3.1 Items

Items are the basis of GM-Assistant, since they are found almost everywhere in the software. It is therefore important to explain their specifics in the modules themselves. The definition of an item is the smallest element of something. In our case, an item is a line, an object of a module in the software. Each item has a state, giving a quick look of the failure or success of certain key events of the plot. The four states are: None, In progress, Failed and Succeeded. An item can also carry additional contents, following its type: Basic (nothing more), Audio (sounds or music) ou Image (any kind of image). The modules using items are: Plot, History, Music and Sound effects. Right click on an item and the item menu appears. In this menu are the four states and three actions: Add, Delete, Edit. If the type of the item is Audio or Image, two more actions are available: one to play the file (or show it) and one to export the file. For Audio files, the action Play only shows in modules Music and Sound effects.

The action Add gives access to the item creation window.

Figure 2: Item creation window
Image add_item
This window can also be accessed by right clicking in the empty part of the module or pressing the Insert key on the keyboard. The window is organized as follows: It is important to see the difference between Add and Child buttons. This is how the tree is organized. Note: items can be moved by drag-and-drop.