globjects  1.0.0.000000000000
Strict OpenGL objects wrapper.

Wraps OpenGL sampler objects. More...

#include <globjects/include/globjects/Sampler.h>

Inheritance diagram for globjects::Sampler:
globjects::Object globjects::Referenced globjects::HeapOnly

Public Member Functions

 Sampler ()
 
virtual void accept (ObjectVisitor &visitor) override
 
void bind (gl::GLuint unit) const
 
void setParameter (gl::GLenum name, gl::GLenum value)
 
void setParameter (gl::GLenum name, gl::GLint value)
 
void setParameter (gl::GLenum name, gl::GLfloat value)
 
gl::GLint getParameteri (gl::GLenum pname) const
 
gl::GLfloat getParameterf (gl::GLenum pname) const
 
virtual gl::GLenum objectType () const override
 
- Public Member Functions inherited from globjects::Object
virtual void accept (ObjectVisitor &visitor)=0
 
gl::GLuint id () const
 
std::string name () const
 
void setName (const std::string &name)
 
bool hasName () const
 
bool isDefault () const
 
virtual gl::GLenum objectType () const =0
 
void detach ()
 
- Public Member Functions inherited from globjects::Referenced
 Referenced ()
 
void ref () const
 
void unref () const
 
int refCounter () const
 
- Public Member Functions inherited from globjects::HeapOnly
 HeapOnly ()
 
void destroy () const
 

Static Public Member Functions

static SamplerfromId (gl::GLuint id)
 
static void unbind (gl::GLuint unit)
 
- Static Public Member Functions inherited from globjects::Object
static void hintNameImplementation (NameImplementation impl)
 

Protected Member Functions

 Sampler (IDResource *resource)
 
virtual ~Sampler ()
 
- Protected Member Functions inherited from globjects::Object
 Object (IDResource *resource)
 
virtual ~Object ()
 
- Protected Member Functions inherited from globjects::Referenced
virtual ~Referenced ()
 
- Protected Member Functions inherited from globjects::HeapOnly
virtual ~HeapOnly ()
 

Additional Inherited Members

- Public Types inherited from globjects::Object
enum class  NameImplementation { DebugKHR , Legacy }
 
- Protected Attributes inherited from globjects::Object
IDResource * m_resource
 
void * m_objectLabelState
 

Detailed Description

Wraps OpenGL sampler objects.

See also
http://www.opengl.org/wiki/Sampler_Object

Constructor & Destructor Documentation

◆ Sampler() [1/2]

globjects::Sampler::Sampler ( )

◆ Sampler() [2/2]

globjects::Sampler::Sampler ( IDResource *  resource)
protected

◆ ~Sampler()

virtual globjects::Sampler::~Sampler ( )
protectedvirtual

Member Function Documentation

◆ fromId()

static Sampler * globjects::Sampler::fromId ( gl::GLuint  id)
static

◆ accept()

virtual void globjects::Sampler::accept ( ObjectVisitor visitor)
overridevirtual

Implements globjects::Object.

◆ bind()

void globjects::Sampler::bind ( gl::GLuint  unit) const

◆ unbind()

static void globjects::Sampler::unbind ( gl::GLuint  unit)
static

◆ setParameter() [1/3]

void globjects::Sampler::setParameter ( gl::GLenum  name,
gl::GLenum  value 
)

◆ setParameter() [2/3]

void globjects::Sampler::setParameter ( gl::GLenum  name,
gl::GLint  value 
)

◆ setParameter() [3/3]

void globjects::Sampler::setParameter ( gl::GLenum  name,
gl::GLfloat  value 
)

◆ getParameteri()

gl::GLint globjects::Sampler::getParameteri ( gl::GLenum  pname) const

◆ getParameterf()

gl::GLfloat globjects::Sampler::getParameterf ( gl::GLenum  pname) const

◆ objectType()

virtual gl::GLenum globjects::Sampler::objectType ( ) const
overridevirtual

Implements globjects::Object.


The documentation for this class was generated from the following file: