glbinding  2.1.1.000000000000
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl30ext/bitfield.h
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1#pragma once
2
3#include <glbinding/nogl.h>
4
5#include <glbinding/gl/bitfield.h>
6
7
8namespace gl30ext
9{
10
11
12// import bitfields to namespace
13using gl::GL_NONE_BIT;
14using gl::GL_PERFQUERY_SINGLE_CONTEXT_INTEL;
15using gl::GL_UNUSED_BIT;
16using gl::GL_2X_BIT_ATI;
17using gl::GL_CONTEXT_CORE_PROFILE_BIT;
18using gl::GL_PERFQUERY_GLOBAL_CONTEXT_INTEL;
19using gl::GL_RED_BIT_ATI;
20using gl::GL_SYNC_FLUSH_COMMANDS_BIT;
21using gl::GL_TEXTURE_DEFORMATION_BIT_SGIX;
22using gl::GL_TEXTURE_STORAGE_SPARSE_BIT_AMD;
23using gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
24using gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT;
25using gl::GL_VERTEX_SHADER_BIT;
26using gl::GL_4X_BIT_ATI;
27using gl::GL_COMP_BIT_ATI;
28using gl::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
29using gl::GL_CONTEXT_FLAG_DEBUG_BIT;
30using gl::GL_ELEMENT_ARRAY_BARRIER_BIT;
31using gl::GL_ELEMENT_ARRAY_BARRIER_BIT_EXT;
32using gl::GL_FRAGMENT_SHADER_BIT;
33using gl::GL_GEOMETRY_DEFORMATION_BIT_SGIX;
34using gl::GL_GREEN_BIT_ATI;
35using gl::GL_8X_BIT_ATI;
36using gl::GL_BLUE_BIT_ATI;
37using gl::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT;
38using gl::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
39using gl::GL_GEOMETRY_SHADER_BIT;
40using gl::GL_NEGATE_BIT_ATI;
41using gl::GL_UNIFORM_BARRIER_BIT;
42using gl::GL_UNIFORM_BARRIER_BIT_EXT;
43using gl::GL_VERTEX23_BIT_PGI;
44using gl::GL_BIAS_BIT_ATI;
45using gl::GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
46using gl::GL_HALF_BIT_ATI;
47using gl::GL_TESS_CONTROL_SHADER_BIT;
48using gl::GL_TEXTURE_FETCH_BARRIER_BIT;
49using gl::GL_TEXTURE_FETCH_BARRIER_BIT_EXT;
50using gl::GL_VERTEX4_BIT_PGI;
51using gl::GL_QUARTER_BIT_ATI;
52using gl::GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV;
53using gl::GL_TESS_EVALUATION_SHADER_BIT;
54using gl::GL_COMPUTE_SHADER_BIT;
55using gl::GL_EIGHTH_BIT_ATI;
56using gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
57using gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT;
58using gl::GL_COMMAND_BARRIER_BIT;
59using gl::GL_COMMAND_BARRIER_BIT_EXT;
60using gl::GL_SATURATE_BIT_ATI;
61using gl::GL_PIXEL_BUFFER_BARRIER_BIT;
62using gl::GL_PIXEL_BUFFER_BARRIER_BIT_EXT;
63using gl::GL_TEXTURE_UPDATE_BARRIER_BIT;
64using gl::GL_TEXTURE_UPDATE_BARRIER_BIT_EXT;
65using gl::GL_BUFFER_UPDATE_BARRIER_BIT;
66using gl::GL_BUFFER_UPDATE_BARRIER_BIT_EXT;
67using gl::GL_FRAMEBUFFER_BARRIER_BIT;
68using gl::GL_FRAMEBUFFER_BARRIER_BIT_EXT;
69using gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT;
70using gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT;
71using gl::GL_ATOMIC_COUNTER_BARRIER_BIT;
72using gl::GL_ATOMIC_COUNTER_BARRIER_BIT_EXT;
73using gl::GL_SHADER_STORAGE_BARRIER_BIT;
74using gl::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT;
75using gl::GL_COVERAGE_BUFFER_BIT_NV;
76using gl::GL_QUERY_BUFFER_BARRIER_BIT;
77using gl::GL_COLOR3_BIT_PGI;
78using gl::GL_FONT_X_MIN_BOUNDS_BIT_NV;
79using gl::GL_COLOR4_BIT_PGI;
80using gl::GL_FONT_Y_MIN_BOUNDS_BIT_NV;
81using gl::GL_EDGEFLAG_BIT_PGI;
82using gl::GL_FONT_X_MAX_BOUNDS_BIT_NV;
83using gl::GL_FONT_Y_MAX_BOUNDS_BIT_NV;
84using gl::GL_INDEX_BIT_PGI;
85using gl::GL_FONT_UNITS_PER_EM_BIT_NV;
86using gl::GL_MAT_AMBIENT_BIT_PGI;
87using gl::GL_FONT_ASCENDER_BIT_NV;
88using gl::GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI;
89using gl::GL_MAP_PERSISTENT_BIT;
90using gl::GL_FONT_DESCENDER_BIT_NV;
91using gl::GL_MAT_DIFFUSE_BIT_PGI;
92using gl::GL_MAP_COHERENT_BIT;
93using gl::GL_FONT_HEIGHT_BIT_NV;
94using gl::GL_MAT_EMISSION_BIT_PGI;
95using gl::GL_BOLD_BIT_NV;
96using gl::GL_GLYPH_WIDTH_BIT_NV;
97using gl::GL_DYNAMIC_STORAGE_BIT;
98using gl::GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV;
99using gl::GL_MAT_COLOR_INDEXES_BIT_PGI;
100using gl::GL_GLYPH_HEIGHT_BIT_NV;
101using gl::GL_ITALIC_BIT_NV;
102using gl::GL_CLIENT_STORAGE_BIT;
103using gl::GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV;
104using gl::GL_MAT_SHININESS_BIT_PGI;
105using gl::GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV;
106using gl::GL_SPARSE_STORAGE_BIT_ARB;
107using gl::GL_FONT_UNDERLINE_POSITION_BIT_NV;
108using gl::GL_MAT_SPECULAR_BIT_PGI;
109using gl::GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV;
110using gl::GL_FONT_UNDERLINE_THICKNESS_BIT_NV;
111using gl::GL_NORMAL_BIT_PGI;
112using gl::GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV;
113using gl::GL_GLYPH_HAS_KERNING_BIT_NV;
114using gl::GL_FONT_HAS_KERNING_BIT_NV;
115using gl::GL_TEXCOORD1_BIT_PGI;
116using gl::GL_GLYPH_VERTICAL_BEARING_X_BIT_NV;
117using gl::GL_FONT_NUM_GLYPH_INDICES_BIT_NV;
118using gl::GL_MULTISAMPLE_BIT_3DFX;
119using gl::GL_MULTISAMPLE_BIT_ARB;
120using gl::GL_MULTISAMPLE_BIT_EXT;
121using gl::GL_TEXCOORD2_BIT_PGI;
122using gl::GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV;
123using gl::GL_TEXCOORD3_BIT_PGI;
124using gl::GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV;
125using gl::GL_TEXCOORD4_BIT_PGI;
126using gl::GL_ALL_BARRIER_BITS;
127using gl::GL_ALL_BARRIER_BITS_EXT;
128using gl::GL_ALL_SHADER_BITS;
129
130
131} // namespace gl30ext
Definition: gl30ext/bitfield.h:9