glbinding  2.1.1.000000000000
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl41/bitfield.h
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1#pragma once
2
3#include <glbinding/nogl.h>
4
5#include <glbinding/gl/bitfield.h>
6
7
8namespace gl41
9{
10
11
12// import bitfields to namespace
13using gl::GL_NONE_BIT;
14using gl::GL_CLIENT_PIXEL_STORE_BIT;
15using gl::GL_CONTEXT_CORE_PROFILE_BIT;
16using gl::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
17using gl::GL_CURRENT_BIT;
18using gl::GL_SYNC_FLUSH_COMMANDS_BIT;
19using gl::GL_VERTEX_SHADER_BIT;
20using gl::GL_CLIENT_VERTEX_ARRAY_BIT;
21using gl::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
22using gl::GL_FRAGMENT_SHADER_BIT;
23using gl::GL_POINT_BIT;
24using gl::GL_GEOMETRY_SHADER_BIT;
25using gl::GL_LINE_BIT;
26using gl::GL_POLYGON_BIT;
27using gl::GL_TESS_CONTROL_SHADER_BIT;
28using gl::GL_POLYGON_STIPPLE_BIT;
29using gl::GL_TESS_EVALUATION_SHADER_BIT;
30using gl::GL_PIXEL_MODE_BIT;
31using gl::GL_LIGHTING_BIT;
32using gl::GL_FOG_BIT;
33using gl::GL_DEPTH_BUFFER_BIT;
34using gl::GL_ACCUM_BUFFER_BIT;
35using gl::GL_STENCIL_BUFFER_BIT;
36using gl::GL_VIEWPORT_BIT;
37using gl::GL_TRANSFORM_BIT;
38using gl::GL_ENABLE_BIT;
39using gl::GL_COLOR_BUFFER_BIT;
40using gl::GL_HINT_BIT;
41using gl::GL_MAP_READ_BIT;
42using gl::GL_EVAL_BIT;
43using gl::GL_MAP_WRITE_BIT;
44using gl::GL_LIST_BIT;
45using gl::GL_MAP_INVALIDATE_RANGE_BIT;
46using gl::GL_TEXTURE_BIT;
47using gl::GL_MAP_INVALIDATE_BUFFER_BIT;
48using gl::GL_SCISSOR_BIT;
49using gl::GL_MAP_FLUSH_EXPLICIT_BIT;
50using gl::GL_MAP_UNSYNCHRONIZED_BIT;
51using gl::GL_MULTISAMPLE_BIT;
52using gl::GL_ALL_ATTRIB_BITS;
53using gl::GL_ALL_SHADER_BITS;
54using gl::GL_CLIENT_ALL_ATTRIB_BITS;
55
56
57} // namespace gl41
Definition: gl41/bitfield.h:9