glbinding  2.1.1.000000000000
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl31/functions.h
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1#pragma once
2
3#include <glbinding/nogl.h>
4#include <glbinding/gl/functions.h>
5
6
7namespace gl31
8{
9
10
11using gl::glAccum;
12using gl::glActiveTexture;
13using gl::glAlphaFunc;
14using gl::glAreTexturesResident;
15using gl::glArrayElement;
16using gl::glAttachShader;
17using gl::glBegin;
18using gl::glBeginConditionalRender;
19using gl::glBeginQuery;
20using gl::glBeginTransformFeedback;
21using gl::glBindAttribLocation;
22using gl::glBindBuffer;
23using gl::glBindBufferBase;
24using gl::glBindBufferRange;
25using gl::glBindFragDataLocation;
26using gl::glBindFramebuffer;
27using gl::glBindRenderbuffer;
28using gl::glBindTexture;
29using gl::glBindVertexArray;
30using gl::glBitmap;
31using gl::glBlendColor;
32using gl::glBlendEquation;
33using gl::glBlendEquationSeparate;
34using gl::glBlendFunc;
35using gl::glBlendFuncSeparate;
36using gl::glBlitFramebuffer;
37using gl::glBufferData;
38using gl::glBufferSubData;
39using gl::glCallList;
40using gl::glCallLists;
41using gl::glCheckFramebufferStatus;
42using gl::glClampColor;
43using gl::glClear;
44using gl::glClearAccum;
45using gl::glClearBufferfi;
46using gl::glClearBufferfv;
47using gl::glClearBufferiv;
48using gl::glClearBufferuiv;
49using gl::glClearColor;
50using gl::glClearDepth;
51using gl::glClearIndex;
52using gl::glClearStencil;
53using gl::glClientActiveTexture;
54using gl::glClipPlane;
55using gl::glColor3b;
56using gl::glColor3bv;
57using gl::glColor3d;
58using gl::glColor3dv;
59using gl::glColor3f;
60using gl::glColor3fv;
61using gl::glColor3i;
62using gl::glColor3iv;
63using gl::glColor3s;
64using gl::glColor3sv;
65using gl::glColor3ub;
66using gl::glColor3ubv;
67using gl::glColor3ui;
68using gl::glColor3uiv;
69using gl::glColor3us;
70using gl::glColor3usv;
71using gl::glColor4b;
72using gl::glColor4bv;
73using gl::glColor4d;
74using gl::glColor4dv;
75using gl::glColor4f;
76using gl::glColor4fv;
77using gl::glColor4i;
78using gl::glColor4iv;
79using gl::glColor4s;
80using gl::glColor4sv;
81using gl::glColor4ub;
82using gl::glColor4ubv;
83using gl::glColor4ui;
84using gl::glColor4uiv;
85using gl::glColor4us;
86using gl::glColor4usv;
87using gl::glColorMask;
88using gl::glColorMaski;
89using gl::glColorMaterial;
90using gl::glColorPointer;
91using gl::glCompileShader;
92using gl::glCompressedTexImage1D;
93using gl::glCompressedTexImage2D;
94using gl::glCompressedTexImage3D;
95using gl::glCompressedTexSubImage1D;
96using gl::glCompressedTexSubImage2D;
97using gl::glCompressedTexSubImage3D;
98using gl::glCopyBufferSubData;
99using gl::glCopyPixels;
100using gl::glCopyTexImage1D;
101using gl::glCopyTexImage2D;
102using gl::glCopyTexSubImage1D;
103using gl::glCopyTexSubImage2D;
104using gl::glCopyTexSubImage3D;
105using gl::glCreateProgram;
106using gl::glCreateShader;
107using gl::glCullFace;
108using gl::glDeleteBuffers;
109using gl::glDeleteFramebuffers;
110using gl::glDeleteLists;
111using gl::glDeleteProgram;
112using gl::glDeleteQueries;
113using gl::glDeleteRenderbuffers;
114using gl::glDeleteShader;
115using gl::glDeleteTextures;
116using gl::glDeleteVertexArrays;
117using gl::glDepthFunc;
118using gl::glDepthMask;
119using gl::glDepthRange;
120using gl::glDetachShader;
121using gl::glDisable;
122using gl::glDisableClientState;
123using gl::glDisableVertexAttribArray;
124using gl::glDisablei;
125using gl::glDrawArrays;
126using gl::glDrawArraysInstanced;
127using gl::glDrawBuffer;
128using gl::glDrawBuffers;
129using gl::glDrawElements;
130using gl::glDrawElementsInstanced;
131using gl::glDrawPixels;
132using gl::glDrawRangeElements;
133using gl::glEdgeFlag;
134using gl::glEdgeFlagPointer;
135using gl::glEdgeFlagv;
136using gl::glEnable;
137using gl::glEnableClientState;
138using gl::glEnableVertexAttribArray;
139using gl::glEnablei;
140using gl::glEnd;
141using gl::glEndConditionalRender;
142using gl::glEndList;
143using gl::glEndQuery;
144using gl::glEndTransformFeedback;
145using gl::glEvalCoord1d;
146using gl::glEvalCoord1dv;
147using gl::glEvalCoord1f;
148using gl::glEvalCoord1fv;
149using gl::glEvalCoord2d;
150using gl::glEvalCoord2dv;
151using gl::glEvalCoord2f;
152using gl::glEvalCoord2fv;
153using gl::glEvalMesh1;
154using gl::glEvalMesh2;
155using gl::glEvalPoint1;
156using gl::glEvalPoint2;
157using gl::glFeedbackBuffer;
158using gl::glFinish;
159using gl::glFlush;
160using gl::glFlushMappedBufferRange;
161using gl::glFogCoordPointer;
162using gl::glFogCoordd;
163using gl::glFogCoorddv;
164using gl::glFogCoordf;
165using gl::glFogCoordfv;
166using gl::glFogf;
167using gl::glFogfv;
168using gl::glFogi;
169using gl::glFogiv;
170using gl::glFramebufferRenderbuffer;
171using gl::glFramebufferTexture1D;
172using gl::glFramebufferTexture2D;
173using gl::glFramebufferTexture3D;
174using gl::glFramebufferTextureLayer;
175using gl::glFrontFace;
176using gl::glFrustum;
177using gl::glGenBuffers;
178using gl::glGenFramebuffers;
179using gl::glGenLists;
180using gl::glGenQueries;
181using gl::glGenRenderbuffers;
182using gl::glGenTextures;
183using gl::glGenVertexArrays;
184using gl::glGenerateMipmap;
185using gl::glGetActiveAttrib;
186using gl::glGetActiveUniform;
187using gl::glGetActiveUniformBlockName;
188using gl::glGetActiveUniformBlockiv;
189using gl::glGetActiveUniformName;
190using gl::glGetActiveUniformsiv;
191using gl::glGetAttachedShaders;
192using gl::glGetAttribLocation;
193using gl::glGetBooleani_v;
194using gl::glGetBooleanv;
195using gl::glGetBufferParameteriv;
196using gl::glGetBufferPointerv;
197using gl::glGetBufferSubData;
198using gl::glGetClipPlane;
199using gl::glGetCompressedTexImage;
200using gl::glGetDoublev;
201using gl::glGetError;
202using gl::glGetFloatv;
203using gl::glGetFragDataLocation;
204using gl::glGetFramebufferAttachmentParameteriv;
205using gl::glGetIntegeri_v;
206using gl::glGetIntegerv;
207using gl::glGetLightfv;
208using gl::glGetLightiv;
209using gl::glGetMapdv;
210using gl::glGetMapfv;
211using gl::glGetMapiv;
212using gl::glGetMaterialfv;
213using gl::glGetMaterialiv;
214using gl::glGetPixelMapfv;
215using gl::glGetPixelMapuiv;
216using gl::glGetPixelMapusv;
217using gl::glGetPointerv;
218using gl::glGetPolygonStipple;
219using gl::glGetProgramInfoLog;
220using gl::glGetProgramiv;
221using gl::glGetQueryObjectiv;
222using gl::glGetQueryObjectuiv;
223using gl::glGetQueryiv;
224using gl::glGetRenderbufferParameteriv;
225using gl::glGetShaderInfoLog;
226using gl::glGetShaderSource;
227using gl::glGetShaderiv;
228using gl::glGetString;
229using gl::glGetStringi;
230using gl::glGetTexEnvfv;
231using gl::glGetTexEnviv;
232using gl::glGetTexGendv;
233using gl::glGetTexGenfv;
234using gl::glGetTexGeniv;
235using gl::glGetTexImage;
236using gl::glGetTexLevelParameterfv;
237using gl::glGetTexLevelParameteriv;
238using gl::glGetTexParameterIiv;
239using gl::glGetTexParameterIuiv;
240using gl::glGetTexParameterfv;
241using gl::glGetTexParameteriv;
242using gl::glGetTransformFeedbackVarying;
243using gl::glGetUniformBlockIndex;
244using gl::glGetUniformIndices;
245using gl::glGetUniformLocation;
246using gl::glGetUniformfv;
247using gl::glGetUniformiv;
248using gl::glGetUniformuiv;
249using gl::glGetVertexAttribIiv;
250using gl::glGetVertexAttribIuiv;
251using gl::glGetVertexAttribPointerv;
252using gl::glGetVertexAttribdv;
253using gl::glGetVertexAttribfv;
254using gl::glGetVertexAttribiv;
255using gl::glHint;
256using gl::glIndexMask;
257using gl::glIndexPointer;
258using gl::glIndexd;
259using gl::glIndexdv;
260using gl::glIndexf;
261using gl::glIndexfv;
262using gl::glIndexi;
263using gl::glIndexiv;
264using gl::glIndexs;
265using gl::glIndexsv;
266using gl::glIndexub;
267using gl::glIndexubv;
268using gl::glInitNames;
269using gl::glInterleavedArrays;
270using gl::glIsBuffer;
271using gl::glIsEnabled;
272using gl::glIsEnabledi;
273using gl::glIsFramebuffer;
274using gl::glIsList;
275using gl::glIsProgram;
276using gl::glIsQuery;
277using gl::glIsRenderbuffer;
278using gl::glIsShader;
279using gl::glIsTexture;
280using gl::glIsVertexArray;
281using gl::glLightModelf;
282using gl::glLightModelfv;
283using gl::glLightModeli;
284using gl::glLightModeliv;
285using gl::glLightf;
286using gl::glLightfv;
287using gl::glLighti;
288using gl::glLightiv;
289using gl::glLineStipple;
290using gl::glLineWidth;
291using gl::glLinkProgram;
292using gl::glListBase;
293using gl::glLoadIdentity;
294using gl::glLoadMatrixd;
295using gl::glLoadMatrixf;
296using gl::glLoadName;
297using gl::glLoadTransposeMatrixd;
298using gl::glLoadTransposeMatrixf;
299using gl::glLogicOp;
300using gl::glMap1d;
301using gl::glMap1f;
302using gl::glMap2d;
303using gl::glMap2f;
304using gl::glMapBuffer;
305using gl::glMapBufferRange;
306using gl::glMapGrid1d;
307using gl::glMapGrid1f;
308using gl::glMapGrid2d;
309using gl::glMapGrid2f;
310using gl::glMaterialf;
311using gl::glMaterialfv;
312using gl::glMateriali;
313using gl::glMaterialiv;
314using gl::glMatrixMode;
315using gl::glMultMatrixd;
316using gl::glMultMatrixf;
317using gl::glMultTransposeMatrixd;
318using gl::glMultTransposeMatrixf;
319using gl::glMultiDrawArrays;
320using gl::glMultiDrawElements;
321using gl::glMultiTexCoord1d;
322using gl::glMultiTexCoord1dv;
323using gl::glMultiTexCoord1f;
324using gl::glMultiTexCoord1fv;
325using gl::glMultiTexCoord1i;
326using gl::glMultiTexCoord1iv;
327using gl::glMultiTexCoord1s;
328using gl::glMultiTexCoord1sv;
329using gl::glMultiTexCoord2d;
330using gl::glMultiTexCoord2dv;
331using gl::glMultiTexCoord2f;
332using gl::glMultiTexCoord2fv;
333using gl::glMultiTexCoord2i;
334using gl::glMultiTexCoord2iv;
335using gl::glMultiTexCoord2s;
336using gl::glMultiTexCoord2sv;
337using gl::glMultiTexCoord3d;
338using gl::glMultiTexCoord3dv;
339using gl::glMultiTexCoord3f;
340using gl::glMultiTexCoord3fv;
341using gl::glMultiTexCoord3i;
342using gl::glMultiTexCoord3iv;
343using gl::glMultiTexCoord3s;
344using gl::glMultiTexCoord3sv;
345using gl::glMultiTexCoord4d;
346using gl::glMultiTexCoord4dv;
347using gl::glMultiTexCoord4f;
348using gl::glMultiTexCoord4fv;
349using gl::glMultiTexCoord4i;
350using gl::glMultiTexCoord4iv;
351using gl::glMultiTexCoord4s;
352using gl::glMultiTexCoord4sv;
353using gl::glNewList;
354using gl::glNormal3b;
355using gl::glNormal3bv;
356using gl::glNormal3d;
357using gl::glNormal3dv;
358using gl::glNormal3f;
359using gl::glNormal3fv;
360using gl::glNormal3i;
361using gl::glNormal3iv;
362using gl::glNormal3s;
363using gl::glNormal3sv;
364using gl::glNormalPointer;
365using gl::glOrtho;
366using gl::glPassThrough;
367using gl::glPixelMapfv;
368using gl::glPixelMapuiv;
369using gl::glPixelMapusv;
370using gl::glPixelStoref;
371using gl::glPixelStorei;
372using gl::glPixelTransferf;
373using gl::glPixelTransferi;
374using gl::glPixelZoom;
375using gl::glPointParameterf;
376using gl::glPointParameterfv;
377using gl::glPointParameteri;
378using gl::glPointParameteriv;
379using gl::glPointSize;
380using gl::glPolygonMode;
381using gl::glPolygonOffset;
382using gl::glPolygonStipple;
383using gl::glPopAttrib;
384using gl::glPopClientAttrib;
385using gl::glPopMatrix;
386using gl::glPopName;
387using gl::glPrimitiveRestartIndex;
388using gl::glPrioritizeTextures;
389using gl::glPushAttrib;
390using gl::glPushClientAttrib;
391using gl::glPushMatrix;
392using gl::glPushName;
393using gl::glRasterPos2d;
394using gl::glRasterPos2dv;
395using gl::glRasterPos2f;
396using gl::glRasterPos2fv;
397using gl::glRasterPos2i;
398using gl::glRasterPos2iv;
399using gl::glRasterPos2s;
400using gl::glRasterPos2sv;
401using gl::glRasterPos3d;
402using gl::glRasterPos3dv;
403using gl::glRasterPos3f;
404using gl::glRasterPos3fv;
405using gl::glRasterPos3i;
406using gl::glRasterPos3iv;
407using gl::glRasterPos3s;
408using gl::glRasterPos3sv;
409using gl::glRasterPos4d;
410using gl::glRasterPos4dv;
411using gl::glRasterPos4f;
412using gl::glRasterPos4fv;
413using gl::glRasterPos4i;
414using gl::glRasterPos4iv;
415using gl::glRasterPos4s;
416using gl::glRasterPos4sv;
417using gl::glReadBuffer;
418using gl::glReadPixels;
419using gl::glRectd;
420using gl::glRectdv;
421using gl::glRectf;
422using gl::glRectfv;
423using gl::glRecti;
424using gl::glRectiv;
425using gl::glRects;
426using gl::glRectsv;
427using gl::glRenderMode;
428using gl::glRenderbufferStorage;
429using gl::glRenderbufferStorageMultisample;
430using gl::glRotated;
431using gl::glRotatef;
432using gl::glSampleCoverage;
433using gl::glScaled;
434using gl::glScalef;
435using gl::glScissor;
436using gl::glSecondaryColor3b;
437using gl::glSecondaryColor3bv;
438using gl::glSecondaryColor3d;
439using gl::glSecondaryColor3dv;
440using gl::glSecondaryColor3f;
441using gl::glSecondaryColor3fv;
442using gl::glSecondaryColor3i;
443using gl::glSecondaryColor3iv;
444using gl::glSecondaryColor3s;
445using gl::glSecondaryColor3sv;
446using gl::glSecondaryColor3ub;
447using gl::glSecondaryColor3ubv;
448using gl::glSecondaryColor3ui;
449using gl::glSecondaryColor3uiv;
450using gl::glSecondaryColor3us;
451using gl::glSecondaryColor3usv;
452using gl::glSecondaryColorPointer;
453using gl::glSelectBuffer;
454using gl::glShadeModel;
455using gl::glShaderSource;
456using gl::glStencilFunc;
457using gl::glStencilFuncSeparate;
458using gl::glStencilMask;
459using gl::glStencilMaskSeparate;
460using gl::glStencilOp;
461using gl::glStencilOpSeparate;
462using gl::glTexBuffer;
463using gl::glTexCoord1d;
464using gl::glTexCoord1dv;
465using gl::glTexCoord1f;
466using gl::glTexCoord1fv;
467using gl::glTexCoord1i;
468using gl::glTexCoord1iv;
469using gl::glTexCoord1s;
470using gl::glTexCoord1sv;
471using gl::glTexCoord2d;
472using gl::glTexCoord2dv;
473using gl::glTexCoord2f;
474using gl::glTexCoord2fv;
475using gl::glTexCoord2i;
476using gl::glTexCoord2iv;
477using gl::glTexCoord2s;
478using gl::glTexCoord2sv;
479using gl::glTexCoord3d;
480using gl::glTexCoord3dv;
481using gl::glTexCoord3f;
482using gl::glTexCoord3fv;
483using gl::glTexCoord3i;
484using gl::glTexCoord3iv;
485using gl::glTexCoord3s;
486using gl::glTexCoord3sv;
487using gl::glTexCoord4d;
488using gl::glTexCoord4dv;
489using gl::glTexCoord4f;
490using gl::glTexCoord4fv;
491using gl::glTexCoord4i;
492using gl::glTexCoord4iv;
493using gl::glTexCoord4s;
494using gl::glTexCoord4sv;
495using gl::glTexCoordPointer;
496using gl::glTexEnvf;
497using gl::glTexEnvfv;
498using gl::glTexEnvi;
499using gl::glTexEnviv;
500using gl::glTexGend;
501using gl::glTexGendv;
502using gl::glTexGenf;
503using gl::glTexGenfv;
504using gl::glTexGeni;
505using gl::glTexGeniv;
506using gl::glTexImage1D;
507using gl::glTexImage2D;
508using gl::glTexImage3D;
509using gl::glTexParameterIiv;
510using gl::glTexParameterIuiv;
511using gl::glTexParameterf;
512using gl::glTexParameterfv;
513using gl::glTexParameteri;
514using gl::glTexParameteriv;
515using gl::glTexSubImage1D;
516using gl::glTexSubImage2D;
517using gl::glTexSubImage3D;
518using gl::glTransformFeedbackVaryings;
519using gl::glTranslated;
520using gl::glTranslatef;
521using gl::glUniform1f;
522using gl::glUniform1fv;
523using gl::glUniform1i;
524using gl::glUniform1iv;
525using gl::glUniform1ui;
526using gl::glUniform1uiv;
527using gl::glUniform2f;
528using gl::glUniform2fv;
529using gl::glUniform2i;
530using gl::glUniform2iv;
531using gl::glUniform2ui;
532using gl::glUniform2uiv;
533using gl::glUniform3f;
534using gl::glUniform3fv;
535using gl::glUniform3i;
536using gl::glUniform3iv;
537using gl::glUniform3ui;
538using gl::glUniform3uiv;
539using gl::glUniform4f;
540using gl::glUniform4fv;
541using gl::glUniform4i;
542using gl::glUniform4iv;
543using gl::glUniform4ui;
544using gl::glUniform4uiv;
545using gl::glUniformBlockBinding;
546using gl::glUniformMatrix2fv;
547using gl::glUniformMatrix2x3fv;
548using gl::glUniformMatrix2x4fv;
549using gl::glUniformMatrix3fv;
550using gl::glUniformMatrix3x2fv;
551using gl::glUniformMatrix3x4fv;
552using gl::glUniformMatrix4fv;
553using gl::glUniformMatrix4x2fv;
554using gl::glUniformMatrix4x3fv;
555using gl::glUnmapBuffer;
556using gl::glUseProgram;
557using gl::glValidateProgram;
558using gl::glVertex2d;
559using gl::glVertex2dv;
560using gl::glVertex2f;
561using gl::glVertex2fv;
562using gl::glVertex2i;
563using gl::glVertex2iv;
564using gl::glVertex2s;
565using gl::glVertex2sv;
566using gl::glVertex3d;
567using gl::glVertex3dv;
568using gl::glVertex3f;
569using gl::glVertex3fv;
570using gl::glVertex3i;
571using gl::glVertex3iv;
572using gl::glVertex3s;
573using gl::glVertex3sv;
574using gl::glVertex4d;
575using gl::glVertex4dv;
576using gl::glVertex4f;
577using gl::glVertex4fv;
578using gl::glVertex4i;
579using gl::glVertex4iv;
580using gl::glVertex4s;
581using gl::glVertex4sv;
582using gl::glVertexAttrib1d;
583using gl::glVertexAttrib1dv;
584using gl::glVertexAttrib1f;
585using gl::glVertexAttrib1fv;
586using gl::glVertexAttrib1s;
587using gl::glVertexAttrib1sv;
588using gl::glVertexAttrib2d;
589using gl::glVertexAttrib2dv;
590using gl::glVertexAttrib2f;
591using gl::glVertexAttrib2fv;
592using gl::glVertexAttrib2s;
593using gl::glVertexAttrib2sv;
594using gl::glVertexAttrib3d;
595using gl::glVertexAttrib3dv;
596using gl::glVertexAttrib3f;
597using gl::glVertexAttrib3fv;
598using gl::glVertexAttrib3s;
599using gl::glVertexAttrib3sv;
600using gl::glVertexAttrib4Nbv;
601using gl::glVertexAttrib4Niv;
602using gl::glVertexAttrib4Nsv;
603using gl::glVertexAttrib4Nub;
604using gl::glVertexAttrib4Nubv;
605using gl::glVertexAttrib4Nuiv;
606using gl::glVertexAttrib4Nusv;
607using gl::glVertexAttrib4bv;
608using gl::glVertexAttrib4d;
609using gl::glVertexAttrib4dv;
610using gl::glVertexAttrib4f;
611using gl::glVertexAttrib4fv;
612using gl::glVertexAttrib4iv;
613using gl::glVertexAttrib4s;
614using gl::glVertexAttrib4sv;
615using gl::glVertexAttrib4ubv;
616using gl::glVertexAttrib4uiv;
617using gl::glVertexAttrib4usv;
618using gl::glVertexAttribI1i;
619using gl::glVertexAttribI1iv;
620using gl::glVertexAttribI1ui;
621using gl::glVertexAttribI1uiv;
622using gl::glVertexAttribI2i;
623using gl::glVertexAttribI2iv;
624using gl::glVertexAttribI2ui;
625using gl::glVertexAttribI2uiv;
626using gl::glVertexAttribI3i;
627using gl::glVertexAttribI3iv;
628using gl::glVertexAttribI3ui;
629using gl::glVertexAttribI3uiv;
630using gl::glVertexAttribI4bv;
631using gl::glVertexAttribI4i;
632using gl::glVertexAttribI4iv;
633using gl::glVertexAttribI4sv;
634using gl::glVertexAttribI4ubv;
635using gl::glVertexAttribI4ui;
636using gl::glVertexAttribI4uiv;
637using gl::glVertexAttribI4usv;
638using gl::glVertexAttribIPointer;
639using gl::glVertexAttribPointer;
640using gl::glVertexPointer;
641using gl::glViewport;
642using gl::glWindowPos2d;
643using gl::glWindowPos2dv;
644using gl::glWindowPos2f;
645using gl::glWindowPos2fv;
646using gl::glWindowPos2i;
647using gl::glWindowPos2iv;
648using gl::glWindowPos2s;
649using gl::glWindowPos2sv;
650using gl::glWindowPos3d;
651using gl::glWindowPos3dv;
652using gl::glWindowPos3f;
653using gl::glWindowPos3fv;
654using gl::glWindowPos3i;
655using gl::glWindowPos3iv;
656using gl::glWindowPos3s;
657using gl::glWindowPos3sv;
658
659
660} // namespace gl31
Definition: gl31/bitfield.h:9