glbinding  2.1.1.000000000000
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl33core/functions.h
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1#pragma once
2
3#include <glbinding/nogl.h>
4#include <glbinding/gl/functions.h>
5
6
7namespace gl33core
8{
9
10
11using gl::glActiveTexture;
12using gl::glAttachShader;
13using gl::glBeginConditionalRender;
14using gl::glBeginQuery;
15using gl::glBeginTransformFeedback;
16using gl::glBindAttribLocation;
17using gl::glBindBuffer;
18using gl::glBindBufferBase;
19using gl::glBindBufferRange;
20using gl::glBindFragDataLocation;
21using gl::glBindFragDataLocationIndexed;
22using gl::glBindFramebuffer;
23using gl::glBindRenderbuffer;
24using gl::glBindSampler;
25using gl::glBindTexture;
26using gl::glBindVertexArray;
27using gl::glBlendColor;
28using gl::glBlendEquation;
29using gl::glBlendEquationSeparate;
30using gl::glBlendFunc;
31using gl::glBlendFuncSeparate;
32using gl::glBlitFramebuffer;
33using gl::glBufferData;
34using gl::glBufferSubData;
35using gl::glCheckFramebufferStatus;
36using gl::glClampColor;
37using gl::glClear;
38using gl::glClearBufferfi;
39using gl::glClearBufferfv;
40using gl::glClearBufferiv;
41using gl::glClearBufferuiv;
42using gl::glClearColor;
43using gl::glClearDepth;
44using gl::glClearStencil;
45using gl::glClientWaitSync;
46using gl::glColorMask;
47using gl::glColorMaski;
48using gl::glColorP3ui;
49using gl::glColorP3uiv;
50using gl::glColorP4ui;
51using gl::glColorP4uiv;
52using gl::glCompileShader;
53using gl::glCompressedTexImage1D;
54using gl::glCompressedTexImage2D;
55using gl::glCompressedTexImage3D;
56using gl::glCompressedTexSubImage1D;
57using gl::glCompressedTexSubImage2D;
58using gl::glCompressedTexSubImage3D;
59using gl::glCopyBufferSubData;
60using gl::glCopyTexImage1D;
61using gl::glCopyTexImage2D;
62using gl::glCopyTexSubImage1D;
63using gl::glCopyTexSubImage2D;
64using gl::glCopyTexSubImage3D;
65using gl::glCreateProgram;
66using gl::glCreateShader;
67using gl::glCullFace;
68using gl::glDeleteBuffers;
69using gl::glDeleteFramebuffers;
70using gl::glDeleteProgram;
71using gl::glDeleteQueries;
72using gl::glDeleteRenderbuffers;
73using gl::glDeleteSamplers;
74using gl::glDeleteShader;
75using gl::glDeleteSync;
76using gl::glDeleteTextures;
77using gl::glDeleteVertexArrays;
78using gl::glDepthFunc;
79using gl::glDepthMask;
80using gl::glDepthRange;
81using gl::glDetachShader;
82using gl::glDisable;
83using gl::glDisableVertexAttribArray;
84using gl::glDisablei;
85using gl::glDrawArrays;
86using gl::glDrawArraysInstanced;
87using gl::glDrawBuffer;
88using gl::glDrawBuffers;
89using gl::glDrawElements;
90using gl::glDrawElementsBaseVertex;
91using gl::glDrawElementsInstanced;
92using gl::glDrawElementsInstancedBaseVertex;
93using gl::glDrawRangeElements;
94using gl::glDrawRangeElementsBaseVertex;
95using gl::glEnable;
96using gl::glEnableVertexAttribArray;
97using gl::glEnablei;
98using gl::glEndConditionalRender;
99using gl::glEndQuery;
100using gl::glEndTransformFeedback;
101using gl::glFenceSync;
102using gl::glFinish;
103using gl::glFlush;
104using gl::glFlushMappedBufferRange;
105using gl::glFramebufferRenderbuffer;
106using gl::glFramebufferTexture;
107using gl::glFramebufferTexture1D;
108using gl::glFramebufferTexture2D;
109using gl::glFramebufferTexture3D;
110using gl::glFramebufferTextureLayer;
111using gl::glFrontFace;
112using gl::glGenBuffers;
113using gl::glGenFramebuffers;
114using gl::glGenQueries;
115using gl::glGenRenderbuffers;
116using gl::glGenSamplers;
117using gl::glGenTextures;
118using gl::glGenVertexArrays;
119using gl::glGenerateMipmap;
120using gl::glGetActiveAttrib;
121using gl::glGetActiveUniform;
122using gl::glGetActiveUniformBlockName;
123using gl::glGetActiveUniformBlockiv;
124using gl::glGetActiveUniformName;
125using gl::glGetActiveUniformsiv;
126using gl::glGetAttachedShaders;
127using gl::glGetAttribLocation;
128using gl::glGetBooleani_v;
129using gl::glGetBooleanv;
130using gl::glGetBufferParameteri64v;
131using gl::glGetBufferParameteriv;
132using gl::glGetBufferPointerv;
133using gl::glGetBufferSubData;
134using gl::glGetCompressedTexImage;
135using gl::glGetDoublev;
136using gl::glGetError;
137using gl::glGetFloatv;
138using gl::glGetFragDataIndex;
139using gl::glGetFragDataLocation;
140using gl::glGetFramebufferAttachmentParameteriv;
141using gl::glGetInteger64i_v;
142using gl::glGetInteger64v;
143using gl::glGetIntegeri_v;
144using gl::glGetIntegerv;
145using gl::glGetMultisamplefv;
146using gl::glGetProgramInfoLog;
147using gl::glGetProgramiv;
148using gl::glGetQueryObjecti64v;
149using gl::glGetQueryObjectiv;
150using gl::glGetQueryObjectui64v;
151using gl::glGetQueryObjectuiv;
152using gl::glGetQueryiv;
153using gl::glGetRenderbufferParameteriv;
154using gl::glGetSamplerParameterIiv;
155using gl::glGetSamplerParameterIuiv;
156using gl::glGetSamplerParameterfv;
157using gl::glGetSamplerParameteriv;
158using gl::glGetShaderInfoLog;
159using gl::glGetShaderSource;
160using gl::glGetShaderiv;
161using gl::glGetString;
162using gl::glGetStringi;
163using gl::glGetSynciv;
164using gl::glGetTexImage;
165using gl::glGetTexLevelParameterfv;
166using gl::glGetTexLevelParameteriv;
167using gl::glGetTexParameterIiv;
168using gl::glGetTexParameterIuiv;
169using gl::glGetTexParameterfv;
170using gl::glGetTexParameteriv;
171using gl::glGetTransformFeedbackVarying;
172using gl::glGetUniformBlockIndex;
173using gl::glGetUniformIndices;
174using gl::glGetUniformLocation;
175using gl::glGetUniformfv;
176using gl::glGetUniformiv;
177using gl::glGetUniformuiv;
178using gl::glGetVertexAttribIiv;
179using gl::glGetVertexAttribIuiv;
180using gl::glGetVertexAttribPointerv;
181using gl::glGetVertexAttribdv;
182using gl::glGetVertexAttribfv;
183using gl::glGetVertexAttribiv;
184using gl::glHint;
185using gl::glIsBuffer;
186using gl::glIsEnabled;
187using gl::glIsEnabledi;
188using gl::glIsFramebuffer;
189using gl::glIsProgram;
190using gl::glIsQuery;
191using gl::glIsRenderbuffer;
192using gl::glIsSampler;
193using gl::glIsShader;
194using gl::glIsSync;
195using gl::glIsTexture;
196using gl::glIsVertexArray;
197using gl::glLineWidth;
198using gl::glLinkProgram;
199using gl::glLogicOp;
200using gl::glMapBuffer;
201using gl::glMapBufferRange;
202using gl::glMultiDrawArrays;
203using gl::glMultiDrawElements;
204using gl::glMultiDrawElementsBaseVertex;
205using gl::glMultiTexCoordP1ui;
206using gl::glMultiTexCoordP1uiv;
207using gl::glMultiTexCoordP2ui;
208using gl::glMultiTexCoordP2uiv;
209using gl::glMultiTexCoordP3ui;
210using gl::glMultiTexCoordP3uiv;
211using gl::glMultiTexCoordP4ui;
212using gl::glMultiTexCoordP4uiv;
213using gl::glNormalP3ui;
214using gl::glNormalP3uiv;
215using gl::glPixelStoref;
216using gl::glPixelStorei;
217using gl::glPointParameterf;
218using gl::glPointParameterfv;
219using gl::glPointParameteri;
220using gl::glPointParameteriv;
221using gl::glPointSize;
222using gl::glPolygonMode;
223using gl::glPolygonOffset;
224using gl::glPrimitiveRestartIndex;
225using gl::glProvokingVertex;
226using gl::glQueryCounter;
227using gl::glReadBuffer;
228using gl::glReadPixels;
229using gl::glRenderbufferStorage;
230using gl::glRenderbufferStorageMultisample;
231using gl::glSampleCoverage;
232using gl::glSampleMaski;
233using gl::glSamplerParameterIiv;
234using gl::glSamplerParameterIuiv;
235using gl::glSamplerParameterf;
236using gl::glSamplerParameterfv;
237using gl::glSamplerParameteri;
238using gl::glSamplerParameteriv;
239using gl::glScissor;
240using gl::glSecondaryColorP3ui;
241using gl::glSecondaryColorP3uiv;
242using gl::glShaderSource;
243using gl::glStencilFunc;
244using gl::glStencilFuncSeparate;
245using gl::glStencilMask;
246using gl::glStencilMaskSeparate;
247using gl::glStencilOp;
248using gl::glStencilOpSeparate;
249using gl::glTexBuffer;
250using gl::glTexCoordP1ui;
251using gl::glTexCoordP1uiv;
252using gl::glTexCoordP2ui;
253using gl::glTexCoordP2uiv;
254using gl::glTexCoordP3ui;
255using gl::glTexCoordP3uiv;
256using gl::glTexCoordP4ui;
257using gl::glTexCoordP4uiv;
258using gl::glTexImage1D;
259using gl::glTexImage2D;
260using gl::glTexImage2DMultisample;
261using gl::glTexImage3D;
262using gl::glTexImage3DMultisample;
263using gl::glTexParameterIiv;
264using gl::glTexParameterIuiv;
265using gl::glTexParameterf;
266using gl::glTexParameterfv;
267using gl::glTexParameteri;
268using gl::glTexParameteriv;
269using gl::glTexSubImage1D;
270using gl::glTexSubImage2D;
271using gl::glTexSubImage3D;
272using gl::glTransformFeedbackVaryings;
273using gl::glUniform1f;
274using gl::glUniform1fv;
275using gl::glUniform1i;
276using gl::glUniform1iv;
277using gl::glUniform1ui;
278using gl::glUniform1uiv;
279using gl::glUniform2f;
280using gl::glUniform2fv;
281using gl::glUniform2i;
282using gl::glUniform2iv;
283using gl::glUniform2ui;
284using gl::glUniform2uiv;
285using gl::glUniform3f;
286using gl::glUniform3fv;
287using gl::glUniform3i;
288using gl::glUniform3iv;
289using gl::glUniform3ui;
290using gl::glUniform3uiv;
291using gl::glUniform4f;
292using gl::glUniform4fv;
293using gl::glUniform4i;
294using gl::glUniform4iv;
295using gl::glUniform4ui;
296using gl::glUniform4uiv;
297using gl::glUniformBlockBinding;
298using gl::glUniformMatrix2fv;
299using gl::glUniformMatrix2x3fv;
300using gl::glUniformMatrix2x4fv;
301using gl::glUniformMatrix3fv;
302using gl::glUniformMatrix3x2fv;
303using gl::glUniformMatrix3x4fv;
304using gl::glUniformMatrix4fv;
305using gl::glUniformMatrix4x2fv;
306using gl::glUniformMatrix4x3fv;
307using gl::glUnmapBuffer;
308using gl::glUseProgram;
309using gl::glValidateProgram;
310using gl::glVertexAttrib1d;
311using gl::glVertexAttrib1dv;
312using gl::glVertexAttrib1f;
313using gl::glVertexAttrib1fv;
314using gl::glVertexAttrib1s;
315using gl::glVertexAttrib1sv;
316using gl::glVertexAttrib2d;
317using gl::glVertexAttrib2dv;
318using gl::glVertexAttrib2f;
319using gl::glVertexAttrib2fv;
320using gl::glVertexAttrib2s;
321using gl::glVertexAttrib2sv;
322using gl::glVertexAttrib3d;
323using gl::glVertexAttrib3dv;
324using gl::glVertexAttrib3f;
325using gl::glVertexAttrib3fv;
326using gl::glVertexAttrib3s;
327using gl::glVertexAttrib3sv;
328using gl::glVertexAttrib4Nbv;
329using gl::glVertexAttrib4Niv;
330using gl::glVertexAttrib4Nsv;
331using gl::glVertexAttrib4Nub;
332using gl::glVertexAttrib4Nubv;
333using gl::glVertexAttrib4Nuiv;
334using gl::glVertexAttrib4Nusv;
335using gl::glVertexAttrib4bv;
336using gl::glVertexAttrib4d;
337using gl::glVertexAttrib4dv;
338using gl::glVertexAttrib4f;
339using gl::glVertexAttrib4fv;
340using gl::glVertexAttrib4iv;
341using gl::glVertexAttrib4s;
342using gl::glVertexAttrib4sv;
343using gl::glVertexAttrib4ubv;
344using gl::glVertexAttrib4uiv;
345using gl::glVertexAttrib4usv;
346using gl::glVertexAttribDivisor;
347using gl::glVertexAttribI1i;
348using gl::glVertexAttribI1iv;
349using gl::glVertexAttribI1ui;
350using gl::glVertexAttribI1uiv;
351using gl::glVertexAttribI2i;
352using gl::glVertexAttribI2iv;
353using gl::glVertexAttribI2ui;
354using gl::glVertexAttribI2uiv;
355using gl::glVertexAttribI3i;
356using gl::glVertexAttribI3iv;
357using gl::glVertexAttribI3ui;
358using gl::glVertexAttribI3uiv;
359using gl::glVertexAttribI4bv;
360using gl::glVertexAttribI4i;
361using gl::glVertexAttribI4iv;
362using gl::glVertexAttribI4sv;
363using gl::glVertexAttribI4ubv;
364using gl::glVertexAttribI4ui;
365using gl::glVertexAttribI4uiv;
366using gl::glVertexAttribI4usv;
367using gl::glVertexAttribIPointer;
368using gl::glVertexAttribP1ui;
369using gl::glVertexAttribP1uiv;
370using gl::glVertexAttribP2ui;
371using gl::glVertexAttribP2uiv;
372using gl::glVertexAttribP3ui;
373using gl::glVertexAttribP3uiv;
374using gl::glVertexAttribP4ui;
375using gl::glVertexAttribP4uiv;
376using gl::glVertexAttribPointer;
377using gl::glVertexP2ui;
378using gl::glVertexP2uiv;
379using gl::glVertexP3ui;
380using gl::glVertexP3uiv;
381using gl::glVertexP4ui;
382using gl::glVertexP4uiv;
383using gl::glViewport;
384using gl::glWaitSync;
385
386
387} // namespace gl33core
Definition: gl33core/bitfield.h:9