glbinding  2.1.1.000000000000
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl43core/functions.h
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1#pragma once
2
3#include <glbinding/nogl.h>
4#include <glbinding/gl/functions.h>
5
6
7namespace gl43core
8{
9
10
11using gl::glActiveShaderProgram;
12using gl::glActiveTexture;
13using gl::glAttachShader;
14using gl::glBeginConditionalRender;
15using gl::glBeginQuery;
16using gl::glBeginQueryIndexed;
17using gl::glBeginTransformFeedback;
18using gl::glBindAttribLocation;
19using gl::glBindBuffer;
20using gl::glBindBufferBase;
21using gl::glBindBufferRange;
22using gl::glBindFragDataLocation;
23using gl::glBindFragDataLocationIndexed;
24using gl::glBindFramebuffer;
25using gl::glBindImageTexture;
26using gl::glBindProgramPipeline;
27using gl::glBindRenderbuffer;
28using gl::glBindSampler;
29using gl::glBindTexture;
30using gl::glBindTransformFeedback;
31using gl::glBindVertexArray;
32using gl::glBindVertexBuffer;
33using gl::glBlendColor;
34using gl::glBlendEquation;
35using gl::glBlendEquationSeparate;
36using gl::glBlendEquationSeparatei;
37using gl::glBlendEquationi;
38using gl::glBlendFunc;
39using gl::glBlendFuncSeparate;
40using gl::glBlendFuncSeparatei;
41using gl::glBlendFunci;
42using gl::glBlitFramebuffer;
43using gl::glBufferData;
44using gl::glBufferSubData;
45using gl::glCheckFramebufferStatus;
46using gl::glClampColor;
47using gl::glClear;
48using gl::glClearBufferData;
49using gl::glClearBufferSubData;
50using gl::glClearBufferfi;
51using gl::glClearBufferfv;
52using gl::glClearBufferiv;
53using gl::glClearBufferuiv;
54using gl::glClearColor;
55using gl::glClearDepth;
56using gl::glClearDepthf;
57using gl::glClearStencil;
58using gl::glClientWaitSync;
59using gl::glColorMask;
60using gl::glColorMaski;
61using gl::glColorP3ui;
62using gl::glColorP3uiv;
63using gl::glColorP4ui;
64using gl::glColorP4uiv;
65using gl::glCompileShader;
66using gl::glCompressedTexImage1D;
67using gl::glCompressedTexImage2D;
68using gl::glCompressedTexImage3D;
69using gl::glCompressedTexSubImage1D;
70using gl::glCompressedTexSubImage2D;
71using gl::glCompressedTexSubImage3D;
72using gl::glCopyBufferSubData;
73using gl::glCopyImageSubData;
74using gl::glCopyTexImage1D;
75using gl::glCopyTexImage2D;
76using gl::glCopyTexSubImage1D;
77using gl::glCopyTexSubImage2D;
78using gl::glCopyTexSubImage3D;
79using gl::glCreateProgram;
80using gl::glCreateShader;
81using gl::glCreateShaderProgramv;
82using gl::glCullFace;
83using gl::glDebugMessageCallback;
84using gl::glDebugMessageControl;
85using gl::glDebugMessageInsert;
86using gl::glDeleteBuffers;
87using gl::glDeleteFramebuffers;
88using gl::glDeleteProgram;
89using gl::glDeleteProgramPipelines;
90using gl::glDeleteQueries;
91using gl::glDeleteRenderbuffers;
92using gl::glDeleteSamplers;
93using gl::glDeleteShader;
94using gl::glDeleteSync;
95using gl::glDeleteTextures;
96using gl::glDeleteTransformFeedbacks;
97using gl::glDeleteVertexArrays;
98using gl::glDepthFunc;
99using gl::glDepthMask;
100using gl::glDepthRange;
101using gl::glDepthRangeArrayv;
102using gl::glDepthRangeIndexed;
103using gl::glDepthRangef;
104using gl::glDetachShader;
105using gl::glDisable;
106using gl::glDisableVertexAttribArray;
107using gl::glDisablei;
108using gl::glDispatchCompute;
109using gl::glDispatchComputeIndirect;
110using gl::glDrawArrays;
111using gl::glDrawArraysIndirect;
112using gl::glDrawArraysInstanced;
113using gl::glDrawArraysInstancedBaseInstance;
114using gl::glDrawBuffer;
115using gl::glDrawBuffers;
116using gl::glDrawElements;
117using gl::glDrawElementsBaseVertex;
118using gl::glDrawElementsIndirect;
119using gl::glDrawElementsInstanced;
120using gl::glDrawElementsInstancedBaseInstance;
121using gl::glDrawElementsInstancedBaseVertex;
122using gl::glDrawElementsInstancedBaseVertexBaseInstance;
123using gl::glDrawRangeElements;
124using gl::glDrawRangeElementsBaseVertex;
125using gl::glDrawTransformFeedback;
126using gl::glDrawTransformFeedbackInstanced;
127using gl::glDrawTransformFeedbackStream;
128using gl::glDrawTransformFeedbackStreamInstanced;
129using gl::glEnable;
130using gl::glEnableVertexAttribArray;
131using gl::glEnablei;
132using gl::glEndConditionalRender;
133using gl::glEndQuery;
134using gl::glEndQueryIndexed;
135using gl::glEndTransformFeedback;
136using gl::glFenceSync;
137using gl::glFinish;
138using gl::glFlush;
139using gl::glFlushMappedBufferRange;
140using gl::glFramebufferParameteri;
141using gl::glFramebufferRenderbuffer;
142using gl::glFramebufferTexture;
143using gl::glFramebufferTexture1D;
144using gl::glFramebufferTexture2D;
145using gl::glFramebufferTexture3D;
146using gl::glFramebufferTextureLayer;
147using gl::glFrontFace;
148using gl::glGenBuffers;
149using gl::glGenFramebuffers;
150using gl::glGenProgramPipelines;
151using gl::glGenQueries;
152using gl::glGenRenderbuffers;
153using gl::glGenSamplers;
154using gl::glGenTextures;
155using gl::glGenTransformFeedbacks;
156using gl::glGenVertexArrays;
157using gl::glGenerateMipmap;
158using gl::glGetActiveAtomicCounterBufferiv;
159using gl::glGetActiveAttrib;
160using gl::glGetActiveSubroutineName;
161using gl::glGetActiveSubroutineUniformName;
162using gl::glGetActiveSubroutineUniformiv;
163using gl::glGetActiveUniform;
164using gl::glGetActiveUniformBlockName;
165using gl::glGetActiveUniformBlockiv;
166using gl::glGetActiveUniformName;
167using gl::glGetActiveUniformsiv;
168using gl::glGetAttachedShaders;
169using gl::glGetAttribLocation;
170using gl::glGetBooleani_v;
171using gl::glGetBooleanv;
172using gl::glGetBufferParameteri64v;
173using gl::glGetBufferParameteriv;
174using gl::glGetBufferPointerv;
175using gl::glGetBufferSubData;
176using gl::glGetCompressedTexImage;
177using gl::glGetDebugMessageLog;
178using gl::glGetDoublei_v;
179using gl::glGetDoublev;
180using gl::glGetError;
181using gl::glGetFloati_v;
182using gl::glGetFloatv;
183using gl::glGetFragDataIndex;
184using gl::glGetFragDataLocation;
185using gl::glGetFramebufferAttachmentParameteriv;
186using gl::glGetFramebufferParameteriv;
187using gl::glGetInteger64i_v;
188using gl::glGetInteger64v;
189using gl::glGetIntegeri_v;
190using gl::glGetIntegerv;
191using gl::glGetInternalformati64v;
192using gl::glGetInternalformativ;
193using gl::glGetMultisamplefv;
194using gl::glGetObjectLabel;
195using gl::glGetObjectPtrLabel;
196using gl::glGetProgramBinary;
197using gl::glGetProgramInfoLog;
198using gl::glGetProgramInterfaceiv;
199using gl::glGetProgramPipelineInfoLog;
200using gl::glGetProgramPipelineiv;
201using gl::glGetProgramResourceIndex;
202using gl::glGetProgramResourceLocation;
203using gl::glGetProgramResourceLocationIndex;
204using gl::glGetProgramResourceName;
205using gl::glGetProgramResourceiv;
206using gl::glGetProgramStageiv;
207using gl::glGetProgramiv;
208using gl::glGetQueryIndexediv;
209using gl::glGetQueryObjecti64v;
210using gl::glGetQueryObjectiv;
211using gl::glGetQueryObjectui64v;
212using gl::glGetQueryObjectuiv;
213using gl::glGetQueryiv;
214using gl::glGetRenderbufferParameteriv;
215using gl::glGetSamplerParameterIiv;
216using gl::glGetSamplerParameterIuiv;
217using gl::glGetSamplerParameterfv;
218using gl::glGetSamplerParameteriv;
219using gl::glGetShaderInfoLog;
220using gl::glGetShaderPrecisionFormat;
221using gl::glGetShaderSource;
222using gl::glGetShaderiv;
223using gl::glGetString;
224using gl::glGetStringi;
225using gl::glGetSubroutineIndex;
226using gl::glGetSubroutineUniformLocation;
227using gl::glGetSynciv;
228using gl::glGetTexImage;
229using gl::glGetTexLevelParameterfv;
230using gl::glGetTexLevelParameteriv;
231using gl::glGetTexParameterIiv;
232using gl::glGetTexParameterIuiv;
233using gl::glGetTexParameterfv;
234using gl::glGetTexParameteriv;
235using gl::glGetTransformFeedbackVarying;
236using gl::glGetUniformBlockIndex;
237using gl::glGetUniformIndices;
238using gl::glGetUniformLocation;
239using gl::glGetUniformSubroutineuiv;
240using gl::glGetUniformdv;
241using gl::glGetUniformfv;
242using gl::glGetUniformiv;
243using gl::glGetUniformuiv;
244using gl::glGetVertexAttribIiv;
245using gl::glGetVertexAttribIuiv;
246using gl::glGetVertexAttribLdv;
247using gl::glGetVertexAttribPointerv;
248using gl::glGetVertexAttribdv;
249using gl::glGetVertexAttribfv;
250using gl::glGetVertexAttribiv;
251using gl::glHint;
252using gl::glInvalidateBufferData;
253using gl::glInvalidateBufferSubData;
254using gl::glInvalidateFramebuffer;
255using gl::glInvalidateSubFramebuffer;
256using gl::glInvalidateTexImage;
257using gl::glInvalidateTexSubImage;
258using gl::glIsBuffer;
259using gl::glIsEnabled;
260using gl::glIsEnabledi;
261using gl::glIsFramebuffer;
262using gl::glIsProgram;
263using gl::glIsProgramPipeline;
264using gl::glIsQuery;
265using gl::glIsRenderbuffer;
266using gl::glIsSampler;
267using gl::glIsShader;
268using gl::glIsSync;
269using gl::glIsTexture;
270using gl::glIsTransformFeedback;
271using gl::glIsVertexArray;
272using gl::glLineWidth;
273using gl::glLinkProgram;
274using gl::glLogicOp;
275using gl::glMapBuffer;
276using gl::glMapBufferRange;
277using gl::glMemoryBarrier;
278using gl::glMinSampleShading;
279using gl::glMultiDrawArrays;
280using gl::glMultiDrawArraysIndirect;
281using gl::glMultiDrawElements;
282using gl::glMultiDrawElementsBaseVertex;
283using gl::glMultiDrawElementsIndirect;
284using gl::glMultiTexCoordP1ui;
285using gl::glMultiTexCoordP1uiv;
286using gl::glMultiTexCoordP2ui;
287using gl::glMultiTexCoordP2uiv;
288using gl::glMultiTexCoordP3ui;
289using gl::glMultiTexCoordP3uiv;
290using gl::glMultiTexCoordP4ui;
291using gl::glMultiTexCoordP4uiv;
292using gl::glNormalP3ui;
293using gl::glNormalP3uiv;
294using gl::glObjectLabel;
295using gl::glObjectPtrLabel;
296using gl::glPatchParameterfv;
297using gl::glPatchParameteri;
298using gl::glPauseTransformFeedback;
299using gl::glPixelStoref;
300using gl::glPixelStorei;
301using gl::glPointParameterf;
302using gl::glPointParameterfv;
303using gl::glPointParameteri;
304using gl::glPointParameteriv;
305using gl::glPointSize;
306using gl::glPolygonMode;
307using gl::glPolygonOffset;
308using gl::glPopDebugGroup;
309using gl::glPrimitiveRestartIndex;
310using gl::glProgramBinary;
311using gl::glProgramParameteri;
312using gl::glProgramUniform1d;
313using gl::glProgramUniform1dv;
314using gl::glProgramUniform1f;
315using gl::glProgramUniform1fv;
316using gl::glProgramUniform1i;
317using gl::glProgramUniform1iv;
318using gl::glProgramUniform1ui;
319using gl::glProgramUniform1uiv;
320using gl::glProgramUniform2d;
321using gl::glProgramUniform2dv;
322using gl::glProgramUniform2f;
323using gl::glProgramUniform2fv;
324using gl::glProgramUniform2i;
325using gl::glProgramUniform2iv;
326using gl::glProgramUniform2ui;
327using gl::glProgramUniform2uiv;
328using gl::glProgramUniform3d;
329using gl::glProgramUniform3dv;
330using gl::glProgramUniform3f;
331using gl::glProgramUniform3fv;
332using gl::glProgramUniform3i;
333using gl::glProgramUniform3iv;
334using gl::glProgramUniform3ui;
335using gl::glProgramUniform3uiv;
336using gl::glProgramUniform4d;
337using gl::glProgramUniform4dv;
338using gl::glProgramUniform4f;
339using gl::glProgramUniform4fv;
340using gl::glProgramUniform4i;
341using gl::glProgramUniform4iv;
342using gl::glProgramUniform4ui;
343using gl::glProgramUniform4uiv;
344using gl::glProgramUniformMatrix2dv;
345using gl::glProgramUniformMatrix2fv;
346using gl::glProgramUniformMatrix2x3dv;
347using gl::glProgramUniformMatrix2x3fv;
348using gl::glProgramUniformMatrix2x4dv;
349using gl::glProgramUniformMatrix2x4fv;
350using gl::glProgramUniformMatrix3dv;
351using gl::glProgramUniformMatrix3fv;
352using gl::glProgramUniformMatrix3x2dv;
353using gl::glProgramUniformMatrix3x2fv;
354using gl::glProgramUniformMatrix3x4dv;
355using gl::glProgramUniformMatrix3x4fv;
356using gl::glProgramUniformMatrix4dv;
357using gl::glProgramUniformMatrix4fv;
358using gl::glProgramUniformMatrix4x2dv;
359using gl::glProgramUniformMatrix4x2fv;
360using gl::glProgramUniformMatrix4x3dv;
361using gl::glProgramUniformMatrix4x3fv;
362using gl::glProvokingVertex;
363using gl::glPushDebugGroup;
364using gl::glQueryCounter;
365using gl::glReadBuffer;
366using gl::glReadPixels;
367using gl::glReleaseShaderCompiler;
368using gl::glRenderbufferStorage;
369using gl::glRenderbufferStorageMultisample;
370using gl::glResumeTransformFeedback;
371using gl::glSampleCoverage;
372using gl::glSampleMaski;
373using gl::glSamplerParameterIiv;
374using gl::glSamplerParameterIuiv;
375using gl::glSamplerParameterf;
376using gl::glSamplerParameterfv;
377using gl::glSamplerParameteri;
378using gl::glSamplerParameteriv;
379using gl::glScissor;
380using gl::glScissorArrayv;
381using gl::glScissorIndexed;
382using gl::glScissorIndexedv;
383using gl::glSecondaryColorP3ui;
384using gl::glSecondaryColorP3uiv;
385using gl::glShaderBinary;
386using gl::glShaderSource;
387using gl::glShaderStorageBlockBinding;
388using gl::glStencilFunc;
389using gl::glStencilFuncSeparate;
390using gl::glStencilMask;
391using gl::glStencilMaskSeparate;
392using gl::glStencilOp;
393using gl::glStencilOpSeparate;
394using gl::glTexBuffer;
395using gl::glTexBufferRange;
396using gl::glTexCoordP1ui;
397using gl::glTexCoordP1uiv;
398using gl::glTexCoordP2ui;
399using gl::glTexCoordP2uiv;
400using gl::glTexCoordP3ui;
401using gl::glTexCoordP3uiv;
402using gl::glTexCoordP4ui;
403using gl::glTexCoordP4uiv;
404using gl::glTexImage1D;
405using gl::glTexImage2D;
406using gl::glTexImage2DMultisample;
407using gl::glTexImage3D;
408using gl::glTexImage3DMultisample;
409using gl::glTexParameterIiv;
410using gl::glTexParameterIuiv;
411using gl::glTexParameterf;
412using gl::glTexParameterfv;
413using gl::glTexParameteri;
414using gl::glTexParameteriv;
415using gl::glTexStorage1D;
416using gl::glTexStorage2D;
417using gl::glTexStorage2DMultisample;
418using gl::glTexStorage3D;
419using gl::glTexStorage3DMultisample;
420using gl::glTexSubImage1D;
421using gl::glTexSubImage2D;
422using gl::glTexSubImage3D;
423using gl::glTextureView;
424using gl::glTransformFeedbackVaryings;
425using gl::glUniform1d;
426using gl::glUniform1dv;
427using gl::glUniform1f;
428using gl::glUniform1fv;
429using gl::glUniform1i;
430using gl::glUniform1iv;
431using gl::glUniform1ui;
432using gl::glUniform1uiv;
433using gl::glUniform2d;
434using gl::glUniform2dv;
435using gl::glUniform2f;
436using gl::glUniform2fv;
437using gl::glUniform2i;
438using gl::glUniform2iv;
439using gl::glUniform2ui;
440using gl::glUniform2uiv;
441using gl::glUniform3d;
442using gl::glUniform3dv;
443using gl::glUniform3f;
444using gl::glUniform3fv;
445using gl::glUniform3i;
446using gl::glUniform3iv;
447using gl::glUniform3ui;
448using gl::glUniform3uiv;
449using gl::glUniform4d;
450using gl::glUniform4dv;
451using gl::glUniform4f;
452using gl::glUniform4fv;
453using gl::glUniform4i;
454using gl::glUniform4iv;
455using gl::glUniform4ui;
456using gl::glUniform4uiv;
457using gl::glUniformBlockBinding;
458using gl::glUniformMatrix2dv;
459using gl::glUniformMatrix2fv;
460using gl::glUniformMatrix2x3dv;
461using gl::glUniformMatrix2x3fv;
462using gl::glUniformMatrix2x4dv;
463using gl::glUniformMatrix2x4fv;
464using gl::glUniformMatrix3dv;
465using gl::glUniformMatrix3fv;
466using gl::glUniformMatrix3x2dv;
467using gl::glUniformMatrix3x2fv;
468using gl::glUniformMatrix3x4dv;
469using gl::glUniformMatrix3x4fv;
470using gl::glUniformMatrix4dv;
471using gl::glUniformMatrix4fv;
472using gl::glUniformMatrix4x2dv;
473using gl::glUniformMatrix4x2fv;
474using gl::glUniformMatrix4x3dv;
475using gl::glUniformMatrix4x3fv;
476using gl::glUniformSubroutinesuiv;
477using gl::glUnmapBuffer;
478using gl::glUseProgram;
479using gl::glUseProgramStages;
480using gl::glValidateProgram;
481using gl::glValidateProgramPipeline;
482using gl::glVertexAttrib1d;
483using gl::glVertexAttrib1dv;
484using gl::glVertexAttrib1f;
485using gl::glVertexAttrib1fv;
486using gl::glVertexAttrib1s;
487using gl::glVertexAttrib1sv;
488using gl::glVertexAttrib2d;
489using gl::glVertexAttrib2dv;
490using gl::glVertexAttrib2f;
491using gl::glVertexAttrib2fv;
492using gl::glVertexAttrib2s;
493using gl::glVertexAttrib2sv;
494using gl::glVertexAttrib3d;
495using gl::glVertexAttrib3dv;
496using gl::glVertexAttrib3f;
497using gl::glVertexAttrib3fv;
498using gl::glVertexAttrib3s;
499using gl::glVertexAttrib3sv;
500using gl::glVertexAttrib4Nbv;
501using gl::glVertexAttrib4Niv;
502using gl::glVertexAttrib4Nsv;
503using gl::glVertexAttrib4Nub;
504using gl::glVertexAttrib4Nubv;
505using gl::glVertexAttrib4Nuiv;
506using gl::glVertexAttrib4Nusv;
507using gl::glVertexAttrib4bv;
508using gl::glVertexAttrib4d;
509using gl::glVertexAttrib4dv;
510using gl::glVertexAttrib4f;
511using gl::glVertexAttrib4fv;
512using gl::glVertexAttrib4iv;
513using gl::glVertexAttrib4s;
514using gl::glVertexAttrib4sv;
515using gl::glVertexAttrib4ubv;
516using gl::glVertexAttrib4uiv;
517using gl::glVertexAttrib4usv;
518using gl::glVertexAttribBinding;
519using gl::glVertexAttribDivisor;
520using gl::glVertexAttribFormat;
521using gl::glVertexAttribI1i;
522using gl::glVertexAttribI1iv;
523using gl::glVertexAttribI1ui;
524using gl::glVertexAttribI1uiv;
525using gl::glVertexAttribI2i;
526using gl::glVertexAttribI2iv;
527using gl::glVertexAttribI2ui;
528using gl::glVertexAttribI2uiv;
529using gl::glVertexAttribI3i;
530using gl::glVertexAttribI3iv;
531using gl::glVertexAttribI3ui;
532using gl::glVertexAttribI3uiv;
533using gl::glVertexAttribI4bv;
534using gl::glVertexAttribI4i;
535using gl::glVertexAttribI4iv;
536using gl::glVertexAttribI4sv;
537using gl::glVertexAttribI4ubv;
538using gl::glVertexAttribI4ui;
539using gl::glVertexAttribI4uiv;
540using gl::glVertexAttribI4usv;
541using gl::glVertexAttribIFormat;
542using gl::glVertexAttribIPointer;
543using gl::glVertexAttribL1d;
544using gl::glVertexAttribL1dv;
545using gl::glVertexAttribL2d;
546using gl::glVertexAttribL2dv;
547using gl::glVertexAttribL3d;
548using gl::glVertexAttribL3dv;
549using gl::glVertexAttribL4d;
550using gl::glVertexAttribL4dv;
551using gl::glVertexAttribLFormat;
552using gl::glVertexAttribLPointer;
553using gl::glVertexAttribP1ui;
554using gl::glVertexAttribP1uiv;
555using gl::glVertexAttribP2ui;
556using gl::glVertexAttribP2uiv;
557using gl::glVertexAttribP3ui;
558using gl::glVertexAttribP3uiv;
559using gl::glVertexAttribP4ui;
560using gl::glVertexAttribP4uiv;
561using gl::glVertexAttribPointer;
562using gl::glVertexBindingDivisor;
563using gl::glVertexP2ui;
564using gl::glVertexP2uiv;
565using gl::glVertexP3ui;
566using gl::glVertexP3uiv;
567using gl::glVertexP4ui;
568using gl::glVertexP4uiv;
569using gl::glViewport;
570using gl::glViewportArrayv;
571using gl::glViewportIndexedf;
572using gl::glViewportIndexedfv;
573using gl::glWaitSync;
574
575
576} // namespace gl43core
Definition: gl43core/bitfield.h:9