globjects  1.0.0.000000000000
Strict OpenGL objects wrapper.
Sampler.h
Go to the documentation of this file.
1
2#pragma once
3
4#include <glbinding/gl/types.h>
5
6#include <globjects/globjects_api.h>
7#include <globjects/Object.h>
8
9
10namespace globjects
11{
12
13
18class GLOBJECTS_API Sampler : public Object
19{
20public:
22 static Sampler * fromId(gl::GLuint id);
23
24 virtual void accept(ObjectVisitor & visitor) override;
25
26 void bind(gl::GLuint unit) const;
27 static void unbind(gl::GLuint unit);
28
29 void setParameter(gl::GLenum name, gl::GLenum value);
30 void setParameter(gl::GLenum name, gl::GLint value);
31 void setParameter(gl::GLenum name, gl::GLfloat value);
32
33 gl::GLint getParameteri(gl::GLenum pname) const;
34 gl::GLfloat getParameterf(gl::GLenum pname) const;
35
36 virtual gl::GLenum objectType() const override;
37
38protected:
39 Sampler(IDResource * resource);
40 virtual ~Sampler();
41};
42
43
44} // namespace globjects
Superclass of all wrapped OpenGL objects.
Definition: Object.h:27
Implements a Visitor Pattern to iterate over all tracked globjects objects.
Definition: ObjectVisitor.h:30
Wraps OpenGL sampler objects.
Definition: Sampler.h:19
virtual gl::GLenum objectType() const override
virtual void accept(ObjectVisitor &visitor) override
Sampler(IDResource *resource)
void setParameter(gl::GLenum name, gl::GLenum value)
void setParameter(gl::GLenum name, gl::GLfloat value)
static void unbind(gl::GLuint unit)
static Sampler * fromId(gl::GLuint id)
gl::GLint getParameteri(gl::GLenum pname) const
gl::GLfloat getParameterf(gl::GLenum pname) const
void bind(gl::GLuint unit) const
void setParameter(gl::GLenum name, gl::GLint value)
Contains all the classes that wrap OpenGL functionality.