BALL
1.5.0
include
BALL
STRUCTURE
triangleEdge.h
Go to the documentation of this file.
1
// -*- Mode: C++; tab-width: 2; -*-
2
// vi: set ts=2:
3
//
4
5
#ifndef BALL_STRUCTURE_TRIANGLEEDGE_H
6
#define BALL_STRUCTURE_TRIANGLEEDGE_H
7
8
#ifndef BALL_STRUCTURE_GRAPHEDGE_H
9
# include <
BALL/STRUCTURE/graphEdge.h
>
10
#endif
11
12
#ifndef BALL_STRUCTURE_GRAPHFACE_H
13
# include <
BALL/STRUCTURE/graphFace.h
>
14
#endif
15
16
#ifndef BALL_STRUCTURE_GRAPHVERTEX_H
17
# include <
BALL/STRUCTURE/graphVertex.h
>
18
#endif
19
20
21
namespace
BALL
22
{
23
24
class
Triangle;
25
class
TrianglePoint;
26
class
TriangulatedSurface;
27
class
TriangulatedSphere;
28
class
TriangulatedSES;
29
class
TriangulatedSAS;
30
class
SESTriangulator;
31
class
SASTriangulator;
32
33
37
class
BALL_EXPORT
TriangleEdge
38
:
public
GraphEdge
< TrianglePoint,TriangleEdge,Triangle >
39
{
40
41
public
:
42
55
friend
class
Triangle
;
56
friend
class
TrianglePoint
;
57
friend
class
TriangulatedSurface
;
58
friend
class
TriangulatedSphere
;
59
friend
class
TriangulatedSES
;
60
friend
class
TriangulatedSAS
;
61
friend
class
SESTriangulator
;
62
friend
class
SASTriangulator
;
63
64
BALL_CREATE
(
TriangleEdge
)
65
66
69
70
73
TriangleEdge
();
74
80
TriangleEdge
(
TrianglePoint
* v1,
TrianglePoint
* v2);
81
89
TriangleEdge
(const
TriangleEdge
& edge,
bool
deep = false);
90
94
virtual ~
TriangleEdge
();
96
100
105
void
setPoint(
Position
i,
TrianglePoint
* point);
106
112
TrianglePoint
* getPoint(
Position
i) const;
113
119
void
setTriangle(
Position
i,
Triangle
* triangle);
120
126
Triangle
* getTriangle(
Position
i) const;
127
129
133
138
virtual
bool
operator == (const
TriangleEdge
&) const;
139
144
virtual
bool
operator != (const
TriangleEdge
&) const;
145
149
virtual
bool
operator *= (const
TriangleEdge
&) const;
150
152
153
};
154
155
159
162
BALL_EXPORT
std
::ostream& operator << (
std
::ostream& s, const
TriangleEdge
& edge);
163
165
166
167
}
// namespace BALL
168
169
170
#endif
// BALL_STRUCTURE_TRIANGLEEDGE_H
graphEdge.h
graphFace.h
graphVertex.h
BALL_CREATE
#define BALL_CREATE(name)
Definition:
create.h:62
std
STL namespace.
BALL
Definition:
constants.h:13
BALL::GraphEdge
Definition:
graphEdge.h:31
BALL::Triangle
Definition:
triangle.h:39
BALL::TriangleEdge
Definition:
triangleEdge.h:39
BALL::TrianglePoint
Definition:
trianglePoint.h:43
BALL::TriangulatedSAS
Definition:
triangulatedSAS.h:63
BALL::SASTriangulator
Definition:
triangulatedSAS.h:161
BALL::TriangulatedSES
Definition:
triangulatedSES.h:55
BALL::SESTriangulator
Definition:
triangulatedSES.h:164
BALL::TriangulatedSurface
Definition:
triangulatedSurface.h:41
BALL::TriangulatedSphere
Definition:
triangulatedSurface.h:388
BALL_SIZE_TYPE
BALL_EXPORT
#define BALL_EXPORT
Definition:
COMMON/global.h:50
Generated by
1.9.4