glbinding  2.1.1.000000000000
A C++ binding for the OpenGL API, generated using the gl.xml specification.
gl30/enum.h
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1#pragma once
2
3#include <glbinding/nogl.h>
4
5#include <glbinding/gl/enum.h>
6
7
8namespace gl30
9{
10
11
12// import enums to namespace
13
14
15// AccumOp
16
17using gl::GL_ACCUM;
18using gl::GL_LOAD;
19using gl::GL_RETURN;
20using gl::GL_MULT;
21using gl::GL_ADD;
22
23// AlphaFunction
24
25using gl::GL_NEVER;
26using gl::GL_LESS;
27using gl::GL_EQUAL;
28using gl::GL_LEQUAL;
29using gl::GL_GREATER;
30using gl::GL_NOTEQUAL;
31using gl::GL_GEQUAL;
32using gl::GL_ALWAYS;
33
34// BlendEquationModeEXT
35
36using gl::GL_LOGIC_OP;
37
38// BlendingFactorDest
39
40using gl::GL_ZERO;
41using gl::GL_SRC_COLOR;
42using gl::GL_ONE_MINUS_SRC_COLOR;
43using gl::GL_SRC_ALPHA;
44using gl::GL_ONE_MINUS_SRC_ALPHA;
45using gl::GL_DST_ALPHA;
46using gl::GL_ONE_MINUS_DST_ALPHA;
47using gl::GL_ONE;
48
49// BlendingFactorSrc
50
51// using gl::GL_ZERO; // reuse BlendingFactorDest
52// using gl::GL_SRC_ALPHA; // reuse BlendingFactorDest
53// using gl::GL_ONE_MINUS_SRC_ALPHA; // reuse BlendingFactorDest
54// using gl::GL_DST_ALPHA; // reuse BlendingFactorDest
55// using gl::GL_ONE_MINUS_DST_ALPHA; // reuse BlendingFactorDest
56using gl::GL_DST_COLOR;
57using gl::GL_ONE_MINUS_DST_COLOR;
58using gl::GL_SRC_ALPHA_SATURATE;
59// using gl::GL_ONE; // reuse BlendingFactorDest
60
61// ClipPlaneName
62
63using gl::GL_CLIP_DISTANCE0;
64using gl::GL_CLIP_PLANE0;
65using gl::GL_CLIP_DISTANCE1;
66using gl::GL_CLIP_PLANE1;
67using gl::GL_CLIP_DISTANCE2;
68using gl::GL_CLIP_PLANE2;
69using gl::GL_CLIP_DISTANCE3;
70using gl::GL_CLIP_PLANE3;
71using gl::GL_CLIP_DISTANCE4;
72using gl::GL_CLIP_PLANE4;
73using gl::GL_CLIP_DISTANCE5;
74using gl::GL_CLIP_PLANE5;
75using gl::GL_CLIP_DISTANCE6;
76using gl::GL_CLIP_DISTANCE7;
77
78// ColorMaterialFace
79
80using gl::GL_FRONT;
81using gl::GL_BACK;
82using gl::GL_FRONT_AND_BACK;
83
84// ColorMaterialParameter
85
86using gl::GL_AMBIENT;
87using gl::GL_DIFFUSE;
88using gl::GL_SPECULAR;
89using gl::GL_EMISSION;
90using gl::GL_AMBIENT_AND_DIFFUSE;
91
92// ColorPointerType
93
94using gl::GL_BYTE;
95using gl::GL_UNSIGNED_BYTE;
96using gl::GL_SHORT;
97using gl::GL_UNSIGNED_SHORT;
98using gl::GL_INT;
99using gl::GL_UNSIGNED_INT;
100using gl::GL_FLOAT;
101using gl::GL_DOUBLE;
102
103// CullFaceMode
104
105// using gl::GL_FRONT; // reuse ColorMaterialFace
106// using gl::GL_BACK; // reuse ColorMaterialFace
107// using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
108
109// DepthFunction
110
111// using gl::GL_NEVER; // reuse AlphaFunction
112// using gl::GL_LESS; // reuse AlphaFunction
113// using gl::GL_EQUAL; // reuse AlphaFunction
114// using gl::GL_LEQUAL; // reuse AlphaFunction
115// using gl::GL_GREATER; // reuse AlphaFunction
116// using gl::GL_NOTEQUAL; // reuse AlphaFunction
117// using gl::GL_GEQUAL; // reuse AlphaFunction
118// using gl::GL_ALWAYS; // reuse AlphaFunction
119
120// DrawBufferMode
121
122using gl::GL_NONE;
123using gl::GL_FRONT_LEFT;
124using gl::GL_FRONT_RIGHT;
125using gl::GL_BACK_LEFT;
126using gl::GL_BACK_RIGHT;
127// using gl::GL_FRONT; // reuse ColorMaterialFace
128// using gl::GL_BACK; // reuse ColorMaterialFace
129using gl::GL_LEFT;
130using gl::GL_RIGHT;
131// using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
132using gl::GL_AUX0;
133using gl::GL_AUX1;
134using gl::GL_AUX2;
135using gl::GL_AUX3;
136
137// EnableCap
138
139using gl::GL_POINT_SMOOTH;
140using gl::GL_LINE_SMOOTH;
141using gl::GL_LINE_STIPPLE;
142using gl::GL_POLYGON_SMOOTH;
143using gl::GL_POLYGON_STIPPLE;
144using gl::GL_CULL_FACE;
145using gl::GL_LIGHTING;
146using gl::GL_COLOR_MATERIAL;
147using gl::GL_FOG;
148using gl::GL_DEPTH_TEST;
149using gl::GL_STENCIL_TEST;
150using gl::GL_NORMALIZE;
151using gl::GL_ALPHA_TEST;
152using gl::GL_DITHER;
153using gl::GL_BLEND;
154using gl::GL_INDEX_LOGIC_OP;
155using gl::GL_COLOR_LOGIC_OP;
156using gl::GL_SCISSOR_TEST;
157using gl::GL_TEXTURE_GEN_S;
158using gl::GL_TEXTURE_GEN_T;
159using gl::GL_TEXTURE_GEN_R;
160using gl::GL_TEXTURE_GEN_Q;
161using gl::GL_AUTO_NORMAL;
162using gl::GL_MAP1_COLOR_4;
163using gl::GL_MAP1_INDEX;
164using gl::GL_MAP1_NORMAL;
165using gl::GL_MAP1_TEXTURE_COORD_1;
166using gl::GL_MAP1_TEXTURE_COORD_2;
167using gl::GL_MAP1_TEXTURE_COORD_3;
168using gl::GL_MAP1_TEXTURE_COORD_4;
169using gl::GL_MAP1_VERTEX_3;
170using gl::GL_MAP1_VERTEX_4;
171using gl::GL_MAP2_COLOR_4;
172using gl::GL_MAP2_INDEX;
173using gl::GL_MAP2_NORMAL;
174using gl::GL_MAP2_TEXTURE_COORD_1;
175using gl::GL_MAP2_TEXTURE_COORD_2;
176using gl::GL_MAP2_TEXTURE_COORD_3;
177using gl::GL_MAP2_TEXTURE_COORD_4;
178using gl::GL_MAP2_VERTEX_3;
179using gl::GL_MAP2_VERTEX_4;
180using gl::GL_TEXTURE_1D;
181using gl::GL_TEXTURE_2D;
182using gl::GL_POLYGON_OFFSET_POINT;
183using gl::GL_POLYGON_OFFSET_LINE;
184// using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
185// using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
186// using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
187// using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
188// using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
189// using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
190using gl::GL_LIGHT0;
191using gl::GL_LIGHT1;
192using gl::GL_LIGHT2;
193using gl::GL_LIGHT3;
194using gl::GL_LIGHT4;
195using gl::GL_LIGHT5;
196using gl::GL_LIGHT6;
197using gl::GL_LIGHT7;
198using gl::GL_POLYGON_OFFSET_FILL;
199using gl::GL_VERTEX_ARRAY;
200using gl::GL_NORMAL_ARRAY;
201using gl::GL_COLOR_ARRAY;
202using gl::GL_INDEX_ARRAY;
203using gl::GL_TEXTURE_COORD_ARRAY;
204using gl::GL_EDGE_FLAG_ARRAY;
205
206// ErrorCode
207
208using gl::GL_NO_ERROR;
209using gl::GL_INVALID_ENUM;
210using gl::GL_INVALID_VALUE;
211using gl::GL_INVALID_OPERATION;
212using gl::GL_STACK_OVERFLOW;
213using gl::GL_STACK_UNDERFLOW;
214using gl::GL_OUT_OF_MEMORY;
215using gl::GL_INVALID_FRAMEBUFFER_OPERATION;
216
217// FeedBackToken
218
219using gl::GL_PASS_THROUGH_TOKEN;
220using gl::GL_POINT_TOKEN;
221using gl::GL_LINE_TOKEN;
222using gl::GL_POLYGON_TOKEN;
223using gl::GL_BITMAP_TOKEN;
224using gl::GL_DRAW_PIXEL_TOKEN;
225using gl::GL_COPY_PIXEL_TOKEN;
226using gl::GL_LINE_RESET_TOKEN;
227
228// FeedbackType
229
230using gl::GL_2D;
231using gl::GL_3D;
232using gl::GL_3D_COLOR;
233using gl::GL_3D_COLOR_TEXTURE;
234using gl::GL_4D_COLOR_TEXTURE;
235
236// FogCoordinatePointerType
237
238// using gl::GL_FLOAT; // reuse ColorPointerType
239// using gl::GL_DOUBLE; // reuse ColorPointerType
240
241// FogMode
242
243using gl::GL_EXP;
244using gl::GL_EXP2;
245using gl::GL_LINEAR;
246
247// FogParameter
248
249using gl::GL_FOG_INDEX;
250using gl::GL_FOG_DENSITY;
251using gl::GL_FOG_START;
252using gl::GL_FOG_END;
253using gl::GL_FOG_MODE;
254using gl::GL_FOG_COLOR;
255
256// FogPointerTypeEXT
257
258// using gl::GL_FLOAT; // reuse ColorPointerType
259// using gl::GL_DOUBLE; // reuse ColorPointerType
260
261// FogPointerTypeIBM
262
263// using gl::GL_FLOAT; // reuse ColorPointerType
264// using gl::GL_DOUBLE; // reuse ColorPointerType
265
266// FrontFaceDirection
267
268using gl::GL_CW;
269using gl::GL_CCW;
270
271// GetMapQuery
272
273using gl::GL_COEFF;
274using gl::GL_ORDER;
275using gl::GL_DOMAIN;
276
277// GetPName
278
279using gl::GL_CURRENT_COLOR;
280using gl::GL_CURRENT_INDEX;
281using gl::GL_CURRENT_NORMAL;
282using gl::GL_CURRENT_TEXTURE_COORDS;
283using gl::GL_CURRENT_RASTER_COLOR;
284using gl::GL_CURRENT_RASTER_INDEX;
285using gl::GL_CURRENT_RASTER_TEXTURE_COORDS;
286using gl::GL_CURRENT_RASTER_POSITION;
287using gl::GL_CURRENT_RASTER_POSITION_VALID;
288using gl::GL_CURRENT_RASTER_DISTANCE;
289// using gl::GL_POINT_SMOOTH; // reuse EnableCap
290using gl::GL_POINT_SIZE;
291using gl::GL_POINT_SIZE_RANGE;
292using gl::GL_SMOOTH_POINT_SIZE_RANGE;
293using gl::GL_POINT_SIZE_GRANULARITY;
294using gl::GL_SMOOTH_POINT_SIZE_GRANULARITY;
295// using gl::GL_LINE_SMOOTH; // reuse EnableCap
296using gl::GL_LINE_WIDTH;
297using gl::GL_LINE_WIDTH_RANGE;
298using gl::GL_SMOOTH_LINE_WIDTH_RANGE;
299using gl::GL_LINE_WIDTH_GRANULARITY;
300using gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY;
301// using gl::GL_LINE_STIPPLE; // reuse EnableCap
302using gl::GL_LINE_STIPPLE_PATTERN;
303using gl::GL_LINE_STIPPLE_REPEAT;
304using gl::GL_LIST_MODE;
305using gl::GL_MAX_LIST_NESTING;
306using gl::GL_LIST_BASE;
307using gl::GL_LIST_INDEX;
308using gl::GL_POLYGON_MODE;
309// using gl::GL_POLYGON_SMOOTH; // reuse EnableCap
310// using gl::GL_POLYGON_STIPPLE; // reuse EnableCap
311using gl::GL_EDGE_FLAG;
312// using gl::GL_CULL_FACE; // reuse EnableCap
313using gl::GL_CULL_FACE_MODE;
314using gl::GL_FRONT_FACE;
315// using gl::GL_LIGHTING; // reuse EnableCap
316using gl::GL_LIGHT_MODEL_LOCAL_VIEWER;
317using gl::GL_LIGHT_MODEL_TWO_SIDE;
318using gl::GL_LIGHT_MODEL_AMBIENT;
319using gl::GL_SHADE_MODEL;
320using gl::GL_COLOR_MATERIAL_FACE;
321using gl::GL_COLOR_MATERIAL_PARAMETER;
322// using gl::GL_COLOR_MATERIAL; // reuse EnableCap
323// using gl::GL_FOG; // reuse EnableCap
324// using gl::GL_FOG_INDEX; // reuse FogParameter
325// using gl::GL_FOG_DENSITY; // reuse FogParameter
326// using gl::GL_FOG_START; // reuse FogParameter
327// using gl::GL_FOG_END; // reuse FogParameter
328// using gl::GL_FOG_MODE; // reuse FogParameter
329// using gl::GL_FOG_COLOR; // reuse FogParameter
330using gl::GL_DEPTH_RANGE;
331// using gl::GL_DEPTH_TEST; // reuse EnableCap
332using gl::GL_DEPTH_WRITEMASK;
333using gl::GL_DEPTH_CLEAR_VALUE;
334using gl::GL_DEPTH_FUNC;
335using gl::GL_ACCUM_CLEAR_VALUE;
336// using gl::GL_STENCIL_TEST; // reuse EnableCap
337using gl::GL_STENCIL_CLEAR_VALUE;
338using gl::GL_STENCIL_FUNC;
339using gl::GL_STENCIL_VALUE_MASK;
340using gl::GL_STENCIL_FAIL;
341using gl::GL_STENCIL_PASS_DEPTH_FAIL;
342using gl::GL_STENCIL_PASS_DEPTH_PASS;
343using gl::GL_STENCIL_REF;
344using gl::GL_STENCIL_WRITEMASK;
345using gl::GL_MATRIX_MODE;
346// using gl::GL_NORMALIZE; // reuse EnableCap
347using gl::GL_VIEWPORT;
348using gl::GL_MODELVIEW_STACK_DEPTH;
349using gl::GL_PROJECTION_STACK_DEPTH;
350using gl::GL_TEXTURE_STACK_DEPTH;
351using gl::GL_MODELVIEW_MATRIX;
352using gl::GL_PROJECTION_MATRIX;
353using gl::GL_TEXTURE_MATRIX;
354using gl::GL_ATTRIB_STACK_DEPTH;
355using gl::GL_CLIENT_ATTRIB_STACK_DEPTH;
356// using gl::GL_ALPHA_TEST; // reuse EnableCap
357using gl::GL_ALPHA_TEST_FUNC;
358using gl::GL_ALPHA_TEST_REF;
359// using gl::GL_DITHER; // reuse EnableCap
360using gl::GL_BLEND_DST;
361using gl::GL_BLEND_SRC;
362// using gl::GL_BLEND; // reuse EnableCap
363using gl::GL_LOGIC_OP_MODE;
364// using gl::GL_INDEX_LOGIC_OP; // reuse EnableCap
365// using gl::GL_LOGIC_OP; // reuse BlendEquationModeEXT
366// using gl::GL_COLOR_LOGIC_OP; // reuse EnableCap
367using gl::GL_AUX_BUFFERS;
368using gl::GL_DRAW_BUFFER;
369using gl::GL_READ_BUFFER;
370using gl::GL_SCISSOR_BOX;
371// using gl::GL_SCISSOR_TEST; // reuse EnableCap
372using gl::GL_INDEX_CLEAR_VALUE;
373using gl::GL_INDEX_WRITEMASK;
374using gl::GL_COLOR_CLEAR_VALUE;
375using gl::GL_COLOR_WRITEMASK;
376using gl::GL_INDEX_MODE;
377using gl::GL_RGBA_MODE;
378using gl::GL_DOUBLEBUFFER;
379using gl::GL_STEREO;
380using gl::GL_RENDER_MODE;
381using gl::GL_PERSPECTIVE_CORRECTION_HINT;
382using gl::GL_POINT_SMOOTH_HINT;
383using gl::GL_LINE_SMOOTH_HINT;
384using gl::GL_POLYGON_SMOOTH_HINT;
385using gl::GL_FOG_HINT;
386// using gl::GL_TEXTURE_GEN_S; // reuse EnableCap
387// using gl::GL_TEXTURE_GEN_T; // reuse EnableCap
388// using gl::GL_TEXTURE_GEN_R; // reuse EnableCap
389// using gl::GL_TEXTURE_GEN_Q; // reuse EnableCap
390using gl::GL_PIXEL_MAP_I_TO_I_SIZE;
391using gl::GL_PIXEL_MAP_S_TO_S_SIZE;
392using gl::GL_PIXEL_MAP_I_TO_R_SIZE;
393using gl::GL_PIXEL_MAP_I_TO_G_SIZE;
394using gl::GL_PIXEL_MAP_I_TO_B_SIZE;
395using gl::GL_PIXEL_MAP_I_TO_A_SIZE;
396using gl::GL_PIXEL_MAP_R_TO_R_SIZE;
397using gl::GL_PIXEL_MAP_G_TO_G_SIZE;
398using gl::GL_PIXEL_MAP_B_TO_B_SIZE;
399using gl::GL_PIXEL_MAP_A_TO_A_SIZE;
400using gl::GL_UNPACK_SWAP_BYTES;
401using gl::GL_UNPACK_LSB_FIRST;
402using gl::GL_UNPACK_ROW_LENGTH;
403using gl::GL_UNPACK_SKIP_ROWS;
404using gl::GL_UNPACK_SKIP_PIXELS;
405using gl::GL_UNPACK_ALIGNMENT;
406using gl::GL_PACK_SWAP_BYTES;
407using gl::GL_PACK_LSB_FIRST;
408using gl::GL_PACK_ROW_LENGTH;
409using gl::GL_PACK_SKIP_ROWS;
410using gl::GL_PACK_SKIP_PIXELS;
411using gl::GL_PACK_ALIGNMENT;
412using gl::GL_MAP_COLOR;
413using gl::GL_MAP_STENCIL;
414using gl::GL_INDEX_SHIFT;
415using gl::GL_INDEX_OFFSET;
416using gl::GL_RED_SCALE;
417using gl::GL_RED_BIAS;
418using gl::GL_ZOOM_X;
419using gl::GL_ZOOM_Y;
420using gl::GL_GREEN_SCALE;
421using gl::GL_GREEN_BIAS;
422using gl::GL_BLUE_SCALE;
423using gl::GL_BLUE_BIAS;
424using gl::GL_ALPHA_SCALE;
425using gl::GL_ALPHA_BIAS;
426using gl::GL_DEPTH_SCALE;
427using gl::GL_DEPTH_BIAS;
428using gl::GL_MAX_EVAL_ORDER;
429using gl::GL_MAX_LIGHTS;
430using gl::GL_MAX_CLIP_DISTANCES;
431using gl::GL_MAX_CLIP_PLANES;
432using gl::GL_MAX_TEXTURE_SIZE;
433using gl::GL_MAX_PIXEL_MAP_TABLE;
434using gl::GL_MAX_ATTRIB_STACK_DEPTH;
435using gl::GL_MAX_MODELVIEW_STACK_DEPTH;
436using gl::GL_MAX_NAME_STACK_DEPTH;
437using gl::GL_MAX_PROJECTION_STACK_DEPTH;
438using gl::GL_MAX_TEXTURE_STACK_DEPTH;
439using gl::GL_MAX_VIEWPORT_DIMS;
440using gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH;
441using gl::GL_SUBPIXEL_BITS;
442using gl::GL_INDEX_BITS;
443using gl::GL_RED_BITS;
444using gl::GL_GREEN_BITS;
445using gl::GL_BLUE_BITS;
446using gl::GL_ALPHA_BITS;
447using gl::GL_DEPTH_BITS;
448using gl::GL_STENCIL_BITS;
449using gl::GL_ACCUM_RED_BITS;
450using gl::GL_ACCUM_GREEN_BITS;
451using gl::GL_ACCUM_BLUE_BITS;
452using gl::GL_ACCUM_ALPHA_BITS;
453using gl::GL_NAME_STACK_DEPTH;
454// using gl::GL_AUTO_NORMAL; // reuse EnableCap
455// using gl::GL_MAP1_COLOR_4; // reuse EnableCap
456// using gl::GL_MAP1_INDEX; // reuse EnableCap
457// using gl::GL_MAP1_NORMAL; // reuse EnableCap
458// using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
459// using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
460// using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
461// using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
462// using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
463// using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
464// using gl::GL_MAP2_COLOR_4; // reuse EnableCap
465// using gl::GL_MAP2_INDEX; // reuse EnableCap
466// using gl::GL_MAP2_NORMAL; // reuse EnableCap
467// using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
468// using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
469// using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
470// using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
471// using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
472// using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
473using gl::GL_MAP1_GRID_DOMAIN;
474using gl::GL_MAP1_GRID_SEGMENTS;
475using gl::GL_MAP2_GRID_DOMAIN;
476using gl::GL_MAP2_GRID_SEGMENTS;
477// using gl::GL_TEXTURE_1D; // reuse EnableCap
478// using gl::GL_TEXTURE_2D; // reuse EnableCap
479using gl::GL_FEEDBACK_BUFFER_SIZE;
480using gl::GL_FEEDBACK_BUFFER_TYPE;
481using gl::GL_SELECTION_BUFFER_SIZE;
482using gl::GL_POLYGON_OFFSET_UNITS;
483// using gl::GL_POLYGON_OFFSET_POINT; // reuse EnableCap
484// using gl::GL_POLYGON_OFFSET_LINE; // reuse EnableCap
485// using gl::GL_CLIP_PLANE0; // reuse ClipPlaneName
486// using gl::GL_CLIP_PLANE1; // reuse ClipPlaneName
487// using gl::GL_CLIP_PLANE2; // reuse ClipPlaneName
488// using gl::GL_CLIP_PLANE3; // reuse ClipPlaneName
489// using gl::GL_CLIP_PLANE4; // reuse ClipPlaneName
490// using gl::GL_CLIP_PLANE5; // reuse ClipPlaneName
491// using gl::GL_LIGHT0; // reuse EnableCap
492// using gl::GL_LIGHT1; // reuse EnableCap
493// using gl::GL_LIGHT2; // reuse EnableCap
494// using gl::GL_LIGHT3; // reuse EnableCap
495// using gl::GL_LIGHT4; // reuse EnableCap
496// using gl::GL_LIGHT5; // reuse EnableCap
497// using gl::GL_LIGHT6; // reuse EnableCap
498// using gl::GL_LIGHT7; // reuse EnableCap
499// using gl::GL_POLYGON_OFFSET_FILL; // reuse EnableCap
500using gl::GL_POLYGON_OFFSET_FACTOR;
501using gl::GL_TEXTURE_BINDING_1D;
502using gl::GL_TEXTURE_BINDING_2D;
503using gl::GL_TEXTURE_BINDING_3D;
504// using gl::GL_VERTEX_ARRAY; // reuse EnableCap
505// using gl::GL_NORMAL_ARRAY; // reuse EnableCap
506// using gl::GL_COLOR_ARRAY; // reuse EnableCap
507// using gl::GL_INDEX_ARRAY; // reuse EnableCap
508// using gl::GL_TEXTURE_COORD_ARRAY; // reuse EnableCap
509// using gl::GL_EDGE_FLAG_ARRAY; // reuse EnableCap
510using gl::GL_VERTEX_ARRAY_SIZE;
511using gl::GL_VERTEX_ARRAY_TYPE;
512using gl::GL_VERTEX_ARRAY_STRIDE;
513using gl::GL_NORMAL_ARRAY_TYPE;
514using gl::GL_NORMAL_ARRAY_STRIDE;
515using gl::GL_COLOR_ARRAY_SIZE;
516using gl::GL_COLOR_ARRAY_TYPE;
517using gl::GL_COLOR_ARRAY_STRIDE;
518using gl::GL_INDEX_ARRAY_TYPE;
519using gl::GL_INDEX_ARRAY_STRIDE;
520using gl::GL_TEXTURE_COORD_ARRAY_SIZE;
521using gl::GL_TEXTURE_COORD_ARRAY_TYPE;
522using gl::GL_TEXTURE_COORD_ARRAY_STRIDE;
523using gl::GL_EDGE_FLAG_ARRAY_STRIDE;
524using gl::GL_LIGHT_MODEL_COLOR_CONTROL;
525using gl::GL_ALIASED_POINT_SIZE_RANGE;
526using gl::GL_ALIASED_LINE_WIDTH_RANGE;
527
528// GetPixelMap
529
530using gl::GL_PIXEL_MAP_I_TO_I;
531using gl::GL_PIXEL_MAP_S_TO_S;
532using gl::GL_PIXEL_MAP_I_TO_R;
533using gl::GL_PIXEL_MAP_I_TO_G;
534using gl::GL_PIXEL_MAP_I_TO_B;
535using gl::GL_PIXEL_MAP_I_TO_A;
536using gl::GL_PIXEL_MAP_R_TO_R;
537using gl::GL_PIXEL_MAP_G_TO_G;
538using gl::GL_PIXEL_MAP_B_TO_B;
539using gl::GL_PIXEL_MAP_A_TO_A;
540
541// GetPointervPName
542
543using gl::GL_FEEDBACK_BUFFER_POINTER;
544using gl::GL_SELECTION_BUFFER_POINTER;
545using gl::GL_VERTEX_ARRAY_POINTER;
546using gl::GL_NORMAL_ARRAY_POINTER;
547using gl::GL_COLOR_ARRAY_POINTER;
548using gl::GL_INDEX_ARRAY_POINTER;
549using gl::GL_TEXTURE_COORD_ARRAY_POINTER;
550using gl::GL_EDGE_FLAG_ARRAY_POINTER;
551
552// GetTextureParameter
553
554using gl::GL_TEXTURE_WIDTH;
555using gl::GL_TEXTURE_HEIGHT;
556using gl::GL_TEXTURE_COMPONENTS;
557using gl::GL_TEXTURE_INTERNAL_FORMAT;
558using gl::GL_TEXTURE_BORDER_COLOR;
559using gl::GL_TEXTURE_BORDER;
560using gl::GL_TEXTURE_MAG_FILTER;
561using gl::GL_TEXTURE_MIN_FILTER;
562using gl::GL_TEXTURE_WRAP_S;
563using gl::GL_TEXTURE_WRAP_T;
564using gl::GL_TEXTURE_RED_SIZE;
565using gl::GL_TEXTURE_GREEN_SIZE;
566using gl::GL_TEXTURE_BLUE_SIZE;
567using gl::GL_TEXTURE_ALPHA_SIZE;
568using gl::GL_TEXTURE_LUMINANCE_SIZE;
569using gl::GL_TEXTURE_INTENSITY_SIZE;
570using gl::GL_TEXTURE_PRIORITY;
571using gl::GL_TEXTURE_RESIDENT;
572
573// HintMode
574
575using gl::GL_DONT_CARE;
576using gl::GL_FASTEST;
577using gl::GL_NICEST;
578
579// HintTarget
580
581// using gl::GL_PERSPECTIVE_CORRECTION_HINT; // reuse GetPName
582// using gl::GL_POINT_SMOOTH_HINT; // reuse GetPName
583// using gl::GL_LINE_SMOOTH_HINT; // reuse GetPName
584// using gl::GL_POLYGON_SMOOTH_HINT; // reuse GetPName
585// using gl::GL_FOG_HINT; // reuse GetPName
586using gl::GL_GENERATE_MIPMAP_HINT;
587using gl::GL_TEXTURE_COMPRESSION_HINT;
588using gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT;
589
590// IndexPointerType
591
592// using gl::GL_SHORT; // reuse ColorPointerType
593// using gl::GL_INT; // reuse ColorPointerType
594// using gl::GL_FLOAT; // reuse ColorPointerType
595// using gl::GL_DOUBLE; // reuse ColorPointerType
596
597// InterleavedArrayFormat
598
599using gl::GL_V2F;
600using gl::GL_V3F;
601using gl::GL_C4UB_V2F;
602using gl::GL_C4UB_V3F;
603using gl::GL_C3F_V3F;
604using gl::GL_N3F_V3F;
605using gl::GL_C4F_N3F_V3F;
606using gl::GL_T2F_V3F;
607using gl::GL_T4F_V4F;
608using gl::GL_T2F_C4UB_V3F;
609using gl::GL_T2F_C3F_V3F;
610using gl::GL_T2F_N3F_V3F;
611using gl::GL_T2F_C4F_N3F_V3F;
612using gl::GL_T4F_C4F_N3F_V4F;
613
614// InternalFormat
615
616using gl::GL_R3_G3_B2;
617using gl::GL_ALPHA4;
618using gl::GL_ALPHA8;
619using gl::GL_ALPHA12;
620using gl::GL_ALPHA16;
621using gl::GL_LUMINANCE4;
622using gl::GL_LUMINANCE8;
623using gl::GL_LUMINANCE12;
624using gl::GL_LUMINANCE16;
625using gl::GL_LUMINANCE4_ALPHA4;
626using gl::GL_LUMINANCE6_ALPHA2;
627using gl::GL_LUMINANCE8_ALPHA8;
628using gl::GL_LUMINANCE12_ALPHA4;
629using gl::GL_LUMINANCE12_ALPHA12;
630using gl::GL_LUMINANCE16_ALPHA16;
631using gl::GL_INTENSITY;
632using gl::GL_INTENSITY4;
633using gl::GL_INTENSITY8;
634using gl::GL_INTENSITY12;
635using gl::GL_INTENSITY16;
636using gl::GL_RGB4;
637using gl::GL_RGB5;
638using gl::GL_RGB8;
639using gl::GL_RGB10;
640using gl::GL_RGB12;
641using gl::GL_RGB16;
642using gl::GL_RGBA2;
643using gl::GL_RGBA4;
644using gl::GL_RGB5_A1;
645using gl::GL_RGBA8;
646using gl::GL_RGB10_A2;
647using gl::GL_RGBA12;
648using gl::GL_RGBA16;
649
650// LightEnvModeSGIX
651
652// using gl::GL_ADD; // reuse AccumOp
653using gl::GL_REPLACE;
654using gl::GL_MODULATE;
655
656// LightModelColorControl
657
658using gl::GL_SINGLE_COLOR;
659using gl::GL_SEPARATE_SPECULAR_COLOR;
660
661// LightModelParameter
662
663// using gl::GL_LIGHT_MODEL_LOCAL_VIEWER; // reuse GetPName
664// using gl::GL_LIGHT_MODEL_TWO_SIDE; // reuse GetPName
665// using gl::GL_LIGHT_MODEL_AMBIENT; // reuse GetPName
666// using gl::GL_LIGHT_MODEL_COLOR_CONTROL; // reuse GetPName
667
668// LightName
669
670// using gl::GL_LIGHT0; // reuse EnableCap
671// using gl::GL_LIGHT1; // reuse EnableCap
672// using gl::GL_LIGHT2; // reuse EnableCap
673// using gl::GL_LIGHT3; // reuse EnableCap
674// using gl::GL_LIGHT4; // reuse EnableCap
675// using gl::GL_LIGHT5; // reuse EnableCap
676// using gl::GL_LIGHT6; // reuse EnableCap
677// using gl::GL_LIGHT7; // reuse EnableCap
678
679// LightParameter
680
681// using gl::GL_AMBIENT; // reuse ColorMaterialParameter
682// using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
683// using gl::GL_SPECULAR; // reuse ColorMaterialParameter
684using gl::GL_POSITION;
685using gl::GL_SPOT_DIRECTION;
686using gl::GL_SPOT_EXPONENT;
687using gl::GL_SPOT_CUTOFF;
688using gl::GL_CONSTANT_ATTENUATION;
689using gl::GL_LINEAR_ATTENUATION;
690using gl::GL_QUADRATIC_ATTENUATION;
691
692// ListMode
693
694using gl::GL_COMPILE;
695using gl::GL_COMPILE_AND_EXECUTE;
696
697// ListNameType
698
699// using gl::GL_BYTE; // reuse ColorPointerType
700// using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
701// using gl::GL_SHORT; // reuse ColorPointerType
702// using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
703// using gl::GL_INT; // reuse ColorPointerType
704// using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
705// using gl::GL_FLOAT; // reuse ColorPointerType
706using gl::GL_2_BYTES;
707using gl::GL_3_BYTES;
708using gl::GL_4_BYTES;
709
710// LogicOp
711
712using gl::GL_CLEAR;
713using gl::GL_AND;
714using gl::GL_AND_REVERSE;
715using gl::GL_COPY;
716using gl::GL_AND_INVERTED;
717using gl::GL_NOOP;
718using gl::GL_XOR;
719using gl::GL_OR;
720using gl::GL_NOR;
721using gl::GL_EQUIV;
722using gl::GL_INVERT;
723using gl::GL_OR_REVERSE;
724using gl::GL_COPY_INVERTED;
725using gl::GL_OR_INVERTED;
726using gl::GL_NAND;
727using gl::GL_SET;
728
729// MapTarget
730
731// using gl::GL_MAP1_COLOR_4; // reuse EnableCap
732// using gl::GL_MAP1_INDEX; // reuse EnableCap
733// using gl::GL_MAP1_NORMAL; // reuse EnableCap
734// using gl::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap
735// using gl::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap
736// using gl::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap
737// using gl::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap
738// using gl::GL_MAP1_VERTEX_3; // reuse EnableCap
739// using gl::GL_MAP1_VERTEX_4; // reuse EnableCap
740// using gl::GL_MAP2_COLOR_4; // reuse EnableCap
741// using gl::GL_MAP2_INDEX; // reuse EnableCap
742// using gl::GL_MAP2_NORMAL; // reuse EnableCap
743// using gl::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap
744// using gl::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap
745// using gl::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap
746// using gl::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap
747// using gl::GL_MAP2_VERTEX_3; // reuse EnableCap
748// using gl::GL_MAP2_VERTEX_4; // reuse EnableCap
749
750// MaterialFace
751
752// using gl::GL_FRONT; // reuse ColorMaterialFace
753// using gl::GL_BACK; // reuse ColorMaterialFace
754// using gl::GL_FRONT_AND_BACK; // reuse ColorMaterialFace
755
756// MaterialParameter
757
758// using gl::GL_AMBIENT; // reuse ColorMaterialParameter
759// using gl::GL_DIFFUSE; // reuse ColorMaterialParameter
760// using gl::GL_SPECULAR; // reuse ColorMaterialParameter
761// using gl::GL_EMISSION; // reuse ColorMaterialParameter
762using gl::GL_SHININESS;
763// using gl::GL_AMBIENT_AND_DIFFUSE; // reuse ColorMaterialParameter
764using gl::GL_COLOR_INDEXES;
765
766// MatrixMode
767
768using gl::GL_MODELVIEW;
769using gl::GL_PROJECTION;
770using gl::GL_TEXTURE;
771
772// MeshMode1
773
774using gl::GL_POINT;
775using gl::GL_LINE;
776
777// MeshMode2
778
779// using gl::GL_POINT; // reuse MeshMode1
780// using gl::GL_LINE; // reuse MeshMode1
781using gl::GL_FILL;
782
783// NormalPointerType
784
785// using gl::GL_BYTE; // reuse ColorPointerType
786// using gl::GL_SHORT; // reuse ColorPointerType
787// using gl::GL_INT; // reuse ColorPointerType
788// using gl::GL_FLOAT; // reuse ColorPointerType
789// using gl::GL_DOUBLE; // reuse ColorPointerType
790
791// PixelCopyType
792
793using gl::GL_COLOR;
794using gl::GL_DEPTH;
795using gl::GL_STENCIL;
796
797// PixelFormat
798
799// using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
800// using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
801using gl::GL_COLOR_INDEX;
802using gl::GL_STENCIL_INDEX;
803using gl::GL_DEPTH_COMPONENT;
804using gl::GL_RED;
805using gl::GL_GREEN;
806using gl::GL_BLUE;
807using gl::GL_ALPHA;
808using gl::GL_RGB;
809using gl::GL_RGBA;
810using gl::GL_LUMINANCE;
811using gl::GL_LUMINANCE_ALPHA;
812
813// PixelMap
814
815// using gl::GL_PIXEL_MAP_I_TO_I; // reuse GetPixelMap
816// using gl::GL_PIXEL_MAP_S_TO_S; // reuse GetPixelMap
817// using gl::GL_PIXEL_MAP_I_TO_R; // reuse GetPixelMap
818// using gl::GL_PIXEL_MAP_I_TO_G; // reuse GetPixelMap
819// using gl::GL_PIXEL_MAP_I_TO_B; // reuse GetPixelMap
820// using gl::GL_PIXEL_MAP_I_TO_A; // reuse GetPixelMap
821// using gl::GL_PIXEL_MAP_R_TO_R; // reuse GetPixelMap
822// using gl::GL_PIXEL_MAP_G_TO_G; // reuse GetPixelMap
823// using gl::GL_PIXEL_MAP_B_TO_B; // reuse GetPixelMap
824// using gl::GL_PIXEL_MAP_A_TO_A; // reuse GetPixelMap
825
826// PixelStoreParameter
827
828// using gl::GL_UNPACK_SWAP_BYTES; // reuse GetPName
829// using gl::GL_UNPACK_LSB_FIRST; // reuse GetPName
830// using gl::GL_UNPACK_ROW_LENGTH; // reuse GetPName
831// using gl::GL_UNPACK_SKIP_ROWS; // reuse GetPName
832// using gl::GL_UNPACK_SKIP_PIXELS; // reuse GetPName
833// using gl::GL_UNPACK_ALIGNMENT; // reuse GetPName
834// using gl::GL_PACK_SWAP_BYTES; // reuse GetPName
835// using gl::GL_PACK_LSB_FIRST; // reuse GetPName
836// using gl::GL_PACK_ROW_LENGTH; // reuse GetPName
837// using gl::GL_PACK_SKIP_ROWS; // reuse GetPName
838// using gl::GL_PACK_SKIP_PIXELS; // reuse GetPName
839// using gl::GL_PACK_ALIGNMENT; // reuse GetPName
840using gl::GL_PACK_SKIP_IMAGES;
841using gl::GL_PACK_IMAGE_HEIGHT;
842using gl::GL_UNPACK_SKIP_IMAGES;
843using gl::GL_UNPACK_IMAGE_HEIGHT;
844
845// PixelTexGenMode
846
847// using gl::GL_NONE; // reuse DrawBufferMode
848// using gl::GL_RGB; // reuse PixelFormat
849// using gl::GL_RGBA; // reuse PixelFormat
850// using gl::GL_LUMINANCE; // reuse PixelFormat
851// using gl::GL_LUMINANCE_ALPHA; // reuse PixelFormat
852
853// PixelTransferParameter
854
855// using gl::GL_MAP_COLOR; // reuse GetPName
856// using gl::GL_MAP_STENCIL; // reuse GetPName
857// using gl::GL_INDEX_SHIFT; // reuse GetPName
858// using gl::GL_INDEX_OFFSET; // reuse GetPName
859// using gl::GL_RED_SCALE; // reuse GetPName
860// using gl::GL_RED_BIAS; // reuse GetPName
861// using gl::GL_GREEN_SCALE; // reuse GetPName
862// using gl::GL_GREEN_BIAS; // reuse GetPName
863// using gl::GL_BLUE_SCALE; // reuse GetPName
864// using gl::GL_BLUE_BIAS; // reuse GetPName
865// using gl::GL_ALPHA_SCALE; // reuse GetPName
866// using gl::GL_ALPHA_BIAS; // reuse GetPName
867// using gl::GL_DEPTH_SCALE; // reuse GetPName
868// using gl::GL_DEPTH_BIAS; // reuse GetPName
869
870// PixelType
871
872// using gl::GL_BYTE; // reuse ColorPointerType
873// using gl::GL_UNSIGNED_BYTE; // reuse ColorPointerType
874// using gl::GL_SHORT; // reuse ColorPointerType
875// using gl::GL_UNSIGNED_SHORT; // reuse ColorPointerType
876// using gl::GL_INT; // reuse ColorPointerType
877// using gl::GL_UNSIGNED_INT; // reuse ColorPointerType
878// using gl::GL_FLOAT; // reuse ColorPointerType
879using gl::GL_BITMAP;
880using gl::GL_UNSIGNED_BYTE_3_3_2;
881using gl::GL_UNSIGNED_SHORT_4_4_4_4;
882using gl::GL_UNSIGNED_SHORT_5_5_5_1;
883using gl::GL_UNSIGNED_INT_8_8_8_8;
884using gl::GL_UNSIGNED_INT_10_10_10_2;
885
886// PointParameterNameSGIS
887
888using gl::GL_POINT_SIZE_MIN;
889using gl::GL_POINT_SIZE_MAX;
890using gl::GL_POINT_FADE_THRESHOLD_SIZE;
891using gl::GL_POINT_DISTANCE_ATTENUATION;
892
893// PolygonMode
894
895// using gl::GL_POINT; // reuse MeshMode1
896// using gl::GL_LINE; // reuse MeshMode1
897// using gl::GL_FILL; // reuse MeshMode2
898
899// PrimitiveType
900
901using gl::GL_POINTS;
902using gl::GL_LINES;
903using gl::GL_LINE_LOOP;
904using gl::GL_LINE_STRIP;
905using gl::GL_TRIANGLES;
906using gl::GL_TRIANGLE_STRIP;
907using gl::GL_TRIANGLE_FAN;
908using gl::GL_QUADS;
909using gl::GL_QUAD_STRIP;
910using gl::GL_POLYGON;
911
912// ReadBufferMode
913
914// using gl::GL_FRONT_LEFT; // reuse DrawBufferMode
915// using gl::GL_FRONT_RIGHT; // reuse DrawBufferMode
916// using gl::GL_BACK_LEFT; // reuse DrawBufferMode
917// using gl::GL_BACK_RIGHT; // reuse DrawBufferMode
918// using gl::GL_FRONT; // reuse ColorMaterialFace
919// using gl::GL_BACK; // reuse ColorMaterialFace
920// using gl::GL_LEFT; // reuse DrawBufferMode
921// using gl::GL_RIGHT; // reuse DrawBufferMode
922// using gl::GL_AUX0; // reuse DrawBufferMode
923// using gl::GL_AUX1; // reuse DrawBufferMode
924// using gl::GL_AUX2; // reuse DrawBufferMode
925// using gl::GL_AUX3; // reuse DrawBufferMode
926
927// RenderingMode
928
929using gl::GL_RENDER;
930using gl::GL_FEEDBACK;
931using gl::GL_SELECT;
932
933// ShadingModel
934
935using gl::GL_FLAT;
936using gl::GL_SMOOTH;
937
938// StencilFunction
939
940// using gl::GL_NEVER; // reuse AlphaFunction
941// using gl::GL_LESS; // reuse AlphaFunction
942// using gl::GL_EQUAL; // reuse AlphaFunction
943// using gl::GL_LEQUAL; // reuse AlphaFunction
944// using gl::GL_GREATER; // reuse AlphaFunction
945// using gl::GL_NOTEQUAL; // reuse AlphaFunction
946// using gl::GL_GEQUAL; // reuse AlphaFunction
947// using gl::GL_ALWAYS; // reuse AlphaFunction
948
949// StencilOp
950
951// using gl::GL_ZERO; // reuse BlendingFactorDest
952// using gl::GL_INVERT; // reuse LogicOp
953using gl::GL_KEEP;
954// using gl::GL_REPLACE; // reuse LightEnvModeSGIX
955using gl::GL_INCR;
956using gl::GL_DECR;
957
958// StringName
959
960using gl::GL_VENDOR;
961using gl::GL_RENDERER;
962using gl::GL_VERSION;
963using gl::GL_EXTENSIONS;
964
965// TexCoordPointerType
966
967// using gl::GL_SHORT; // reuse ColorPointerType
968// using gl::GL_INT; // reuse ColorPointerType
969// using gl::GL_FLOAT; // reuse ColorPointerType
970// using gl::GL_DOUBLE; // reuse ColorPointerType
971
972// TextureCoordName
973
974using gl::GL_S;
975using gl::GL_T;
976using gl::GL_R;
977using gl::GL_Q;
978
979// TextureEnvMode
980
981// using gl::GL_ADD; // reuse AccumOp
982// using gl::GL_BLEND; // reuse EnableCap
983// using gl::GL_MODULATE; // reuse LightEnvModeSGIX
984using gl::GL_DECAL;
985
986// TextureEnvParameter
987
988using gl::GL_TEXTURE_ENV_MODE;
989using gl::GL_TEXTURE_ENV_COLOR;
990
991// TextureEnvTarget
992
993using gl::GL_TEXTURE_ENV;
994
995// TextureGenMode
996
997using gl::GL_EYE_LINEAR;
998using gl::GL_OBJECT_LINEAR;
999using gl::GL_SPHERE_MAP;
1000
1001// TextureGenParameter
1002
1003using gl::GL_TEXTURE_GEN_MODE;
1004using gl::GL_OBJECT_PLANE;
1005using gl::GL_EYE_PLANE;
1006
1007// TextureMagFilter
1008
1009using gl::GL_NEAREST;
1010// using gl::GL_LINEAR; // reuse FogMode
1011
1012// TextureMinFilter
1013
1014// using gl::GL_NEAREST; // reuse TextureMagFilter
1015// using gl::GL_LINEAR; // reuse FogMode
1016using gl::GL_NEAREST_MIPMAP_NEAREST;
1017using gl::GL_LINEAR_MIPMAP_NEAREST;
1018using gl::GL_NEAREST_MIPMAP_LINEAR;
1019using gl::GL_LINEAR_MIPMAP_LINEAR;
1020
1021// TextureParameterName
1022
1023// using gl::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter
1024// using gl::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter
1025// using gl::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter
1026// using gl::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter
1027// using gl::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter
1028// using gl::GL_TEXTURE_PRIORITY; // reuse GetTextureParameter
1029using gl::GL_TEXTURE_WRAP_R;
1030using gl::GL_GENERATE_MIPMAP;
1031
1032// TextureTarget
1033
1034// using gl::GL_TEXTURE_1D; // reuse EnableCap
1035// using gl::GL_TEXTURE_2D; // reuse EnableCap
1036using gl::GL_PROXY_TEXTURE_1D;
1037using gl::GL_PROXY_TEXTURE_2D;
1038using gl::GL_TEXTURE_3D;
1039using gl::GL_PROXY_TEXTURE_3D;
1040using gl::GL_TEXTURE_MIN_LOD;
1041using gl::GL_TEXTURE_MAX_LOD;
1042using gl::GL_TEXTURE_BASE_LEVEL;
1043using gl::GL_TEXTURE_MAX_LEVEL;
1044
1045// TextureWrapMode
1046
1047using gl::GL_CLAMP;
1048using gl::GL_REPEAT;
1049using gl::GL_CLAMP_TO_BORDER;
1050using gl::GL_CLAMP_TO_EDGE;
1051
1052// VertexPointerType
1053
1054// using gl::GL_SHORT; // reuse ColorPointerType
1055// using gl::GL_INT; // reuse ColorPointerType
1056// using gl::GL_FLOAT; // reuse ColorPointerType
1057// using gl::GL_DOUBLE; // reuse ColorPointerType
1058
1059// __UNGROUPED__
1060
1061using gl::GL_HALF_FLOAT;
1062using gl::GL_CONSTANT_COLOR;
1063using gl::GL_ONE_MINUS_CONSTANT_COLOR;
1064using gl::GL_CONSTANT_ALPHA;
1065using gl::GL_ONE_MINUS_CONSTANT_ALPHA;
1066using gl::GL_FUNC_ADD;
1067using gl::GL_MIN;
1068using gl::GL_MAX;
1069using gl::GL_BLEND_EQUATION_RGB;
1070using gl::GL_FUNC_SUBTRACT;
1071using gl::GL_FUNC_REVERSE_SUBTRACT;
1072using gl::GL_RESCALE_NORMAL;
1073using gl::GL_TEXTURE_DEPTH;
1074using gl::GL_MAX_3D_TEXTURE_SIZE;
1075using gl::GL_MULTISAMPLE;
1076using gl::GL_SAMPLE_ALPHA_TO_COVERAGE;
1077using gl::GL_SAMPLE_ALPHA_TO_ONE;
1078using gl::GL_SAMPLE_COVERAGE;
1079using gl::GL_SAMPLE_BUFFERS;
1080using gl::GL_SAMPLES;
1081using gl::GL_SAMPLE_COVERAGE_VALUE;
1082using gl::GL_SAMPLE_COVERAGE_INVERT;
1083using gl::GL_BLEND_DST_RGB;
1084using gl::GL_BLEND_SRC_RGB;
1085using gl::GL_BLEND_DST_ALPHA;
1086using gl::GL_BLEND_SRC_ALPHA;
1087using gl::GL_BGR;
1088using gl::GL_BGRA;
1089using gl::GL_MAX_ELEMENTS_VERTICES;
1090using gl::GL_MAX_ELEMENTS_INDICES;
1091using gl::GL_DEPTH_COMPONENT16;
1092using gl::GL_DEPTH_COMPONENT24;
1093using gl::GL_DEPTH_COMPONENT32;
1094using gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;
1095using gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;
1096using gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
1097using gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
1098using gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
1099using gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
1100using gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;
1101using gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;
1102using gl::GL_FRAMEBUFFER_DEFAULT;
1103using gl::GL_FRAMEBUFFER_UNDEFINED;
1104using gl::GL_DEPTH_STENCIL_ATTACHMENT;
1105using gl::GL_MAJOR_VERSION;
1106using gl::GL_MINOR_VERSION;
1107using gl::GL_NUM_EXTENSIONS;
1108using gl::GL_CONTEXT_FLAGS;
1109using gl::GL_INDEX;
1110using gl::GL_COMPRESSED_RED;
1111using gl::GL_COMPRESSED_RG;
1112using gl::GL_RG;
1113using gl::GL_RG_INTEGER;
1114using gl::GL_R8;
1115using gl::GL_R16;
1116using gl::GL_RG8;
1117using gl::GL_RG16;
1118using gl::GL_R16F;
1119using gl::GL_R32F;
1120using gl::GL_RG16F;
1121using gl::GL_RG32F;
1122using gl::GL_R8I;
1123using gl::GL_R8UI;
1124using gl::GL_R16I;
1125using gl::GL_R16UI;
1126using gl::GL_R32I;
1127using gl::GL_R32UI;
1128using gl::GL_RG8I;
1129using gl::GL_RG8UI;
1130using gl::GL_RG16I;
1131using gl::GL_RG16UI;
1132using gl::GL_RG32I;
1133using gl::GL_RG32UI;
1134using gl::GL_UNSIGNED_BYTE_2_3_3_REV;
1135using gl::GL_UNSIGNED_SHORT_5_6_5;
1136using gl::GL_UNSIGNED_SHORT_5_6_5_REV;
1137using gl::GL_UNSIGNED_SHORT_4_4_4_4_REV;
1138using gl::GL_UNSIGNED_SHORT_1_5_5_5_REV;
1139using gl::GL_UNSIGNED_INT_8_8_8_8_REV;
1140using gl::GL_UNSIGNED_INT_2_10_10_10_REV;
1141using gl::GL_MIRRORED_REPEAT;
1142using gl::GL_FOG_COORDINATE_SOURCE;
1143using gl::GL_FOG_COORD_SRC;
1144using gl::GL_FOG_COORD;
1145using gl::GL_FOG_COORDINATE;
1146using gl::GL_FRAGMENT_DEPTH;
1147using gl::GL_CURRENT_FOG_COORD;
1148using gl::GL_CURRENT_FOG_COORDINATE;
1149using gl::GL_FOG_COORDINATE_ARRAY_TYPE;
1150using gl::GL_FOG_COORD_ARRAY_TYPE;
1151using gl::GL_FOG_COORDINATE_ARRAY_STRIDE;
1152using gl::GL_FOG_COORD_ARRAY_STRIDE;
1153using gl::GL_FOG_COORDINATE_ARRAY_POINTER;
1154using gl::GL_FOG_COORD_ARRAY_POINTER;
1155using gl::GL_FOG_COORDINATE_ARRAY;
1156using gl::GL_FOG_COORD_ARRAY;
1157using gl::GL_COLOR_SUM;
1158using gl::GL_CURRENT_SECONDARY_COLOR;
1159using gl::GL_SECONDARY_COLOR_ARRAY_SIZE;
1160using gl::GL_SECONDARY_COLOR_ARRAY_TYPE;
1161using gl::GL_SECONDARY_COLOR_ARRAY_STRIDE;
1162using gl::GL_SECONDARY_COLOR_ARRAY_POINTER;
1163using gl::GL_SECONDARY_COLOR_ARRAY;
1164using gl::GL_CURRENT_RASTER_SECONDARY_COLOR;
1165using gl::GL_TEXTURE0;
1166using gl::GL_TEXTURE1;
1167using gl::GL_TEXTURE2;
1168using gl::GL_TEXTURE3;
1169using gl::GL_TEXTURE4;
1170using gl::GL_TEXTURE5;
1171using gl::GL_TEXTURE6;
1172using gl::GL_TEXTURE7;
1173using gl::GL_TEXTURE8;
1174using gl::GL_TEXTURE9;
1175using gl::GL_TEXTURE10;
1176using gl::GL_TEXTURE11;
1177using gl::GL_TEXTURE12;
1178using gl::GL_TEXTURE13;
1179using gl::GL_TEXTURE14;
1180using gl::GL_TEXTURE15;
1181using gl::GL_TEXTURE16;
1182using gl::GL_TEXTURE17;
1183using gl::GL_TEXTURE18;
1184using gl::GL_TEXTURE19;
1185using gl::GL_TEXTURE20;
1186using gl::GL_TEXTURE21;
1187using gl::GL_TEXTURE22;
1188using gl::GL_TEXTURE23;
1189using gl::GL_TEXTURE24;
1190using gl::GL_TEXTURE25;
1191using gl::GL_TEXTURE26;
1192using gl::GL_TEXTURE27;
1193using gl::GL_TEXTURE28;
1194using gl::GL_TEXTURE29;
1195using gl::GL_TEXTURE30;
1196using gl::GL_TEXTURE31;
1197using gl::GL_ACTIVE_TEXTURE;
1198using gl::GL_CLIENT_ACTIVE_TEXTURE;
1199using gl::GL_MAX_TEXTURE_UNITS;
1200using gl::GL_TRANSPOSE_MODELVIEW_MATRIX;
1201using gl::GL_TRANSPOSE_PROJECTION_MATRIX;
1202using gl::GL_TRANSPOSE_TEXTURE_MATRIX;
1203using gl::GL_TRANSPOSE_COLOR_MATRIX;
1204using gl::GL_SUBTRACT;
1205using gl::GL_MAX_RENDERBUFFER_SIZE;
1206using gl::GL_COMPRESSED_ALPHA;
1207using gl::GL_COMPRESSED_LUMINANCE;
1208using gl::GL_COMPRESSED_LUMINANCE_ALPHA;
1209using gl::GL_COMPRESSED_INTENSITY;
1210using gl::GL_COMPRESSED_RGB;
1211using gl::GL_COMPRESSED_RGBA;
1212using gl::GL_DEPTH_STENCIL;
1213using gl::GL_UNSIGNED_INT_24_8;
1214using gl::GL_MAX_TEXTURE_LOD_BIAS;
1215using gl::GL_TEXTURE_FILTER_CONTROL;
1216using gl::GL_TEXTURE_LOD_BIAS;
1217using gl::GL_INCR_WRAP;
1218using gl::GL_DECR_WRAP;
1219using gl::GL_NORMAL_MAP;
1220using gl::GL_REFLECTION_MAP;
1221using gl::GL_TEXTURE_CUBE_MAP;
1222using gl::GL_TEXTURE_BINDING_CUBE_MAP;
1223using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X;
1224using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
1225using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
1226using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
1227using gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
1228using gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
1229using gl::GL_PROXY_TEXTURE_CUBE_MAP;
1230using gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE;
1231using gl::GL_COMBINE;
1232using gl::GL_COMBINE_RGB;
1233using gl::GL_COMBINE_ALPHA;
1234using gl::GL_RGB_SCALE;
1235using gl::GL_ADD_SIGNED;
1236using gl::GL_INTERPOLATE;
1237using gl::GL_CONSTANT;
1238using gl::GL_PRIMARY_COLOR;
1239using gl::GL_PREVIOUS;
1240using gl::GL_SOURCE0_RGB;
1241using gl::GL_SRC0_RGB;
1242using gl::GL_SOURCE1_RGB;
1243using gl::GL_SRC1_RGB;
1244using gl::GL_SOURCE2_RGB;
1245using gl::GL_SRC2_RGB;
1246using gl::GL_SOURCE0_ALPHA;
1247using gl::GL_SRC0_ALPHA;
1248using gl::GL_SOURCE1_ALPHA;
1249using gl::GL_SRC1_ALPHA;
1250using gl::GL_SOURCE2_ALPHA;
1251using gl::GL_SRC2_ALPHA;
1252using gl::GL_OPERAND0_RGB;
1253using gl::GL_OPERAND1_RGB;
1254using gl::GL_OPERAND2_RGB;
1255using gl::GL_OPERAND0_ALPHA;
1256using gl::GL_OPERAND1_ALPHA;
1257using gl::GL_OPERAND2_ALPHA;
1258using gl::GL_VERTEX_ARRAY_BINDING;
1259using gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED;
1260using gl::GL_VERTEX_ATTRIB_ARRAY_SIZE;
1261using gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE;
1262using gl::GL_VERTEX_ATTRIB_ARRAY_TYPE;
1263using gl::GL_CURRENT_VERTEX_ATTRIB;
1264using gl::GL_PROGRAM_POINT_SIZE;
1265using gl::GL_VERTEX_PROGRAM_POINT_SIZE;
1266using gl::GL_VERTEX_PROGRAM_TWO_SIDE;
1267using gl::GL_VERTEX_ATTRIB_ARRAY_POINTER;
1268using gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE;
1269using gl::GL_TEXTURE_COMPRESSED;
1270using gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS;
1271using gl::GL_COMPRESSED_TEXTURE_FORMATS;
1272using gl::GL_DOT3_RGB;
1273using gl::GL_DOT3_RGBA;
1274using gl::GL_BUFFER_SIZE;
1275using gl::GL_BUFFER_USAGE;
1276using gl::GL_STENCIL_BACK_FUNC;
1277using gl::GL_STENCIL_BACK_FAIL;
1278using gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL;
1279using gl::GL_STENCIL_BACK_PASS_DEPTH_PASS;
1280using gl::GL_RGBA32F;
1281using gl::GL_RGB32F;
1282using gl::GL_RGBA16F;
1283using gl::GL_RGB16F;
1284using gl::GL_MAX_DRAW_BUFFERS;
1285using gl::GL_DRAW_BUFFER0;
1286using gl::GL_DRAW_BUFFER1;
1287using gl::GL_DRAW_BUFFER2;
1288using gl::GL_DRAW_BUFFER3;
1289using gl::GL_DRAW_BUFFER4;
1290using gl::GL_DRAW_BUFFER5;
1291using gl::GL_DRAW_BUFFER6;
1292using gl::GL_DRAW_BUFFER7;
1293using gl::GL_DRAW_BUFFER8;
1294using gl::GL_DRAW_BUFFER9;
1295using gl::GL_DRAW_BUFFER10;
1296using gl::GL_DRAW_BUFFER11;
1297using gl::GL_DRAW_BUFFER12;
1298using gl::GL_DRAW_BUFFER13;
1299using gl::GL_DRAW_BUFFER14;
1300using gl::GL_DRAW_BUFFER15;
1301using gl::GL_BLEND_EQUATION_ALPHA;
1302using gl::GL_TEXTURE_DEPTH_SIZE;
1303using gl::GL_DEPTH_TEXTURE_MODE;
1304using gl::GL_TEXTURE_COMPARE_MODE;
1305using gl::GL_TEXTURE_COMPARE_FUNC;
1306using gl::GL_COMPARE_REF_TO_TEXTURE;
1307using gl::GL_COMPARE_R_TO_TEXTURE;
1308using gl::GL_POINT_SPRITE;
1309using gl::GL_COORD_REPLACE;
1310using gl::GL_QUERY_COUNTER_BITS;
1311using gl::GL_CURRENT_QUERY;
1312using gl::GL_QUERY_RESULT;
1313using gl::GL_QUERY_RESULT_AVAILABLE;
1314using gl::GL_MAX_VERTEX_ATTRIBS;
1315using gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
1316using gl::GL_MAX_TEXTURE_COORDS;
1317using gl::GL_MAX_TEXTURE_IMAGE_UNITS;
1318using gl::GL_ARRAY_BUFFER;
1319using gl::GL_ELEMENT_ARRAY_BUFFER;
1320using gl::GL_ARRAY_BUFFER_BINDING;
1321using gl::GL_ELEMENT_ARRAY_BUFFER_BINDING;
1322using gl::GL_VERTEX_ARRAY_BUFFER_BINDING;
1323using gl::GL_NORMAL_ARRAY_BUFFER_BINDING;
1324using gl::GL_COLOR_ARRAY_BUFFER_BINDING;
1325using gl::GL_INDEX_ARRAY_BUFFER_BINDING;
1326using gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING;
1327using gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING;
1328using gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING;
1329using gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
1330using gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING;
1331using gl::GL_WEIGHT_ARRAY_BUFFER_BINDING;
1332using gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
1333using gl::GL_READ_ONLY;
1334using gl::GL_WRITE_ONLY;
1335using gl::GL_READ_WRITE;
1336using gl::GL_BUFFER_ACCESS;
1337using gl::GL_BUFFER_MAPPED;
1338using gl::GL_BUFFER_MAP_POINTER;
1339using gl::GL_STREAM_DRAW;
1340using gl::GL_STREAM_READ;
1341using gl::GL_STREAM_COPY;
1342using gl::GL_STATIC_DRAW;
1343using gl::GL_STATIC_READ;
1344using gl::GL_STATIC_COPY;
1345using gl::GL_DYNAMIC_DRAW;
1346using gl::GL_DYNAMIC_READ;
1347using gl::GL_DYNAMIC_COPY;
1348using gl::GL_PIXEL_PACK_BUFFER;
1349using gl::GL_PIXEL_UNPACK_BUFFER;
1350using gl::GL_PIXEL_PACK_BUFFER_BINDING;
1351using gl::GL_PIXEL_UNPACK_BUFFER_BINDING;
1352using gl::GL_DEPTH24_STENCIL8;
1353using gl::GL_TEXTURE_STENCIL_SIZE;
1354using gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER;
1355using gl::GL_MAX_ARRAY_TEXTURE_LAYERS;
1356using gl::GL_MIN_PROGRAM_TEXEL_OFFSET;
1357using gl::GL_MAX_PROGRAM_TEXEL_OFFSET;
1358using gl::GL_SAMPLES_PASSED;
1359using gl::GL_CLAMP_VERTEX_COLOR;
1360using gl::GL_CLAMP_FRAGMENT_COLOR;
1361using gl::GL_CLAMP_READ_COLOR;
1362using gl::GL_FIXED_ONLY;
1363using gl::GL_FRAGMENT_SHADER;
1364using gl::GL_VERTEX_SHADER;
1365using gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS;
1366using gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS;
1367using gl::GL_MAX_VARYING_COMPONENTS;
1368using gl::GL_MAX_VARYING_FLOATS;
1369using gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
1370using gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
1371using gl::GL_SHADER_TYPE;
1372using gl::GL_FLOAT_VEC2;
1373using gl::GL_FLOAT_VEC3;
1374using gl::GL_FLOAT_VEC4;
1375using gl::GL_INT_VEC2;
1376using gl::GL_INT_VEC3;
1377using gl::GL_INT_VEC4;
1378using gl::GL_BOOL;
1379using gl::GL_BOOL_VEC2;
1380using gl::GL_BOOL_VEC3;
1381using gl::GL_BOOL_VEC4;
1382using gl::GL_FLOAT_MAT2;
1383using gl::GL_FLOAT_MAT3;
1384using gl::GL_FLOAT_MAT4;
1385using gl::GL_SAMPLER_1D;
1386using gl::GL_SAMPLER_2D;
1387using gl::GL_SAMPLER_3D;
1388using gl::GL_SAMPLER_CUBE;
1389using gl::GL_SAMPLER_1D_SHADOW;
1390using gl::GL_SAMPLER_2D_SHADOW;
1391using gl::GL_FLOAT_MAT2x3;
1392using gl::GL_FLOAT_MAT2x4;
1393using gl::GL_FLOAT_MAT3x2;
1394using gl::GL_FLOAT_MAT3x4;
1395using gl::GL_FLOAT_MAT4x2;
1396using gl::GL_FLOAT_MAT4x3;
1397using gl::GL_DELETE_STATUS;
1398using gl::GL_COMPILE_STATUS;
1399using gl::GL_LINK_STATUS;
1400using gl::GL_VALIDATE_STATUS;
1401using gl::GL_INFO_LOG_LENGTH;
1402using gl::GL_ATTACHED_SHADERS;
1403using gl::GL_ACTIVE_UNIFORMS;
1404using gl::GL_ACTIVE_UNIFORM_MAX_LENGTH;
1405using gl::GL_SHADER_SOURCE_LENGTH;
1406using gl::GL_ACTIVE_ATTRIBUTES;
1407using gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH;
1408using gl::GL_SHADING_LANGUAGE_VERSION;
1409using gl::GL_ACTIVE_PROGRAM_EXT;
1410using gl::GL_CURRENT_PROGRAM;
1411using gl::GL_TEXTURE_RED_TYPE;
1412using gl::GL_TEXTURE_GREEN_TYPE;
1413using gl::GL_TEXTURE_BLUE_TYPE;
1414using gl::GL_TEXTURE_ALPHA_TYPE;
1415using gl::GL_TEXTURE_LUMINANCE_TYPE;
1416using gl::GL_TEXTURE_INTENSITY_TYPE;
1417using gl::GL_TEXTURE_DEPTH_TYPE;
1418using gl::GL_UNSIGNED_NORMALIZED;
1419using gl::GL_TEXTURE_1D_ARRAY;
1420using gl::GL_PROXY_TEXTURE_1D_ARRAY;
1421using gl::GL_TEXTURE_2D_ARRAY;
1422using gl::GL_PROXY_TEXTURE_2D_ARRAY;
1423using gl::GL_TEXTURE_BINDING_1D_ARRAY;
1424using gl::GL_TEXTURE_BINDING_2D_ARRAY;
1425using gl::GL_R11F_G11F_B10F;
1426using gl::GL_UNSIGNED_INT_10F_11F_11F_REV;
1427using gl::GL_RGB9_E5;
1428using gl::GL_UNSIGNED_INT_5_9_9_9_REV;
1429using gl::GL_TEXTURE_SHARED_SIZE;
1430using gl::GL_SRGB;
1431using gl::GL_SRGB8;
1432using gl::GL_SRGB_ALPHA;
1433using gl::GL_SRGB8_ALPHA8;
1434using gl::GL_SLUMINANCE_ALPHA;
1435using gl::GL_SLUMINANCE8_ALPHA8;
1436using gl::GL_SLUMINANCE;
1437using gl::GL_SLUMINANCE8;
1438using gl::GL_COMPRESSED_SRGB;
1439using gl::GL_COMPRESSED_SRGB_ALPHA;
1440using gl::GL_COMPRESSED_SLUMINANCE;
1441using gl::GL_COMPRESSED_SLUMINANCE_ALPHA;
1442using gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;
1443using gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE;
1444using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;
1445using gl::GL_TRANSFORM_FEEDBACK_VARYINGS;
1446using gl::GL_TRANSFORM_FEEDBACK_BUFFER_START;
1447using gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE;
1448using gl::GL_PRIMITIVES_GENERATED;
1449using gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
1450using gl::GL_RASTERIZER_DISCARD;
1451using gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;
1452using gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;
1453using gl::GL_INTERLEAVED_ATTRIBS;
1454using gl::GL_SEPARATE_ATTRIBS;
1455using gl::GL_TRANSFORM_FEEDBACK_BUFFER;
1456using gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING;
1457using gl::GL_POINT_SPRITE_COORD_ORIGIN;
1458using gl::GL_LOWER_LEFT;
1459using gl::GL_UPPER_LEFT;
1460using gl::GL_STENCIL_BACK_REF;
1461using gl::GL_STENCIL_BACK_VALUE_MASK;
1462using gl::GL_STENCIL_BACK_WRITEMASK;
1463using gl::GL_DRAW_FRAMEBUFFER_BINDING;
1464using gl::GL_FRAMEBUFFER_BINDING;
1465using gl::GL_RENDERBUFFER_BINDING;
1466using gl::GL_READ_FRAMEBUFFER;
1467using gl::GL_DRAW_FRAMEBUFFER;
1468using gl::GL_READ_FRAMEBUFFER_BINDING;
1469using gl::GL_RENDERBUFFER_SAMPLES;
1470using gl::GL_DEPTH_COMPONENT32F;
1471using gl::GL_DEPTH32F_STENCIL8;
1472using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1473using gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
1474using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
1475using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
1476using gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;
1477using gl::GL_FRAMEBUFFER_COMPLETE;
1478using gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1479using gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
1480using gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
1481using gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
1482using gl::GL_FRAMEBUFFER_UNSUPPORTED;
1483using gl::GL_MAX_COLOR_ATTACHMENTS;
1484using gl::GL_COLOR_ATTACHMENT0;
1485using gl::GL_COLOR_ATTACHMENT1;
1486using gl::GL_COLOR_ATTACHMENT2;
1487using gl::GL_COLOR_ATTACHMENT3;
1488using gl::GL_COLOR_ATTACHMENT4;
1489using gl::GL_COLOR_ATTACHMENT5;
1490using gl::GL_COLOR_ATTACHMENT6;
1491using gl::GL_COLOR_ATTACHMENT7;
1492using gl::GL_COLOR_ATTACHMENT8;
1493using gl::GL_COLOR_ATTACHMENT9;
1494using gl::GL_COLOR_ATTACHMENT10;
1495using gl::GL_COLOR_ATTACHMENT11;
1496using gl::GL_COLOR_ATTACHMENT12;
1497using gl::GL_COLOR_ATTACHMENT13;
1498using gl::GL_COLOR_ATTACHMENT14;
1499using gl::GL_COLOR_ATTACHMENT15;
1500using gl::GL_COLOR_ATTACHMENT16;
1501using gl::GL_COLOR_ATTACHMENT17;
1502using gl::GL_COLOR_ATTACHMENT18;
1503using gl::GL_COLOR_ATTACHMENT19;
1504using gl::GL_COLOR_ATTACHMENT20;
1505using gl::GL_COLOR_ATTACHMENT21;
1506using gl::GL_COLOR_ATTACHMENT22;
1507using gl::GL_COLOR_ATTACHMENT23;
1508using gl::GL_COLOR_ATTACHMENT24;
1509using gl::GL_COLOR_ATTACHMENT25;
1510using gl::GL_COLOR_ATTACHMENT26;
1511using gl::GL_COLOR_ATTACHMENT27;
1512using gl::GL_COLOR_ATTACHMENT28;
1513using gl::GL_COLOR_ATTACHMENT29;
1514using gl::GL_COLOR_ATTACHMENT30;
1515using gl::GL_COLOR_ATTACHMENT31;
1516using gl::GL_DEPTH_ATTACHMENT;
1517using gl::GL_STENCIL_ATTACHMENT;
1518using gl::GL_FRAMEBUFFER;
1519using gl::GL_RENDERBUFFER;
1520using gl::GL_RENDERBUFFER_WIDTH;
1521using gl::GL_RENDERBUFFER_HEIGHT;
1522using gl::GL_RENDERBUFFER_INTERNAL_FORMAT;
1523using gl::GL_STENCIL_INDEX1;
1524using gl::GL_STENCIL_INDEX4;
1525using gl::GL_STENCIL_INDEX8;
1526using gl::GL_STENCIL_INDEX16;
1527using gl::GL_RENDERBUFFER_RED_SIZE;
1528using gl::GL_RENDERBUFFER_GREEN_SIZE;
1529using gl::GL_RENDERBUFFER_BLUE_SIZE;
1530using gl::GL_RENDERBUFFER_ALPHA_SIZE;
1531using gl::GL_RENDERBUFFER_DEPTH_SIZE;
1532using gl::GL_RENDERBUFFER_STENCIL_SIZE;
1533using gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1534using gl::GL_MAX_SAMPLES;
1535using gl::GL_RGBA32UI;
1536using gl::GL_RGB32UI;
1537using gl::GL_RGBA16UI;
1538using gl::GL_RGB16UI;
1539using gl::GL_RGBA8UI;
1540using gl::GL_RGB8UI;
1541using gl::GL_RGBA32I;
1542using gl::GL_RGB32I;
1543using gl::GL_RGBA16I;
1544using gl::GL_RGB16I;
1545using gl::GL_RGBA8I;
1546using gl::GL_RGB8I;
1547using gl::GL_RED_INTEGER;
1548using gl::GL_GREEN_INTEGER;
1549using gl::GL_BLUE_INTEGER;
1550using gl::GL_ALPHA_INTEGER;
1551using gl::GL_RGB_INTEGER;
1552using gl::GL_RGBA_INTEGER;
1553using gl::GL_BGR_INTEGER;
1554using gl::GL_BGRA_INTEGER;
1555using gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
1556using gl::GL_FRAMEBUFFER_SRGB;
1557using gl::GL_COMPRESSED_RED_RGTC1;
1558using gl::GL_COMPRESSED_SIGNED_RED_RGTC1;
1559using gl::GL_COMPRESSED_RG_RGTC2;
1560using gl::GL_COMPRESSED_SIGNED_RG_RGTC2;
1561using gl::GL_SAMPLER_1D_ARRAY;
1562using gl::GL_SAMPLER_2D_ARRAY;
1563using gl::GL_SAMPLER_1D_ARRAY_SHADOW;
1564using gl::GL_SAMPLER_2D_ARRAY_SHADOW;
1565using gl::GL_SAMPLER_CUBE_SHADOW;
1566using gl::GL_UNSIGNED_INT_VEC2;
1567using gl::GL_UNSIGNED_INT_VEC3;
1568using gl::GL_UNSIGNED_INT_VEC4;
1569using gl::GL_INT_SAMPLER_1D;
1570using gl::GL_INT_SAMPLER_2D;
1571using gl::GL_INT_SAMPLER_3D;
1572using gl::GL_INT_SAMPLER_CUBE;
1573using gl::GL_INT_SAMPLER_1D_ARRAY;
1574using gl::GL_INT_SAMPLER_2D_ARRAY;
1575using gl::GL_UNSIGNED_INT_SAMPLER_1D;
1576using gl::GL_UNSIGNED_INT_SAMPLER_2D;
1577using gl::GL_UNSIGNED_INT_SAMPLER_3D;
1578using gl::GL_UNSIGNED_INT_SAMPLER_CUBE;
1579using gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY;
1580using gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
1581using gl::GL_QUERY_WAIT;
1582using gl::GL_QUERY_NO_WAIT;
1583using gl::GL_QUERY_BY_REGION_WAIT;
1584using gl::GL_QUERY_BY_REGION_NO_WAIT;
1585using gl::GL_BUFFER_ACCESS_FLAGS;
1586using gl::GL_BUFFER_MAP_LENGTH;
1587using gl::GL_BUFFER_MAP_OFFSET;
1588
1589
1590} // namespace gl30
Definition: gl30/bitfield.h:9