5#include <glbinding/gl/bitfield.h>
14using gl::GL_CONTEXT_CORE_PROFILE_BIT;
15using gl::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
16using gl::GL_SYNC_FLUSH_COMMANDS_BIT;
17using gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
18using gl::GL_VERTEX_SHADER_BIT;
19using gl::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
20using gl::GL_CONTEXT_FLAG_DEBUG_BIT;
21using gl::GL_ELEMENT_ARRAY_BARRIER_BIT;
22using gl::GL_FRAGMENT_SHADER_BIT;
23using gl::GL_GEOMETRY_SHADER_BIT;
24using gl::GL_UNIFORM_BARRIER_BIT;
25using gl::GL_TESS_CONTROL_SHADER_BIT;
26using gl::GL_TEXTURE_FETCH_BARRIER_BIT;
27using gl::GL_TESS_EVALUATION_SHADER_BIT;
28using gl::GL_COMPUTE_SHADER_BIT;
29using gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
30using gl::GL_COMMAND_BARRIER_BIT;
31using gl::GL_PIXEL_BUFFER_BARRIER_BIT;
32using gl::GL_DEPTH_BUFFER_BIT;
33using gl::GL_TEXTURE_UPDATE_BARRIER_BIT;
34using gl::GL_BUFFER_UPDATE_BARRIER_BIT;
35using gl::GL_FRAMEBUFFER_BARRIER_BIT;
36using gl::GL_STENCIL_BUFFER_BIT;
37using gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT;
38using gl::GL_ATOMIC_COUNTER_BARRIER_BIT;
39using gl::GL_SHADER_STORAGE_BARRIER_BIT;
40using gl::GL_COLOR_BUFFER_BIT;
41using gl::GL_MAP_READ_BIT;
42using gl::GL_MAP_WRITE_BIT;
43using gl::GL_MAP_INVALIDATE_RANGE_BIT;
44using gl::GL_MAP_INVALIDATE_BUFFER_BIT;
45using gl::GL_MAP_FLUSH_EXPLICIT_BIT;
46using gl::GL_MAP_UNSYNCHRONIZED_BIT;
47using gl::GL_ALL_BARRIER_BITS;
48using gl::GL_ALL_SHADER_BITS;
Definition: gl43core/bitfield.h:9