5#include <glbinding/gl/bitfield.h>
14using gl::GL_CLIENT_PIXEL_STORE_BIT;
15using gl::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
16using gl::GL_CURRENT_BIT;
17using gl::GL_CLIENT_VERTEX_ARRAY_BIT;
18using gl::GL_POINT_BIT;
20using gl::GL_POLYGON_BIT;
21using gl::GL_POLYGON_STIPPLE_BIT;
22using gl::GL_PIXEL_MODE_BIT;
23using gl::GL_LIGHTING_BIT;
25using gl::GL_DEPTH_BUFFER_BIT;
26using gl::GL_ACCUM_BUFFER_BIT;
27using gl::GL_STENCIL_BUFFER_BIT;
28using gl::GL_VIEWPORT_BIT;
29using gl::GL_TRANSFORM_BIT;
30using gl::GL_ENABLE_BIT;
31using gl::GL_COLOR_BUFFER_BIT;
33using gl::GL_MAP_READ_BIT;
35using gl::GL_MAP_WRITE_BIT;
37using gl::GL_MAP_INVALIDATE_RANGE_BIT;
38using gl::GL_TEXTURE_BIT;
39using gl::GL_MAP_INVALIDATE_BUFFER_BIT;
40using gl::GL_SCISSOR_BIT;
41using gl::GL_MAP_FLUSH_EXPLICIT_BIT;
42using gl::GL_MAP_UNSYNCHRONIZED_BIT;
43using gl::GL_MULTISAMPLE_BIT;
44using gl::GL_ALL_ATTRIB_BITS;
45using gl::GL_CLIENT_ALL_ATTRIB_BITS;
Definition: gl30/bitfield.h:9