geometry::Image &image)=0
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: ImageShader.cpp:108
bool Compile() final
Definition: ImageShader.cpp:34
GLuint vertex_UV_
Definition: ImageShader.h:48
ImageShader(const std::string &name)
Definition: ImageShader.h:23
void UnbindGeometry() final
Definition: ImageShader.cpp:134
GLuint image_texture_
Definition: ImageShader.h:50
gl_util::GLVector3f vertex_scale_data_
Definition: ImageShader.h:54
GLuint vertex_scale_
Definition: ImageShader.h:52
GLuint vertex_position_buffer_
Definition: ImageShader.h:47
GLuint vertex_UV_buffer_
Definition: ImageShader.h:49
~ImageShader() override
Definition: ImageShader.h:20
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: ImageShader.cpp:51
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
GLuint vertex_position_
Definition: ImageShader.h:46
GLuint image_texture_buffer_
Definition: ImageShader.h:51
Definition: ShaderWrapper.h:21
std::string name
Definition: FilePCD.cpp:39
Eigen::Matrix< GLfloat, 3, 1, Eigen::ColMajor > GLVector3f
Definition: GLHelper.h:32
Definition: PinholeCameraIntrinsic.cpp:16