glbinding  2.1.1.000000000000
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl21/enum.h
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1#pragma once
2
3#include <glbinding/nogl.h>
4
5#include <glbinding/gl/enum.h>
6
7
8namespace gl21
9{
10
11
12// import enums to namespace
13
14
15// AccumOp
16
17using gl::GL_ACCUM;
18using gl::GL_LOAD;
19using gl::GL_RETURN;
20using gl::GL_MULT;
21using gl::GL_ADD;
22
23// AlphaFunction
24
25using gl::GL_NEVER;
26using gl::GL_LESS;
27using gl::GL_EQUAL;
28using gl::GL_LEQUAL;
29using gl::GL_GREATER;
30using gl::GL_NOTEQUAL;
31using gl::GL_GEQUAL;
32using gl::GL_ALWAYS;
33
34// BlendEquationModeEXT
35
36using gl::GL_LOGIC_OP;
37
38// BlendingFactorDest
39
40using gl::GL_ZERO;
41using gl::GL_SRC_COLOR;
42using gl::GL_ONE_MINUS_SRC_COLOR;
43using gl::GL_SRC_ALPHA;
44using gl::GL_ONE_MINUS_SRC_ALPHA;
45using gl::GL_DST_ALPHA;
46using gl::GL_ONE_MINUS_DST_ALPHA;
47using gl::GL_ONE;
48
49// BlendingFactorSrc
50
51// using gl::GL_ZERO; // reuse BlendingFactorDest
52// using gl::GL_SRC_ALPHA; // reuse BlendingFactorDest
53// using gl::GL_ONE_MINUS_SRC_ALPHA; // reuse BlendingFactorDest
54// using gl::GL_DST_ALPHA; // reuse BlendingFactorDest
55// using gl::GL_ONE_MINUS_DST_ALPHA; // reuse BlendingFactorDest
56using gl::GL_DST_COLOR;
57using gl::GL_ONE_MINUS_DST_COLOR;
58using gl::GL_SRC_ALPHA_SATURATE;
59// using gl::GL_ONE; // reuse BlendingFactorDest
60
61// ClipPlaneName
62
63using gl::GL_CLIP_DISTANCE0;
64using gl::GL_CLIP_PLANE0;
65using gl::GL_CLIP_DISTANCE1;
66using gl::GL_CLIP_PLANE1;
67using gl::GL_CLIP_DISTANCE2;
68using gl::GL_CLIP_PLANE2;
69using gl::GL_CLIP_DISTANCE3;
70using gl::GL_CLIP_PLANE3;
71using gl::GL_CLIP_DISTANCE4;
72using gl::GL_CLIP_PLANE4;
73using gl::GL_CLIP_DISTANCE5;
74using gl::GL_CLIP_PLANE5;
75
76// ColorMaterialFace
77
78using gl::GL_FRONT;
79using gl::GL_BACK;
80using gl::GL_FRONT_AND_BACK;
81
82// ColorMaterialParameter
83
84using gl::GL_AMBIENT;
85using gl::GL_DIFFUSE;
86using gl::GL_SPECULAR;
87using gl::GL_EMISSION;
88using gl::GL_AMBIENT_AND_DIFFUSE;
89
90// ColorPointerType
91
92using gl::GL_BYTE;
93using gl::GL_UNSIGNED_BYTE;
94using gl::GL_SHORT;
95using gl::GL_UNSIGNED_SHORT;
96using gl::GL_INT;
97using gl::GL_UNSIGNED_INT;
98using gl::GL_FLOAT;
99using gl::GL_DOUBLE;
100
101// CullFaceMode
102
103// using gl::GL_FRONT; // reuse ColorMaterialFace
104// using gl::GL_BACK; // reuse ColorMaterialFace
105// using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
106
107// DepthFunction
108
109// using gl::GL_NEVER; // reuse AlphaFunction
110// using gl::GL_LESS; // reuse AlphaFunction
111// using gl::GL_EQUAL; // reuse AlphaFunction
112// using gl::GL_LEQUAL; // reuse AlphaFunction
113// using gl::GL_GREATER; // reuse AlphaFunction
114// using gl::GL_NOTEQUAL; // reuse AlphaFunction
115// using gl::GL_GEQUAL; // reuse AlphaFunction
116// using gl::GL_ALWAYS; // reuse AlphaFunction
117
118// DrawBufferMode
119
120using gl::GL_NONE;
121using gl::GL_FRONT_LEFT;
122using gl::GL_FRONT_RIGHT;
123using gl::GL_BACK_LEFT;
124using gl::GL_BACK_RIGHT;
125// using gl::GL_FRONT; // reuse ColorMaterialFace
126// using gl::GL_BACK; // reuse ColorMaterialFace
127using gl::GL_LEFT;
128using gl::GL_RIGHT;
129// using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
130using gl::GL_AUX0;
131using gl::GL_AUX1;
132using gl::GL_AUX2;
133using gl::GL_AUX3;
134
135// EnableCap
136
137using gl::GL_POINT_SMOOTH;
138using gl::GL_LINE_SMOOTH;
139using gl::GL_LINE_STIPPLE;
140using gl::GL_POLYGON_SMOOTH;
141using gl::GL_POLYGON_STIPPLE;
142using gl::GL_CULL_FACE;
143using gl::GL_LIGHTING;
144using gl::GL_COLOR_MATERIAL;
145using gl::GL_FOG;
146using gl::GL_DEPTH_TEST;
147using gl::GL_STENCIL_TEST;
148using gl::GL_NORMALIZE;
149using gl::GL_ALPHA_TEST;
150using gl::GL_DITHER;
151using gl::GL_BLEND;
152using gl::GL_INDEX_LOGIC_OP;
153using gl::GL_COLOR_LOGIC_OP;
154using gl::GL_SCISSOR_TEST;
155using gl::GL_TEXTURE_GEN_S;
156using gl::GL_TEXTURE_GEN_T;
157using gl::GL_TEXTURE_GEN_R;
158using gl::GL_TEXTURE_GEN_Q;
159using gl::GL_AUTO_NORMAL;
160using gl::GL_MAP1_COLOR_4;
161using gl::GL_MAP1_INDEX;
162using gl::GL_MAP1_NORMAL;
163using gl::GL_MAP1_TEXTURE_COORD_1;
164using gl::GL_MAP1_TEXTURE_COORD_2;
165using gl::GL_MAP1_TEXTURE_COORD_3;
166using gl::GL_MAP1_TEXTURE_COORD_4;
167using gl::GL_MAP1_VERTEX_3;
168using gl::GL_MAP1_VERTEX_4;
169using gl::GL_MAP2_COLOR_4;
170using gl::GL_MAP2_INDEX;
171using gl::GL_MAP2_NORMAL;
172using gl::GL_MAP2_TEXTURE_COORD_1;
173using gl::GL_MAP2_TEXTURE_COORD_2;
174using gl::GL_MAP2_TEXTURE_COORD_3;
175using gl::GL_MAP2_TEXTURE_COORD_4;
176using gl::GL_MAP2_VERTEX_3;
177using gl::GL_MAP2_VERTEX_4;
178using gl::GL_TEXTURE_1D;
179using gl::GL_TEXTURE_2D;
180using gl::GL_POLYGON_OFFSET_POINT;
181using gl::GL_POLYGON_OFFSET_LINE;
182// using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
183// using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
184// using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
185// using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
186// using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
187// using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
188using gl::GL_LIGHT0;
189using gl::GL_LIGHT1;
190using gl::GL_LIGHT2;
191using gl::GL_LIGHT3;
192using gl::GL_LIGHT4;
193using gl::GL_LIGHT5;
194using gl::GL_LIGHT6;
195using gl::GL_LIGHT7;
196using gl::GL_POLYGON_OFFSET_FILL;
197using gl::GL_VERTEX_ARRAY;
198using gl::GL_NORMAL_ARRAY;
199using gl::GL_COLOR_ARRAY;
200using gl::GL_INDEX_ARRAY;
201using gl::GL_TEXTURE_COORD_ARRAY;
202using gl::GL_EDGE_FLAG_ARRAY;
203
204// ErrorCode
205
206using gl::GL_NO_ERROR;
207using gl::GL_INVALID_ENUM;
208using gl::GL_INVALID_VALUE;
209using gl::GL_INVALID_OPERATION;
210using gl::GL_STACK_OVERFLOW;
211using gl::GL_STACK_UNDERFLOW;
212using gl::GL_OUT_OF_MEMORY;
213
214// FeedBackToken
215
216using gl::GL_PASS_THROUGH_TOKEN;
217using gl::GL_POINT_TOKEN;
218using gl::GL_LINE_TOKEN;
219using gl::GL_POLYGON_TOKEN;
220using gl::GL_BITMAP_TOKEN;
221using gl::GL_DRAW_PIXEL_TOKEN;
222using gl::GL_COPY_PIXEL_TOKEN;
223using gl::GL_LINE_RESET_TOKEN;
224
225// FeedbackType
226
227using gl::GL_2D;
228using gl::GL_3D;
229using gl::GL_3D_COLOR;
230using gl::GL_3D_COLOR_TEXTURE;
231using gl::GL_4D_COLOR_TEXTURE;
232
233// FogCoordinatePointerType
234
235// using gl::GL_FLOAT; // reuse ColorPointerType
236// using gl::GL_DOUBLE; // reuse ColorPointerType
237
238// FogMode
239
240using gl::GL_EXP;
241using gl::GL_EXP2;
242using gl::GL_LINEAR;
243
244// FogParameter
245
246using gl::GL_FOG_INDEX;
247using gl::GL_FOG_DENSITY;
248using gl::GL_FOG_START;
249using gl::GL_FOG_END;
250using gl::GL_FOG_MODE;
251using gl::GL_FOG_COLOR;
252
253// FogPointerTypeEXT
254
255// using gl::GL_FLOAT; // reuse ColorPointerType
256// using gl::GL_DOUBLE; // reuse ColorPointerType
257
258// FogPointerTypeIBM
259
260// using gl::GL_FLOAT; // reuse ColorPointerType
261// using gl::GL_DOUBLE; // reuse ColorPointerType
262
263// FrontFaceDirection
264
265using gl::GL_CW;
266using gl::GL_CCW;
267
268// GetMapQuery
269
270using gl::GL_COEFF;
271using gl::GL_ORDER;
272using gl::GL_DOMAIN;
273
274// GetPName
275
276using gl::GL_CURRENT_COLOR;
277using gl::GL_CURRENT_INDEX;
278using gl::GL_CURRENT_NORMAL;
279using gl::GL_CURRENT_TEXTURE_COORDS;
280using gl::GL_CURRENT_RASTER_COLOR;
281using gl::GL_CURRENT_RASTER_INDEX;
282using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
283using gl::GL_CURRENT_RASTER_POSITION;
284using gl::GL_CURRENT_RASTER_POSITION_VALID;
285using gl::GL_CURRENT_RASTER_DISTANCE;
286// using gl::GL_POINT_SMOOTH; // reuse EnableCap
287using gl::GL_POINT_SIZE;
288using gl::GL_POINT_SIZE_RANGE;
289using gl::GL_SMOOTH_POINT_SIZE_RANGE;
290using gl::GL_POINT_SIZE_GRANULARITY;
291using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
292// using gl::GL_LINE_SMOOTH; // reuse EnableCap
293using gl::GL_LINE_WIDTH;
294using gl::GL_LINE_WIDTH_RANGE;
295using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
296using gl::GL_LINE_WIDTH_GRANULARITY;
297using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
298// using gl::GL_LINE_STIPPLE; // reuse EnableCap
299using gl::GL_LINE_STIPPLE_PATTERN;
300using gl::GL_LINE_STIPPLE_REPEAT;
301using gl::GL_LIST_MODE;
302using gl::GL_MAX_LIST_NESTING;
303using gl::GL_LIST_BASE;
304using gl::GL_LIST_INDEX;
305using gl::GL_POLYGON_MODE;
306// using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
307// using gl::GL_POLYGON_STIPPLE; // reuse EnableCap
308using gl::GL_EDGE_FLAG;
309// using gl::GL_CULL_FACE; // reuse EnableCap
310using gl::GL_CULL_FACE_MODE;
311using gl::GL_FRONT_FACE;
312// using gl::GL_LIGHTING; // reuse EnableCap
313using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
314using gl::GL_LIGHT_MODEL_TWO_SIDE;
315using gl::GL_LIGHT_MODEL_AMBIENT;
316using gl::GL_SHADE_MODEL;
317using gl::GL_COLOR_MATERIAL_FACE;
318using gl::GL_COLOR_MATERIAL_PARAMETER;
319// using gl::GL_COLOR_MATERIAL; // reuse EnableCap
320// using gl::GL_FOG; // reuse EnableCap
321// using gl::GL_FOG_INDEX; // reuse FogParameter
322// using gl::GL_FOG_DENSITY; // reuse FogParameter
323// using gl::GL_FOG_START; // reuse FogParameter
324// using gl::GL_FOG_END; // reuse FogParameter
325// using gl::GL_FOG_MODE; // reuse FogParameter
326// using gl::GL_FOG_COLOR; // reuse FogParameter
327using gl::GL_DEPTH_RANGE;
328// using gl::GL_DEPTH_TEST; // reuse EnableCap
329using gl::GL_DEPTH_WRITEMASK;
330using gl::GL_DEPTH_CLEAR_VALUE;
331using gl::GL_DEPTH_FUNC;
332using gl::GL_ACCUM_CLEAR_VALUE;
333// using gl::GL_STENCIL_TEST; // reuse EnableCap
334using gl::GL_STENCIL_CLEAR_VALUE;
335using gl::GL_STENCIL_FUNC;
336using gl::GL_STENCIL_VALUE_MASK;
337using gl::GL_STENCIL_FAIL;
338using gl::GL_STENCIL_PASS_DEPTH_FAIL;
339using gl::GL_STENCIL_PASS_DEPTH_PASS;
340using gl::GL_STENCIL_REF;
341using gl::GL_STENCIL_WRITEMASK;
342using gl::GL_MATRIX_MODE;
343// using gl::GL_NORMALIZE; // reuse EnableCap
344using gl::GL_VIEWPORT;
345using gl::GL_MODELVIEW_STACK_DEPTH;
346using gl::GL_PROJECTION_STACK_DEPTH;
347using gl::GL_TEXTURE_STACK_DEPTH;
348using gl::GL_MODELVIEW_MATRIX;
349using gl::GL_PROJECTION_MATRIX;
350using gl::GL_TEXTURE_MATRIX;
351using gl::GL_ATTRIB_STACK_DEPTH;
352using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
353// using gl::GL_ALPHA_TEST; // reuse EnableCap
354using gl::GL_ALPHA_TEST_FUNC;
355using gl::GL_ALPHA_TEST_REF;
356// using gl::GL_DITHER; // reuse EnableCap
357using gl::GL_BLEND_DST;
358using gl::GL_BLEND_SRC;
359// using gl::GL_BLEND; // reuse EnableCap
360using gl::GL_LOGIC_OP_MODE;
361// using gl::GL_INDEX_LOGIC_OP; // reuse EnableCap
362// using gl::GL_LOGIC_OP; // reuse BlendEquationModeEXT
363// using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
364using gl::GL_AUX_BUFFERS;
365using gl::GL_DRAW_BUFFER;
366using gl::GL_READ_BUFFER;
367using gl::GL_SCISSOR_BOX;
368// using gl::GL_SCISSOR_TEST; // reuse EnableCap
369using gl::GL_INDEX_CLEAR_VALUE;
370using gl::GL_INDEX_WRITEMASK;
371using gl::GL_COLOR_CLEAR_VALUE;
372using gl::GL_COLOR_WRITEMASK;
373using gl::GL_INDEX_MODE;
374using gl::GL_RGBA_MODE;
375using gl::GL_DOUBLEBUFFER;
376using gl::GL_STEREO;
377using gl::GL_RENDER_MODE;
378using gl::GL_PERSPECTIVE_CORRECTION_HINT;
379using gl::GL_POINT_SMOOTH_HINT;
380using gl::GL_LINE_SMOOTH_HINT;
381using gl::GL_POLYGON_SMOOTH_HINT;
382using gl::GL_FOG_HINT;
383// using gl::GL_TEXTURE_GEN_S; // reuse EnableCap
384// using gl::GL_TEXTURE_GEN_T; // reuse EnableCap
385// using gl::GL_TEXTURE_GEN_R; // reuse EnableCap
386// using gl::GL_TEXTURE_GEN_Q; // reuse EnableCap
387using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
388using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
389using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
390using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
391using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
392using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
393using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
394using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
395using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
396using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
397using gl::GL_UNPACK_SWAP_BYTES;
398using gl::GL_UNPACK_LSB_FIRST;
399using gl::GL_UNPACK_ROW_LENGTH;
400using gl::GL_UNPACK_SKIP_ROWS;
401using gl::GL_UNPACK_SKIP_PIXELS;
402using gl::GL_UNPACK_ALIGNMENT;
403using gl::GL_PACK_SWAP_BYTES;
404using gl::GL_PACK_LSB_FIRST;
405using gl::GL_PACK_ROW_LENGTH;
406using gl::GL_PACK_SKIP_ROWS;
407using gl::GL_PACK_SKIP_PIXELS;
408using gl::GL_PACK_ALIGNMENT;
409using gl::GL_MAP_COLOR;
410using gl::GL_MAP_STENCIL;
411using gl::GL_INDEX_SHIFT;
412using gl::GL_INDEX_OFFSET;
413using gl::GL_RED_SCALE;
414using gl::GL_RED_BIAS;
415using gl::GL_ZOOM_X;
416using gl::GL_ZOOM_Y;
417using gl::GL_GREEN_SCALE;
418using gl::GL_GREEN_BIAS;
419using gl::GL_BLUE_SCALE;
420using gl::GL_BLUE_BIAS;
421using gl::GL_ALPHA_SCALE;
422using gl::GL_ALPHA_BIAS;
423using gl::GL_DEPTH_SCALE;
424using gl::GL_DEPTH_BIAS;
425using gl::GL_MAX_EVAL_ORDER;
426using gl::GL_MAX_LIGHTS;
427using gl::GL_MAX_CLIP_DISTANCES;
428using gl::GL_MAX_CLIP_PLANES;
429using gl::GL_MAX_TEXTURE_SIZE;
430using gl::GL_MAX_PIXEL_MAP_TABLE;
431using gl::GL_MAX_ATTRIB_STACK_DEPTH;
432using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
433using gl::GL_MAX_NAME_STACK_DEPTH;
434using gl::GL_MAX_PROJECTION_STACK_DEPTH;
435using gl::GL_MAX_TEXTURE_STACK_DEPTH;
436using gl::GL_MAX_VIEWPORT_DIMS;
437using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
438using gl::GL_SUBPIXEL_BITS;
439using gl::GL_INDEX_BITS;
440using gl::GL_RED_BITS;
441using gl::GL_GREEN_BITS;
442using gl::GL_BLUE_BITS;
443using gl::GL_ALPHA_BITS;
444using gl::GL_DEPTH_BITS;
445using gl::GL_STENCIL_BITS;
446using gl::GL_ACCUM_RED_BITS;
447using gl::GL_ACCUM_GREEN_BITS;
448using gl::GL_ACCUM_BLUE_BITS;
449using gl::GL_ACCUM_ALPHA_BITS;
450using gl::GL_NAME_STACK_DEPTH;
451// using gl::GL_AUTO_NORMAL; // reuse EnableCap
452// using gl::GL_MAP1_COLOR_4; // reuse EnableCap
453// using gl::GL_MAP1_INDEX; // reuse EnableCap
454// using gl::GL_MAP1_NORMAL; // reuse EnableCap
455// using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
456// using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
457// using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
458// using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
459// using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
460// using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
461// using gl::GL_MAP2_COLOR_4; // reuse EnableCap
462// using gl::GL_MAP2_INDEX; // reuse EnableCap
463// using gl::GL_MAP2_NORMAL; // reuse EnableCap
464// using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
465// using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
466// using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
467// using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
468// using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
469// using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
470using gl::GL_MAP1_GRID_DOMAIN;
471using gl::GL_MAP1_GRID_SEGMENTS;
472using gl::GL_MAP2_GRID_DOMAIN;
473using gl::GL_MAP2_GRID_SEGMENTS;
474// using gl::GL_TEXTURE_1D; // reuse EnableCap
475// using gl::GL_TEXTURE_2D; // reuse EnableCap
476using gl::GL_FEEDBACK_BUFFER_SIZE;
477using gl::GL_FEEDBACK_BUFFER_TYPE;
478using gl::GL_SELECTION_BUFFER_SIZE;
479using gl::GL_POLYGON_OFFSET_UNITS;
480// using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
481// using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
482// using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
483// using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
484// using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
485// using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
486// using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
487// using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
488// using gl::GL_LIGHT0; // reuse EnableCap
489// using gl::GL_LIGHT1; // reuse EnableCap
490// using gl::GL_LIGHT2; // reuse EnableCap
491// using gl::GL_LIGHT3; // reuse EnableCap
492// using gl::GL_LIGHT4; // reuse EnableCap
493// using gl::GL_LIGHT5; // reuse EnableCap
494// using gl::GL_LIGHT6; // reuse EnableCap
495// using gl::GL_LIGHT7; // reuse EnableCap
496// using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
497using gl::GL_POLYGON_OFFSET_FACTOR;
498using gl::GL_TEXTURE_BINDING_1D;
499using gl::GL_TEXTURE_BINDING_2D;
500using gl::GL_TEXTURE_BINDING_3D;
501// using gl::GL_VERTEX_ARRAY; // reuse EnableCap
502// using gl::GL_NORMAL_ARRAY; // reuse EnableCap
503// using gl::GL_COLOR_ARRAY; // reuse EnableCap
504// using gl::GL_INDEX_ARRAY; // reuse EnableCap
505// using gl::GL_TEXTURE_COORD_ARRAY; // reuse EnableCap
506// using gl::GL_EDGE_FLAG_ARRAY; // reuse EnableCap
507using gl::GL_VERTEX_ARRAY_SIZE;
508using gl::GL_VERTEX_ARRAY_TYPE;
509using gl::GL_VERTEX_ARRAY_STRIDE;
510using gl::GL_NORMAL_ARRAY_TYPE;
511using gl::GL_NORMAL_ARRAY_STRIDE;
512using gl::GL_COLOR_ARRAY_SIZE;
513using gl::GL_COLOR_ARRAY_TYPE;
514using gl::GL_COLOR_ARRAY_STRIDE;
515using gl::GL_INDEX_ARRAY_TYPE;
516using gl::GL_INDEX_ARRAY_STRIDE;
517using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
518using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
519using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
520using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
521using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
522using gl::GL_ALIASED_POINT_SIZE_RANGE;
523using gl::GL_ALIASED_LINE_WIDTH_RANGE;
524
525// GetPixelMap
526
527using gl::GL_PIXEL_MAP_I_TO_I;
528using gl::GL_PIXEL_MAP_S_TO_S;
529using gl::GL_PIXEL_MAP_I_TO_R;
530using gl::GL_PIXEL_MAP_I_TO_G;
531using gl::GL_PIXEL_MAP_I_TO_B;
532using gl::GL_PIXEL_MAP_I_TO_A;
533using gl::GL_PIXEL_MAP_R_TO_R;
534using gl::GL_PIXEL_MAP_G_TO_G;
535using gl::GL_PIXEL_MAP_B_TO_B;
536using gl::GL_PIXEL_MAP_A_TO_A;
537
538// GetPointervPName
539
540using gl::GL_FEEDBACK_BUFFER_POINTER;
541using gl::GL_SELECTION_BUFFER_POINTER;
542using gl::GL_VERTEX_ARRAY_POINTER;
543using gl::GL_NORMAL_ARRAY_POINTER;
544using gl::GL_COLOR_ARRAY_POINTER;
545using gl::GL_INDEX_ARRAY_POINTER;
546using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
547using gl::GL_EDGE_FLAG_ARRAY_POINTER;
548
549// GetTextureParameter
550
551using gl::GL_TEXTURE_WIDTH;
552using gl::GL_TEXTURE_HEIGHT;
553using gl::GL_TEXTURE_COMPONENTS;
554using gl::GL_TEXTURE_INTERNAL_FORMAT;
555using gl::GL_TEXTURE_BORDER_COLOR;
556using gl::GL_TEXTURE_BORDER;
557using gl::GL_TEXTURE_MAG_FILTER;
558using gl::GL_TEXTURE_MIN_FILTER;
559using gl::GL_TEXTURE_WRAP_S;
560using gl::GL_TEXTURE_WRAP_T;
561using gl::GL_TEXTURE_RED_SIZE;
562using gl::GL_TEXTURE_GREEN_SIZE;
563using gl::GL_TEXTURE_BLUE_SIZE;
564using gl::GL_TEXTURE_ALPHA_SIZE;
565using gl::GL_TEXTURE_LUMINANCE_SIZE;
566using gl::GL_TEXTURE_INTENSITY_SIZE;
567using gl::GL_TEXTURE_PRIORITY;
568using gl::GL_TEXTURE_RESIDENT;
569
570// HintMode
571
572using gl::GL_DONT_CARE;
573using gl::GL_FASTEST;
574using gl::GL_NICEST;
575
576// HintTarget
577
578// using gl::GL_PERSPECTIVE_CORRECTION_HINT; // reuse GetPName
579// using gl::GL_POINT_SMOOTH_HINT; // reuse GetPName
580// using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
581// using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
582// using gl::GL_FOG_HINT; // reuse GetPName
583using gl::GL_GENERATE_MIPMAP_HINT;
584using gl::GL_TEXTURE_COMPRESSION_HINT;
585using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
586
587// IndexPointerType
588
589// using gl::GL_SHORT; // reuse ColorPointerType
590// using gl::GL_INT; // reuse ColorPointerType
591// using gl::GL_FLOAT; // reuse ColorPointerType
592// using gl::GL_DOUBLE; // reuse ColorPointerType
593
594// InterleavedArrayFormat
595
596using gl::GL_V2F;
597using gl::GL_V3F;
598using gl::GL_C4UB_V2F;
599using gl::GL_C4UB_V3F;
600using gl::GL_C3F_V3F;
601using gl::GL_N3F_V3F;
602using gl::GL_C4F_N3F_V3F;
603using gl::GL_T2F_V3F;
604using gl::GL_T4F_V4F;
605using gl::GL_T2F_C4UB_V3F;
606using gl::GL_T2F_C3F_V3F;
607using gl::GL_T2F_N3F_V3F;
608using gl::GL_T2F_C4F_N3F_V3F;
609using gl::GL_T4F_C4F_N3F_V4F;
610
611// InternalFormat
612
613using gl::GL_R3_G3_B2;
614using gl::GL_ALPHA4;
615using gl::GL_ALPHA8;
616using gl::GL_ALPHA12;
617using gl::GL_ALPHA16;
618using gl::GL_LUMINANCE4;
619using gl::GL_LUMINANCE8;
620using gl::GL_LUMINANCE12;
621using gl::GL_LUMINANCE16;
622using gl::GL_LUMINANCE4_ALPHA4;
623using gl::GL_LUMINANCE6_ALPHA2;
624using gl::GL_LUMINANCE8_ALPHA8;
625using gl::GL_LUMINANCE12_ALPHA4;
626using gl::GL_LUMINANCE12_ALPHA12;
627using gl::GL_LUMINANCE16_ALPHA16;
628using gl::GL_INTENSITY;
629using gl::GL_INTENSITY4;
630using gl::GL_INTENSITY8;
631using gl::GL_INTENSITY12;
632using gl::GL_INTENSITY16;
633using gl::GL_RGB4;
634using gl::GL_RGB5;
635using gl::GL_RGB8;
636using gl::GL_RGB10;
637using gl::GL_RGB12;
638using gl::GL_RGB16;
639using gl::GL_RGBA2;
640using gl::GL_RGBA4;
641using gl::GL_RGB5_A1;
642using gl::GL_RGBA8;
643using gl::GL_RGB10_A2;
644using gl::GL_RGBA12;
645using gl::GL_RGBA16;
646
647// LightEnvModeSGIX
648
649// using gl::GL_ADD; // reuse AccumOp
650using gl::GL_REPLACE;
651using gl::GL_MODULATE;
652
653// LightModelColorControl
654
655using gl::GL_SINGLE_COLOR;
656using gl::GL_SEPARATE_SPECULAR_COLOR;
657
658// LightModelParameter
659
660// using gl::GL_LIGHT_MODEL_LOCAL_VIEWER; // reuse GetPName
661// using gl::GL_LIGHT_MODEL_TWO_SIDE; // reuse GetPName
662// using gl::GL_LIGHT_MODEL_AMBIENT; // reuse GetPName
663// using gl::GL_LIGHT_MODEL_COLOR_CONTROL; // reuse GetPName
664
665// LightName
666
667// using gl::GL_LIGHT0; // reuse EnableCap
668// using gl::GL_LIGHT1; // reuse EnableCap
669// using gl::GL_LIGHT2; // reuse EnableCap
670// using gl::GL_LIGHT3; // reuse EnableCap
671// using gl::GL_LIGHT4; // reuse EnableCap
672// using gl::GL_LIGHT5; // reuse EnableCap
673// using gl::GL_LIGHT6; // reuse EnableCap
674// using gl::GL_LIGHT7; // reuse EnableCap
675
676// LightParameter
677
678// using gl::GL_AMBIENT; // reuse ColorMaterialParameter
679// using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
680// using gl::GL_SPECULAR; // reuse ColorMaterialParameter
681using gl::GL_POSITION;
682using gl::GL_SPOT_DIRECTION;
683using gl::GL_SPOT_EXPONENT;
684using gl::GL_SPOT_CUTOFF;
685using gl::GL_CONSTANT_ATTENUATION;
686using gl::GL_LINEAR_ATTENUATION;
687using gl::GL_QUADRATIC_ATTENUATION;
688
689// ListMode
690
691using gl::GL_COMPILE;
692using gl::GL_COMPILE_AND_EXECUTE;
693
694// ListNameType
695
696// using gl::GL_BYTE; // reuse ColorPointerType
697// using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
698// using gl::GL_SHORT; // reuse ColorPointerType
699// using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
700// using gl::GL_INT; // reuse ColorPointerType
701// using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
702// using gl::GL_FLOAT; // reuse ColorPointerType
703using gl::GL_2_BYTES;
704using gl::GL_3_BYTES;
705using gl::GL_4_BYTES;
706
707// LogicOp
708
709using gl::GL_CLEAR;
710using gl::GL_AND;
711using gl::GL_AND_REVERSE;
712using gl::GL_COPY;
713using gl::GL_AND_INVERTED;
714using gl::GL_NOOP;
715using gl::GL_XOR;
716using gl::GL_OR;
717using gl::GL_NOR;
718using gl::GL_EQUIV;
719using gl::GL_INVERT;
720using gl::GL_OR_REVERSE;
721using gl::GL_COPY_INVERTED;
722using gl::GL_OR_INVERTED;
723using gl::GL_NAND;
724using gl::GL_SET;
725
726// MapTarget
727
728// using gl::GL_MAP1_COLOR_4; // reuse EnableCap
729// using gl::GL_MAP1_INDEX; // reuse EnableCap
730// using gl::GL_MAP1_NORMAL; // reuse EnableCap
731// using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
732// using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
733// using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
734// using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
735// using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
736// using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
737// using gl::GL_MAP2_COLOR_4; // reuse EnableCap
738// using gl::GL_MAP2_INDEX; // reuse EnableCap
739// using gl::GL_MAP2_NORMAL; // reuse EnableCap
740// using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
741// using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
742// using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
743// using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
744// using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
745// using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
746
747// MaterialFace
748
749// using gl::GL_FRONT; // reuse ColorMaterialFace
750// using gl::GL_BACK; // reuse ColorMaterialFace
751// using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
752
753// MaterialParameter
754
755// using gl::GL_AMBIENT; // reuse ColorMaterialParameter
756// using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
757// using gl::GL_SPECULAR; // reuse ColorMaterialParameter
758// using gl::GL_EMISSION; // reuse ColorMaterialParameter
759using gl::GL_SHININESS;
760// using gl::GL_AMBIENT_AND_DIFFUSE; // reuse ColorMaterialParameter
761using gl::GL_COLOR_INDEXES;
762
763// MatrixMode
764
765using gl::GL_MODELVIEW;
766using gl::GL_PROJECTION;
767using gl::GL_TEXTURE;
768
769// MeshMode1
770
771using gl::GL_POINT;
772using gl::GL_LINE;
773
774// MeshMode2
775
776// using gl::GL_POINT; // reuse MeshMode1
777// using gl::GL_LINE; // reuse MeshMode1
778using gl::GL_FILL;
779
780// NormalPointerType
781
782// using gl::GL_BYTE; // reuse ColorPointerType
783// using gl::GL_SHORT; // reuse ColorPointerType
784// using gl::GL_INT; // reuse ColorPointerType
785// using gl::GL_FLOAT; // reuse ColorPointerType
786// using gl::GL_DOUBLE; // reuse ColorPointerType
787
788// PixelCopyType
789
790using gl::GL_COLOR;
791using gl::GL_DEPTH;
792using gl::GL_STENCIL;
793
794// PixelFormat
795
796// using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
797// using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
798using gl::GL_COLOR_INDEX;
799using gl::GL_STENCIL_INDEX;
800using gl::GL_DEPTH_COMPONENT;
801using gl::GL_RED;
802using gl::GL_GREEN;
803using gl::GL_BLUE;
804using gl::GL_ALPHA;
805using gl::GL_RGB;
806using gl::GL_RGBA;
807using gl::GL_LUMINANCE;
808using gl::GL_LUMINANCE_ALPHA;
809
810// PixelMap
811
812// using gl::GL_PIXEL_MAP_I_TO_I; // reuse GetPixelMap
813// using gl::GL_PIXEL_MAP_S_TO_S; // reuse GetPixelMap
814// using gl::GL_PIXEL_MAP_I_TO_R; // reuse GetPixelMap
815// using gl::GL_PIXEL_MAP_I_TO_G; // reuse GetPixelMap
816// using gl::GL_PIXEL_MAP_I_TO_B; // reuse GetPixelMap
817// using gl::GL_PIXEL_MAP_I_TO_A; // reuse GetPixelMap
818// using gl::GL_PIXEL_MAP_R_TO_R; // reuse GetPixelMap
819// using gl::GL_PIXEL_MAP_G_TO_G; // reuse GetPixelMap
820// using gl::GL_PIXEL_MAP_B_TO_B; // reuse GetPixelMap
821// using gl::GL_PIXEL_MAP_A_TO_A; // reuse GetPixelMap
822
823// PixelStoreParameter
824
825// using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
826// using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
827// using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
828// using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
829// using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
830// using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
831// using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
832// using gl::GL_PACK_LSB_FIRST; // reuse GetPName
833// using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
834// using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
835// using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
836// using gl::GL_PACK_ALIGNMENT; // reuse GetPName
837using gl::GL_PACK_SKIP_IMAGES;
838using gl::GL_PACK_IMAGE_HEIGHT;
839using gl::GL_UNPACK_SKIP_IMAGES;
840using gl::GL_UNPACK_IMAGE_HEIGHT;
841
842// PixelTexGenMode
843
844// using gl::GL_NONE; // reuse DrawBufferMode
845// using gl::GL_RGB; // reuse PixelFormat
846// using gl::GL_RGBA; // reuse PixelFormat
847// using gl::GL_LUMINANCE; // reuse PixelFormat
848// using gl::GL_LUMINANCE_ALPHA; // reuse PixelFormat
849
850// PixelTransferParameter
851
852// using gl::GL_MAP_COLOR; // reuse GetPName
853// using gl::GL_MAP_STENCIL; // reuse GetPName
854// using gl::GL_INDEX_SHIFT; // reuse GetPName
855// using gl::GL_INDEX_OFFSET; // reuse GetPName
856// using gl::GL_RED_SCALE; // reuse GetPName
857// using gl::GL_RED_BIAS; // reuse GetPName
858// using gl::GL_GREEN_SCALE; // reuse GetPName
859// using gl::GL_GREEN_BIAS; // reuse GetPName
860// using gl::GL_BLUE_SCALE; // reuse GetPName
861// using gl::GL_BLUE_BIAS; // reuse GetPName
862// using gl::GL_ALPHA_SCALE; // reuse GetPName
863// using gl::GL_ALPHA_BIAS; // reuse GetPName
864// using gl::GL_DEPTH_SCALE; // reuse GetPName
865// using gl::GL_DEPTH_BIAS; // reuse GetPName
866
867// PixelType
868
869// using gl::GL_BYTE; // reuse ColorPointerType
870// using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
871// using gl::GL_SHORT; // reuse ColorPointerType
872// using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
873// using gl::GL_INT; // reuse ColorPointerType
874// using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
875// using gl::GL_FLOAT; // reuse ColorPointerType
876using gl::GL_BITMAP;
877using gl::GL_UNSIGNED_BYTE_3_3_2;
878using gl::GL_UNSIGNED_SHORT_4_4_4_4;
879using gl::GL_UNSIGNED_SHORT_5_5_5_1;
880using gl::GL_UNSIGNED_INT_8_8_8_8;
881using gl::GL_UNSIGNED_INT_10_10_10_2;
882
883// PointParameterNameSGIS
884
885using gl::GL_POINT_SIZE_MIN;
886using gl::GL_POINT_SIZE_MAX;
887using gl::GL_POINT_FADE_THRESHOLD_SIZE;
888using gl::GL_POINT_DISTANCE_ATTENUATION;
889
890// PolygonMode
891
892// using gl::GL_POINT; // reuse MeshMode1
893// using gl::GL_LINE; // reuse MeshMode1
894// using gl::GL_FILL; // reuse MeshMode2
895
896// PrimitiveType
897
898using gl::GL_POINTS;
899using gl::GL_LINES;
900using gl::GL_LINE_LOOP;
901using gl::GL_LINE_STRIP;
902using gl::GL_TRIANGLES;
903using gl::GL_TRIANGLE_STRIP;
904using gl::GL_TRIANGLE_FAN;
905using gl::GL_QUADS;
906using gl::GL_QUAD_STRIP;
907using gl::GL_POLYGON;
908
909// ReadBufferMode
910
911// using gl::GL_FRONT_LEFT; // reuse DrawBufferMode
912// using gl::GL_FRONT_RIGHT; // reuse DrawBufferMode
913// using gl::GL_BACK_LEFT; // reuse DrawBufferMode
914// using gl::GL_BACK_RIGHT; // reuse DrawBufferMode
915// using gl::GL_FRONT; // reuse ColorMaterialFace
916// using gl::GL_BACK; // reuse ColorMaterialFace
917// using gl::GL_LEFT; // reuse DrawBufferMode
918// using gl::GL_RIGHT; // reuse DrawBufferMode
919// using gl::GL_AUX0; // reuse DrawBufferMode
920// using gl::GL_AUX1; // reuse DrawBufferMode
921// using gl::GL_AUX2; // reuse DrawBufferMode
922// using gl::GL_AUX3; // reuse DrawBufferMode
923
924// RenderingMode
925
926using gl::GL_RENDER;
927using gl::GL_FEEDBACK;
928using gl::GL_SELECT;
929
930// ShadingModel
931
932using gl::GL_FLAT;
933using gl::GL_SMOOTH;
934
935// StencilFunction
936
937// using gl::GL_NEVER; // reuse AlphaFunction
938// using gl::GL_LESS; // reuse AlphaFunction
939// using gl::GL_EQUAL; // reuse AlphaFunction
940// using gl::GL_LEQUAL; // reuse AlphaFunction
941// using gl::GL_GREATER; // reuse AlphaFunction
942// using gl::GL_NOTEQUAL; // reuse AlphaFunction
943// using gl::GL_GEQUAL; // reuse AlphaFunction
944// using gl::GL_ALWAYS; // reuse AlphaFunction
945
946// StencilOp
947
948// using gl::GL_ZERO; // reuse BlendingFactorDest
949// using gl::GL_INVERT; // reuse LogicOp
950using gl::GL_KEEP;
951// using gl::GL_REPLACE; // reuse LightEnvModeSGIX
952using gl::GL_INCR;
953using gl::GL_DECR;
954
955// StringName
956
957using gl::GL_VENDOR;
958using gl::GL_RENDERER;
959using gl::GL_VERSION;
960using gl::GL_EXTENSIONS;
961
962// TexCoordPointerType
963
964// using gl::GL_SHORT; // reuse ColorPointerType
965// using gl::GL_INT; // reuse ColorPointerType
966// using gl::GL_FLOAT; // reuse ColorPointerType
967// using gl::GL_DOUBLE; // reuse ColorPointerType
968
969// TextureCoordName
970
971using gl::GL_S;
972using gl::GL_T;
973using gl::GL_R;
974using gl::GL_Q;
975
976// TextureEnvMode
977
978// using gl::GL_ADD; // reuse AccumOp
979// using gl::GL_BLEND; // reuse EnableCap
980// using gl::GL_MODULATE; // reuse LightEnvModeSGIX
981using gl::GL_DECAL;
982
983// TextureEnvParameter
984
985using gl::GL_TEXTURE_ENV_MODE;
986using gl::GL_TEXTURE_ENV_COLOR;
987
988// TextureEnvTarget
989
990using gl::GL_TEXTURE_ENV;
991
992// TextureGenMode
993
994using gl::GL_EYE_LINEAR;
995using gl::GL_OBJECT_LINEAR;
996using gl::GL_SPHERE_MAP;
997
998// TextureGenParameter
999
1000using gl::GL_TEXTURE_GEN_MODE;
1001using gl::GL_OBJECT_PLANE;
1002using gl::GL_EYE_PLANE;
1003
1004// TextureMagFilter
1005
1006using gl::GL_NEAREST;
1007// using gl::GL_LINEAR; // reuse FogMode
1008
1009// TextureMinFilter
1010
1011// using gl::GL_NEAREST; // reuse TextureMagFilter
1012// using gl::GL_LINEAR; // reuse FogMode
1013using gl::GL_NEAREST_MIPMAP_NEAREST;
1014using gl::GL_LINEAR_MIPMAP_NEAREST;
1015using gl::GL_NEAREST_MIPMAP_LINEAR;
1016using gl::GL_LINEAR_MIPMAP_LINEAR;
1017
1018// TextureParameterName
1019
1020// using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1021// using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1022// using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1023// using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1024// using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1025// using gl::GL_TEXTURE_PRIORITY; // reuse GetTextureParameter
1026using gl::GL_TEXTURE_WRAP_R;
1027using gl::GL_GENERATE_MIPMAP;
1028
1029// TextureTarget
1030
1031// using gl::GL_TEXTURE_1D; // reuse EnableCap
1032// using gl::GL_TEXTURE_2D; // reuse EnableCap
1033using gl::GL_PROXY_TEXTURE_1D;
1034using gl::GL_PROXY_TEXTURE_2D;
1035using gl::GL_TEXTURE_3D;
1036using gl::GL_PROXY_TEXTURE_3D;
1037using gl::GL_TEXTURE_MIN_LOD;
1038using gl::GL_TEXTURE_MAX_LOD;
1039using gl::GL_TEXTURE_BASE_LEVEL;
1040using gl::GL_TEXTURE_MAX_LEVEL;
1041
1042// TextureWrapMode
1043
1044using gl::GL_CLAMP;
1045using gl::GL_REPEAT;
1046using gl::GL_CLAMP_TO_BORDER;
1047using gl::GL_CLAMP_TO_EDGE;
1048
1049// VertexPointerType
1050
1051// using gl::GL_SHORT; // reuse ColorPointerType
1052// using gl::GL_INT; // reuse ColorPointerType
1053// using gl::GL_FLOAT; // reuse ColorPointerType
1054// using gl::GL_DOUBLE; // reuse ColorPointerType
1055
1056// __UNGROUPED__
1057
1058using gl::GL_CONSTANT_COLOR;
1059using gl::GL_ONE_MINUS_CONSTANT_COLOR;
1060using gl::GL_CONSTANT_ALPHA;
1061using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
1062using gl::GL_FUNC_ADD;
1063using gl::GL_MIN;
1064using gl::GL_MAX;
1065using gl::GL_BLEND_EQUATION_RGB;
1066using gl::GL_FUNC_SUBTRACT;
1067using gl::GL_FUNC_REVERSE_SUBTRACT;
1068using gl::GL_RESCALE_NORMAL;
1069using gl::GL_TEXTURE_DEPTH;
1070using gl::GL_MAX_3D_TEXTURE_SIZE;
1071using gl::GL_MULTISAMPLE;
1072using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1073using gl::GL_SAMPLE_ALPHA_TO_ONE;
1074using gl::GL_SAMPLE_COVERAGE;
1075using gl::GL_SAMPLE_BUFFERS;
1076using gl::GL_SAMPLES;
1077using gl::GL_SAMPLE_COVERAGE_VALUE;
1078using gl::GL_SAMPLE_COVERAGE_INVERT;
1079using gl::GL_BLEND_DST_RGB;
1080using gl::GL_BLEND_SRC_RGB;
1081using gl::GL_BLEND_DST_ALPHA;
1082using gl::GL_BLEND_SRC_ALPHA;
1083using gl::GL_BGR;
1084using gl::GL_BGRA;
1085using gl::GL_MAX_ELEMENTS_VERTICES;
1086using gl::GL_MAX_ELEMENTS_INDICES;
1087using gl::GL_DEPTH_COMPONENT16;
1088using gl::GL_DEPTH_COMPONENT24;
1089using gl::GL_DEPTH_COMPONENT32;
1090using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1091using gl::GL_UNSIGNED_SHORT_5_6_5;
1092using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1093using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1094using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1095using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1096using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1097using gl::GL_MIRRORED_REPEAT;
1098using gl::GL_FOG_COORDINATE_SOURCE;
1099using gl::GL_FOG_COORD_SRC;
1100using gl::GL_FOG_COORD;
1101using gl::GL_FOG_COORDINATE;
1102using gl::GL_FRAGMENT_DEPTH;
1103using gl::GL_CURRENT_FOG_COORD;
1104using gl::GL_CURRENT_FOG_COORDINATE;
1105using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
1106using gl::GL_FOG_COORD_ARRAY_TYPE;
1107using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
1108using gl::GL_FOG_COORD_ARRAY_STRIDE;
1109using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
1110using gl::GL_FOG_COORD_ARRAY_POINTER;
1111using gl::GL_FOG_COORDINATE_ARRAY;
1112using gl::GL_FOG_COORD_ARRAY;
1113using gl::GL_COLOR_SUM;
1114using gl::GL_CURRENT_SECONDARY_COLOR;
1115using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
1116using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
1117using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
1118using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
1119using gl::GL_SECONDARY_COLOR_ARRAY;
1120using gl::GL_CURRENT_RASTER_SECONDARY_COLOR;
1121using gl::GL_TEXTURE0;
1122using gl::GL_TEXTURE1;
1123using gl::GL_TEXTURE2;
1124using gl::GL_TEXTURE3;
1125using gl::GL_TEXTURE4;
1126using gl::GL_TEXTURE5;
1127using gl::GL_TEXTURE6;
1128using gl::GL_TEXTURE7;
1129using gl::GL_TEXTURE8;
1130using gl::GL_TEXTURE9;
1131using gl::GL_TEXTURE10;
1132using gl::GL_TEXTURE11;
1133using gl::GL_TEXTURE12;
1134using gl::GL_TEXTURE13;
1135using gl::GL_TEXTURE14;
1136using gl::GL_TEXTURE15;
1137using gl::GL_TEXTURE16;
1138using gl::GL_TEXTURE17;
1139using gl::GL_TEXTURE18;
1140using gl::GL_TEXTURE19;
1141using gl::GL_TEXTURE20;
1142using gl::GL_TEXTURE21;
1143using gl::GL_TEXTURE22;
1144using gl::GL_TEXTURE23;
1145using gl::GL_TEXTURE24;
1146using gl::GL_TEXTURE25;
1147using gl::GL_TEXTURE26;
1148using gl::GL_TEXTURE27;
1149using gl::GL_TEXTURE28;
1150using gl::GL_TEXTURE29;
1151using gl::GL_TEXTURE30;
1152using gl::GL_TEXTURE31;
1153using gl::GL_ACTIVE_TEXTURE;
1154using gl::GL_CLIENT_ACTIVE_TEXTURE;
1155using gl::GL_MAX_TEXTURE_UNITS;
1156using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
1157using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
1158using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
1159using gl::GL_TRANSPOSE_COLOR_MATRIX;
1160using gl::GL_SUBTRACT;
1161using gl::GL_COMPRESSED_ALPHA;
1162using gl::GL_COMPRESSED_LUMINANCE;
1163using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
1164using gl::GL_COMPRESSED_INTENSITY;
1165using gl::GL_COMPRESSED_RGB;
1166using gl::GL_COMPRESSED_RGBA;
1167using gl::GL_MAX_TEXTURE_LOD_BIAS;
1168using gl::GL_TEXTURE_FILTER_CONTROL;
1169using gl::GL_TEXTURE_LOD_BIAS;
1170using gl::GL_INCR_WRAP;
1171using gl::GL_DECR_WRAP;
1172using gl::GL_NORMAL_MAP;
1173using gl::GL_REFLECTION_MAP;
1174using gl::GL_TEXTURE_CUBE_MAP;
1175using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1176using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1177using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1178using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1179using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1180using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1181using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1182using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1183using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1184using gl::GL_COMBINE;
1185using gl::GL_COMBINE_RGB;
1186using gl::GL_COMBINE_ALPHA;
1187using gl::GL_RGB_SCALE;
1188using gl::GL_ADD_SIGNED;
1189using gl::GL_INTERPOLATE;
1190using gl::GL_CONSTANT;
1191using gl::GL_PRIMARY_COLOR;
1192using gl::GL_PREVIOUS;
1193using gl::GL_SOURCE0_RGB;
1194using gl::GL_SRC0_RGB;
1195using gl::GL_SOURCE1_RGB;
1196using gl::GL_SRC1_RGB;
1197using gl::GL_SOURCE2_RGB;
1198using gl::GL_SRC2_RGB;
1199using gl::GL_SOURCE0_ALPHA;
1200using gl::GL_SRC0_ALPHA;
1201using gl::GL_SOURCE1_ALPHA;
1202using gl::GL_SRC1_ALPHA;
1203using gl::GL_SOURCE2_ALPHA;
1204using gl::GL_SRC2_ALPHA;
1205using gl::GL_OPERAND0_RGB;
1206using gl::GL_OPERAND1_RGB;
1207using gl::GL_OPERAND2_RGB;
1208using gl::GL_OPERAND0_ALPHA;
1209using gl::GL_OPERAND1_ALPHA;
1210using gl::GL_OPERAND2_ALPHA;
1211using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1212using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1213using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1214using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1215using gl::GL_CURRENT_VERTEX_ATTRIB;
1216using gl::GL_PROGRAM_POINT_SIZE;
1217using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1218using gl::GL_VERTEX_PROGRAM_TWO_SIDE;
1219using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1220using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1221using gl::GL_TEXTURE_COMPRESSED;
1222using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1223using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1224using gl::GL_DOT3_RGB;
1225using gl::GL_DOT3_RGBA;
1226using gl::GL_BUFFER_SIZE;
1227using gl::GL_BUFFER_USAGE;
1228using gl::GL_STENCIL_BACK_FUNC;
1229using gl::GL_STENCIL_BACK_FAIL;
1230using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1231using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1232using gl::GL_MAX_DRAW_BUFFERS;
1233using gl::GL_DRAW_BUFFER0;
1234using gl::GL_DRAW_BUFFER1;
1235using gl::GL_DRAW_BUFFER2;
1236using gl::GL_DRAW_BUFFER3;
1237using gl::GL_DRAW_BUFFER4;
1238using gl::GL_DRAW_BUFFER5;
1239using gl::GL_DRAW_BUFFER6;
1240using gl::GL_DRAW_BUFFER7;
1241using gl::GL_DRAW_BUFFER8;
1242using gl::GL_DRAW_BUFFER9;
1243using gl::GL_DRAW_BUFFER10;
1244using gl::GL_DRAW_BUFFER11;
1245using gl::GL_DRAW_BUFFER12;
1246using gl::GL_DRAW_BUFFER13;
1247using gl::GL_DRAW_BUFFER14;
1248using gl::GL_DRAW_BUFFER15;
1249using gl::GL_BLEND_EQUATION_ALPHA;
1250using gl::GL_TEXTURE_DEPTH_SIZE;
1251using gl::GL_DEPTH_TEXTURE_MODE;
1252using gl::GL_TEXTURE_COMPARE_MODE;
1253using gl::GL_TEXTURE_COMPARE_FUNC;
1254using gl::GL_COMPARE_REF_TO_TEXTURE;
1255using gl::GL_COMPARE_R_TO_TEXTURE;
1256using gl::GL_POINT_SPRITE;
1257using gl::GL_COORD_REPLACE;
1258using gl::GL_QUERY_COUNTER_BITS;
1259using gl::GL_CURRENT_QUERY;
1260using gl::GL_QUERY_RESULT;
1261using gl::GL_QUERY_RESULT_AVAILABLE;
1262using gl::GL_MAX_VERTEX_ATTRIBS;
1263using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1264using gl::GL_MAX_TEXTURE_COORDS;
1265using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1266using gl::GL_ARRAY_BUFFER;
1267using gl::GL_ELEMENT_ARRAY_BUFFER;
1268using gl::GL_ARRAY_BUFFER_BINDING;
1269using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1270using gl::GL_VERTEX_ARRAY_BUFFER_BINDING;
1271using gl::GL_NORMAL_ARRAY_BUFFER_BINDING;
1272using gl::GL_COLOR_ARRAY_BUFFER_BINDING;
1273using gl::GL_INDEX_ARRAY_BUFFER_BINDING;
1274using gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
1275using gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
1276using gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
1277using gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
1278using gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
1279using gl::GL_WEIGHT_ARRAY_BUFFER_BINDING;
1280using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1281using gl::GL_READ_ONLY;
1282using gl::GL_WRITE_ONLY;
1283using gl::GL_READ_WRITE;
1284using gl::GL_BUFFER_ACCESS;
1285using gl::GL_BUFFER_MAPPED;
1286using gl::GL_BUFFER_MAP_POINTER;
1287using gl::GL_STREAM_DRAW;
1288using gl::GL_STREAM_READ;
1289using gl::GL_STREAM_COPY;
1290using gl::GL_STATIC_DRAW;
1291using gl::GL_STATIC_READ;
1292using gl::GL_STATIC_COPY;
1293using gl::GL_DYNAMIC_DRAW;
1294using gl::GL_DYNAMIC_READ;
1295using gl::GL_DYNAMIC_COPY;
1296using gl::GL_PIXEL_PACK_BUFFER;
1297using gl::GL_PIXEL_UNPACK_BUFFER;
1298using gl::GL_PIXEL_PACK_BUFFER_BINDING;
1299using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
1300using gl::GL_SAMPLES_PASSED;
1301using gl::GL_FRAGMENT_SHADER;
1302using gl::GL_VERTEX_SHADER;
1303using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1304using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1305using gl::GL_MAX_VARYING_COMPONENTS;
1306using gl::GL_MAX_VARYING_FLOATS;
1307using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1308using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1309using gl::GL_SHADER_TYPE;
1310using gl::GL_FLOAT_VEC2;
1311using gl::GL_FLOAT_VEC3;
1312using gl::GL_FLOAT_VEC4;
1313using gl::GL_INT_VEC2;
1314using gl::GL_INT_VEC3;
1315using gl::GL_INT_VEC4;
1316using gl::GL_BOOL;
1317using gl::GL_BOOL_VEC2;
1318using gl::GL_BOOL_VEC3;
1319using gl::GL_BOOL_VEC4;
1320using gl::GL_FLOAT_MAT2;
1321using gl::GL_FLOAT_MAT3;
1322using gl::GL_FLOAT_MAT4;
1323using gl::GL_SAMPLER_1D;
1324using gl::GL_SAMPLER_2D;
1325using gl::GL_SAMPLER_3D;
1326using gl::GL_SAMPLER_CUBE;
1327using gl::GL_SAMPLER_1D_SHADOW;
1328using gl::GL_SAMPLER_2D_SHADOW;
1329using gl::GL_FLOAT_MAT2x3;
1330using gl::GL_FLOAT_MAT2x4;
1331using gl::GL_FLOAT_MAT3x2;
1332using gl::GL_FLOAT_MAT3x4;
1333using gl::GL_FLOAT_MAT4x2;
1334using gl::GL_FLOAT_MAT4x3;
1335using gl::GL_DELETE_STATUS;
1336using gl::GL_COMPILE_STATUS;
1337using gl::GL_LINK_STATUS;
1338using gl::GL_VALIDATE_STATUS;
1339using gl::GL_INFO_LOG_LENGTH;
1340using gl::GL_ATTACHED_SHADERS;
1341using gl::GL_ACTIVE_UNIFORMS;
1342using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
1343using gl::GL_SHADER_SOURCE_LENGTH;
1344using gl::GL_ACTIVE_ATTRIBUTES;
1345using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
1346using gl::GL_SHADING_LANGUAGE_VERSION;
1347using gl::GL_ACTIVE_PROGRAM_EXT;
1348using gl::GL_CURRENT_PROGRAM;
1349using gl::GL_SRGB;
1350using gl::GL_SRGB8;
1351using gl::GL_SRGB_ALPHA;
1352using gl::GL_SRGB8_ALPHA8;
1353using gl::GL_SLUMINANCE_ALPHA;
1354using gl::GL_SLUMINANCE8_ALPHA8;
1355using gl::GL_SLUMINANCE;
1356using gl::GL_SLUMINANCE8;
1357using gl::GL_COMPRESSED_SRGB;
1358using gl::GL_COMPRESSED_SRGB_ALPHA;
1359using gl::GL_COMPRESSED_SLUMINANCE;
1360using gl::GL_COMPRESSED_SLUMINANCE_ALPHA;
1361using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1362using gl::GL_LOWER_LEFT;
1363using gl::GL_UPPER_LEFT;
1364using gl::GL_STENCIL_BACK_REF;
1365using gl::GL_STENCIL_BACK_VALUE_MASK;
1366using gl::GL_STENCIL_BACK_WRITEMASK;
1367
1368
1369} // namespace gl21
Definition: gl21/bitfield.h:9